Magical weapons question


Homebrew and House Rules


As of now I have a weapon with Keen enchantment onto it give it a 15-20 chance to crit on a d20, I looked though some other stuff to see what might do well for my sword but my question is do they stake up in damage? Heres what I'm thinking of:

Bane +2d6 damage.
Vorpal +2d6 damage (onto what ever)
Shock +1d6 damage
Dhocking Burst 1d10 damage on crit

Now then with all this if I hit my target would I able to basicly do 5d6 and 1d10(if crit) more damage with your weapon damage if it have all that? Or did I miss somthing saying it can't all that stake up?


Presumably you mean vicious, not vorpal to add +2d6 damage (and deal 1d6 to yourself), and the bane effect would only work on whatever creature type was selected at weapon creation. But otherwise yeah, your +1 vicious keen shocking burst [whatever] bane rapier would deal 3d6+STRMOD normal damage, plus 2d6 normal damage versus the bane type, plus 1d6 electricity damage, plus 1d6 normal damage to you. It would also be the equivalent of a +6 weapon, and adding those other enchantments would cost another 64 thousand gold, for a total value of 72,320 gold.


Alright, I was mostly wanted to know if all could be staked and if thats the case then cool, not too worryed about takeing a 1d6 damage if I can stake all that damage up, thx.


Enchanted Weapons Rule #1: Hit the target first.

What's your weapon's base bonus? Other than Keen, which is always worthwhile, anything that just adds damage usually isn't worth it unless it adds a lot of damage.

Bane - only any good if you know you will be fighting the subject of the bane a great deal.
Holy - good if you are fighting evil, and it bypasses DR /good
Agile - essential if you are a dex-based warrior

On the flip side, another +1 to hit and damage is always useful, every time.

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