| Ashiel |
It's not often I read a thread and think "My god, I would actually leave that game, like right in the middle"
Seriously, if I failed one check to fall in a puddle of s!&! and the DM had my charcter catch 8 different strains of the dribbly gooos.... I think I might just lose it.
Haha. Yeah, I gotta agree with this, honestly. Critical fumbles suck. This just makes the OP look like an ass. I suggested plain filth fever, simply because that seems like a pretty fun and minor stage hazard. By 15th level, you might risk falling into lava. At 3rd level, you might risk getting a nasty infection when you're shot by that goblin's arrow covered in goblin-dog excrement...
But rolling a 1 should not result in your involuntary transformation into a Cancermage* without the benefits. XD
*: The Cancermage was a prestige class from the Book of Vile Darkness, which while the book was loaded with so much crap, was actually a pretty original idea and was kind of cool. It was a character who basically gains immunity to diseases, but can still harbor them. Its special abilities basically revolve around infecting yourself with as many diseases as you can get, and spreading them to your enemies. Basically, you're walking pestilence.
I believe their capstone allowed you to exist as a disease after being killed, only to reform later when someone died of your disease, or something like that. Cancermagi are expected to be walking around with some 8+ diseases. XD
EDIT: I bet it's hard for cancermages to get a date on Saturday night. They'd need full-body condoms. XD
| Fanatic Guru |
*adds Boot Soup to the list of things that might be caught from bathing in raw sewage*
Oh, this will not be fun. I hope our latecomer druid knows how to heal. (of course, we should have taken a few levels by the time these actully start showing up, sooo... it shouldn't be too much of a problem.)
And Are there rules for Tetnus and Diptheria Jit?
So now the list is
Filth Fever
Dynestry
Bubonic Plague
Typhoid Fever
Choleara
Firegut
Boot Soup
And if I can find rules
Diptheria
Tetnus(I may roll up rules for a few exotic illness as well, some with high saves, some with low saves.
this is raw sewage...
and in the case of the elf several monsters including rats and goblins exploding in his face, he used a rather explosive spell to a rat right in front of him, and rolled very high on the damage roll. My call... the rat now looks like beef-a-roni)
I do think that hitting them with multiply diseases for falling in raw sewage is ok. Maybe Filth Fever, Dynestry and Choleara if you want to be particularly rough on your players but that hitting them with that entire list is overkill.
Raw Sewage is not a death sentence. We all have touched raw sewage. It is in our bodies right now.
I once watched a man sit on the side of a septic tank with a hose sucking up raw sewage in one hand and eating a sandwich with the other. I could not stand to be within 20' feet of the stench but he pumped septic tanks every day and had for many years and was not dead.
If you want to cause him to lose his foot I would rule that if his Dex went to 0 from the Filth Fever then he lost his foot.
| DeusNocturne |
I feel like this is just WAY too vindictive, it sounds like OP is upset about out of game stuff and is really punishing her players too much. Also if I read correctly OP this is your first time as GM? I don't think it would be wise to be overly harsh like that on your players it sets a bad precedent and will likely discourage them from playing in any game you would want to GM after this.
That aside you did say they fail at basic preparedness (skipping mundane items really?) and party composition so I feel it is fit to punish them. I would say choose a couple of those diseases (3 at most) with a more modest save DC and have them roll for just those. You accomplish the goal of giving them a scare and to take the game more seriously and think more about what their characters do without making yourself look bad.
El Baron de los Banditos
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If this were a standard in a game, I would IMMEDIATELY re-roll into an Uragothan Oracle/Antipaladin/anything with peripat against disease who bottles sewage and chucks the jars at BBEGs. Come back in a few days, and the enemy camp would be in absolute tatters.
Fun fact: The most diseases I've had in-game at one time was 5, but that's because Carrion Golems are apparently easy to bite, yet difficult to claw.
| Knight Magenta |
I'm cool with shifting the focus. As part of a group that often forgets to buy basic supplies, this may come as a shock.
And the temple is out of question, since they're on the run from the law, I'll find a way for them to get over any sicknesses they get if they keep failing illnesses.
Also, the random dice god hates you.
I'll probally think up some sort of potion that combats infection (but has a fort save to keep down) that they'll have a chance to drink after leaving the sewers. Or something like that, even the odds a bit.
*goes to do some more rolling*
If I was a player in your game I'd start bottling some of that sewage. Sound like a nice weapon :)
| DrDeth |
He won't loose his foot if he gets it healed. So if he pays attention during the game and remembers things (like you've got a puss dripping oozing infected foot) then he won't loose his leg. If he doesn't, he looses his leg.
There's no mechanism for limb loss in PF.
And, you should ditch your fumbles, they are unbalancing (they hurt PC's more than monsters, and hurt warriors more than wizards).
Your ideas to punish your players like this are very bad. Don't.
And it's "He won't LOSE his foot..."
Mystic_Snowfang
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I feel like this is just WAY too vindictive, it sounds like OP is upset about out of game stuff and is really punishing her players too much. Also if I read correctly OP this is your first time as GM? I don't think it would be wise to be overly harsh like that on your players it sets a bad precedent and will likely discourage them from playing in any game you would want to GM after this.
That aside you did say they fail at basic preparedness (skipping mundane items really?) and party composition so I feel it is fit to punish them. I would say choose a couple of those diseases (3 at most) with a more modest save DC and have them roll for just those. You accomplish the goal of giving them a scare and to take the game more seriously and think more about what their characters do without making yourself look bad.
Okay, here's how I'll do it.
The players who fell in sewage with open wounds, this is the important part they had open wounds and fell into raw sewage, will have to make a roll against an randomly decided number of sicknesses. Those that did, minus the wizard have a high fort. And the wizard already has filth fever brewing in his system from getting ratbit.
The Dwarf will have to make a roll against boot rot. (the chance of him getting hit needed a natural 20 on my part...) The chance of him chatching it is very low, as he's got con that is off the charts. (I allowed that, we needed a meat shield)
There will be antiplague avalible, if they stop calling the NPC a "wench" they might even get it. (that's not an out of character punishment, but the results of their characters being dicks to the woman who was trying to save their lives)
My DMPC healer (long story) can do his best to burn whatever remaining infection is left.
They'll be slightly shaken and it will make an interesting story.
And actully, the crit hit/crit fail table was serving them better than it was me.
The damage dealer fighter managed to get six crits, two of which were instakills according to the chart (one was the chest of the foe being slashed open, the other decapitation) several others dealt enough damage to reduce the foes to a bloody mess that wasn't recognizable as anything.
I'll likely allow them to have back up PCs, or fudge the roll if I roll an instakill before anyone in the group as resseruction or true ressurection.
MisterSlanky
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So here's a question: Are you wanting to actually kill your players with diseases? Dying to a disease is very anticlimatic. Especially if you caught said disease from falling in a sewer.
+ 1
This whole response sounds like GM retribution. Stacking diseases in a level 3 campaign to this degree after an arbitrary 5% failure made the character trip passes the overkill line and heads directly head first into total campaign implosion.
Getting filth fever at level 3 (for a specific situation for which it was designed) is already tough on characters and pretty non-heroic. Pretty much guaranteeing a character will die because you're upset with the player is just petty.