Gestalt Inquisitor / Paladin Combination


Advice


Our group is small, so we decided to go the Gestalt route:

My roles will be Charismatic Leader, Primary Tank, Secondary Healer
Second Player will be Stealth, Primary Damage (Rogue/Sorcerer)
Third Player will be Primary Healer, Secondary Tank (Cleric/Fighter)

I thought for a while which combination would work, and I decided that an Inquisitor/Paladin course would be the best. Since both Inquisitor and Paladin both use Str, Con, Wis, Cha it allowed me to pump those stats without worry that I would be short.

Race: Half-Elf --- Taking ARF that trades Skills Focus for Bluff Thing
Alignment: Lawful Evil --- I am a Tyrant at Heart
Template: Half-Fiend --- LA is bought out, so for the awesome
Class: Inquisitor/Paladin (or is Inquisitor/Fighter better?)
Fighting Plan: Heavy Sheild and Longsword (need the AC)

Some Question/Advice I need:
1. Do these class abilities compliment each other?
2. How different are Paladin and Inquisitor spells?
3. What traits should I pick?
4. What feats should I be looking into?

Also we will have cohorts in the later, later levels (want to say 15?), so my choice is an Erinyes. The reason I picked this is to add an additional ranged fighter and stealth expert (because lets face it a Rogue/Sorcerer is kind of an unrealiable combo for these fields). Also I thnik it the hilarious the idea of sending in an Erinyes on my subjects when they misbehave, or just to intimidate my opponents when for some reason I roll a bad Intimidation/Diplomacy check.

You shall all face my Fury!!!!... as soon as she gets back.

P.S. I'm new to Pathfinder (with only 1 campagin of D&D 3.5 experience).


A paladin has to be lawful good, no ifs ands or buts about it. You dm could certainly houserule otherwise, but that's the way it is by the rules. If you are insistent on paladin, you have to change your alignment or visit the houserule fairy. Or go antipaladin, but that's chaotic evil, not lawful evil. And also is more about murder and slaughter than guile and trickery. If you are absolutely insistent on lawfu evil, use the 3.5 paladin of tyranny alternate class features frm unearthed arcana. Conversion should be minimal. Or drop paladin and go cavalier, which can be any alignment.

If you're going half-fiend, make sure you're all good and adjusted to fit your party. Tiefling could be easier to avoid serious balance issues. Plus there are tiefling abilities for every different subtype of fiend.

Finally, inquisitor and paladin are going to create a very MAD (multiple attribute dependent) character. Paladin doesn't really use wisdom, and inquisitor class features can obviate the need for charisma. Certainly you could still take it, optimization is secondary to roleplaying, but it's something to keep in mind. I guess if you are taking half-fiend your stats will be excellent, so whatevs.

Grand Lodge

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An Inquisitor/Ranger can fit what you want and the synergy will work better. You can basically have your wisdom almost all your heavy lifting this way. You can be a awesome face, and have a 5 charisma.


blackbloodtroll wrote:
An Inquisitor/Ranger can fit what you want and the synergy will work better. You can basically have your wisdom almost all your heavy lifting this way. You can be a awesome face, and have a 5 charisma.

Rangers are great and this combo is certainly better than inquisitor/paladin (and I love rangers) but in this case I think I like fighter more to go with inquisitor, mostly because the inquisitor get you the skills you need. Other things to consider are action economy (as an inquisitor you already have plenty of stuff to do every round, some ability of the rangers may be difficult to get into play), heavy armor proficiency and feats.

Grand Lodge

Actually, a Inquisitor/Gunslinger would rock.


Jackissocool wrote:
A paladin has to be lawful good, no ifs ands or buts about it. You dm could certainly houserule otherwise, but that's the way it is by the rules. If you are insistent on paladin, you have to change your alignment or visit the houserule fairy. Or go antipaladin, but that's chaotic evil, not lawful evil.

Looked at both the Paladin and Anti-Paladin. My GM said that I could select either and retain my alignment. I went with Anti-Paladin just because we are running a more evil campaign, plus I'm a Half-Fiend.

Jackissocool wrote:
If you're going half-fiend, make sure you're all good and adjusted to fit your party. Tiefling could be easier to avoid serious balance issues. Plus there are tiefling abilities for every different subtype of fiend.

We got the covered, my GM decided I wouldn't get the Spell-Like Abilities. Considering my pool a spells I already have it seems fair enough. Wasn't planning on using it anyways (in it for the flavor).

Jackissocool wrote:
Finally, inquisitor and paladin are going to create a very MAD (multiple attribute dependent) character. Paladin doesn't really use wisdom, and inquisitor class features can obviate the need for charisma. Certainly you could still take it, optimization is secondary to roleplaying, but it's something to keep in mind. I guess if you are taking half-fiend your stats will be excellent, so whatevs.

The stats I rolled were 18, 16, 16, 14, 12, 10 (We used the heroic rolling where you roll 2d6 and add 6). With the template and race my stats are basically now 24, 20, 20, 16, 14, 12. Stats are not a problem. I think that with these stats the MAD is not really a big factor.


No one seems to mention my Erinyes, I guessing that means it is a suitable cohort? I know it is a recommended one in the Beastiary, but I was wondering what class levels to add (Figher? Barbarian? Ranger?).

The Inquisitor/Ranger combo seems good, but I'm just going to have to pass because of the limited action economy. Paladin's have several abilities like Damage Reduction, Enhanced Weapons, and Auras that are always functioning that would greatly help for melee combat even if I never get around to using their spells (healing spells are always a nice little extra). Also I want to appear as a religious Inquisitor, so a (Anti)Paladin fits more. Besides the guy playing stealth decided to go the Ranger/Sorcerer route instead (he figured the more ranged based he was, the better).

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