Character Pool


Pathfinder First Edition General Discussion


I've been thinking that a collection of characters that you are actually playing in games (ie. not thought experiments) could be a valuable resource.
It could answer questions like
1.) What's the average bonus to hit/bonus to AC from magic items at level X?

2.) What skills/feats/classes/spells/weapons are most popular?

etc.

So, I'd like it if this tread were dedicated to you posting your characters (again, the ones you actually play in games, not thought experiments). The more characters that get posted from the widest assortment of posters, the better.

So, let's see what you've been playing.


This is why the 4e character generator was turned into an online tool. Now WotC knows everything about your character. Everything.

Liberty's Edge

This is a neat idea. Do you have the NPC Guide? It's got a collection of characters actually played by the folks at Paizo.

While I'd like to contribute to this (and as a GM have a lot of characters to post...I think around a dozen) I use a couple of House Rules that profoundly effect character stats:

1. 25 point-buy, no stats past 16 or less than 8 before racial mods. Only one less than 10 (again, before mods).

2. Charisma can be used on Will Saves instead of wisdom, if the player so desires.

And a few others that have some small effect as well.

Would such characters still be welcome in such a thread, or do these (the second one particularly) depart too far from the standard rules to serve as useful comparsions?


Deadmanwalking wrote:

This is a neat idea. Do you have the NPC Guide? It's got a collection of characters actually played by the folks at Paizo.

While I'd like to contribute to this (and as a GM have a lot of characters to post...I think around a dozen) I use a couple of House Rules that profoundly effect character stats:

1. 25 point-buy, no stats past 16 or less than 8 before racial mods. Only one less than 10 (again, before mods).

2. Charisma can be used on Will Saves instead of wisdom, if the player so desires.

And a few others that have some small effect as well.

Would such characters still be welcome in such a thread, or do these (the second one particularly) depart too far from the standard rules to serve as useful comparsions?

I think as long as people are clear about the house rules they are using and their reasons for using those house rules, it'd improve the quality of the collection.

Grand Lodge

Adamantine Dragon wrote:
This is why the 4e character generator was turned into an online tool. Now WotC knows everything about your character. Everything.

And no doubt, they'll be busting down some doors after they do some audits.

Paizo on the other hand knows what PFS modules you've played..... all of them.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I have several characters, and they're all PFS, so "by the book".

Here's Cledwyn the Steadfast, freshly leveled to 9th (Fighter, no archetype).

Male Human Fighter 9

STR 18
DEX 16
CON 14
INT 17
WIS 12
CHA 08

Speed 30ft, Init +3
AC 30 (+3 DEX, +11 armor, +3 shield, +1 deflection, +1 natural, +1 insight)
Touch 15, FF 26

I haven't finished leveling him up to 9th, but his other gear includes a +2 adamantine flail, two masterwork scimitars (one cold iron and one silver), a masterwork composite longbow (STR +4), a Cloak of Resistance +2 or +3 (I forget), a +2 INT headband and a +2 CON/DEX belt (included in stats), and some AC trinkets.


Deadmanwalking wrote:
2. Charisma can be used on Will Saves instead of wisdom, if the player so desires.

I like this, Helps Charisma not be a dump stat for 90% of the characters I see.

Liberty's Edge

Slacker2010 wrote:
Deadmanwalking wrote:
2. Charisma can be used on Will Saves instead of wisdom, if the player so desires.
I like this, Helps Charisma not be a dump stat for 90% of the characters I see.

Yeah, it splits dumps between Cha and Wis instead...possibly favoring Wis as a dump in my experience. People tend to care more about the social skills than Perception and Sense Motive (they probably shouldn't, but they do). It also makes Cha casters have much higher Will Saves, and makes a Paladin's Will Save rtidiculously high, but I'm cool with that.

And I don't mostly have my own characters to post...so I'll be needing permission from my players to post their sheets here. Expect me to post some starting post-Friday (when I next see said players).


Deadmanwalking wrote:
Slacker2010 wrote:
Deadmanwalking wrote:
2. Charisma can be used on Will Saves instead of wisdom, if the player so desires.
I like this, Helps Charisma not be a dump stat for 90% of the characters I see.

Yeah, it splits dumps between Cha and Wis instead...possibly favoring Wis as a dump in my experience. People tend to care more about the social skills than Perception and Sense Motive (they probably shouldn't, but they do). It also makes Cha casters have much higher Will Saves, and makes a Paladin's Will Save rtidiculously high, but I'm cool with that.

And I don't mostly have my own characters to post...so I'll be needing permission from my players to post their sheets here. Expect me to post some starting post-Friday (when I next see said players).

Can we please not have this thread get threadjacked?

Please post just characters you have (or are) actually playing along with any house rules and the justification for those house rules.

Thanks


Jiggy wrote:

I have several characters, and they're all PFS, so "by the book".

Here's Cledwyn the Steadfast, freshly leveled to 9th (Fighter, no archetype).

Male Human Fighter 9

STR 18
DEX 16
CON 14
INT 17
WIS 12
CHA 08

Speed 30ft, Init +3
AC 30 (+3 DEX, +11 armor, +3 shield, +1 deflection, +1 natural, +1 insight)
Touch 15, FF 26

I haven't finished leveling him up to 9th, but his other gear includes a +2 adamantine flail, two masterwork scimitars (one cold iron and one silver), a masterwork composite longbow (STR +4), a Cloak of Resistance +2 or +3 (I forget), a +2 INT headband and a +2 CON/DEX belt (included in stats), and some AC trinkets.

Please post only complete character sheets. Otherwise, this is going to get even harder to manage.

Grand Lodge

LazarX wrote:
Adamantine Dragon wrote:
This is why the 4e character generator was turned into an online tool. Now WotC knows everything about your character. Everything.

And no doubt, they'll be busting down some doors after they do some audits.

Paizo on the other hand knows what PFS modules you've played..... all of them.

WotC/RPGA always knew what LC/LG/LJ/LD/LGR/LFR modules you'd played..... All of them. This has not changed in the nigh-20 year history of organized play campaigns.

And the 4e character generator was turned into an online tool to force subscriptions if you wanted to use it, not to collect stats on characters (although having that data surely isn't a bad thing for the designers).

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I have several characters, and they're all PFS, so "by the book".

Here's Cledwyn the Steadfast, freshly leveled to 9th (Fighter, no archetype).

Male Human Fighter 9

STR 18
DEX 16
CON 14
INT 17
WIS 12
CHA 08

Speed 30ft, Init +3
AC 30 (+3 DEX, +11 armor, +3 shield, +1 deflection, +1 natural, +1 insight)
Touch 15, FF 26

+2 adamantine flail: +18/+13 (1d8+9/x2)
Mwk Comp.Longbow: +13/+8 (1d8+4/x3)

HP: 86 (9d10, +18 CON, +1 FCB, +9 Toughness)

CMB +14 (+22 to trip or disarm with flail)
CMD 28 (37 vs Grapple or Trip)

Traits: Armor Expert, Captain's Blade
Feats: Combat Expertise, Improved Disarm, Improved Trip, Iron Will, Weapon Focus (flail), Weapon Specialization (flail), Second Chance, Greater Trip, Combat Reflexes, Cosmopolitan, Toughness

Did I miss anything?

Liberty's Edge

Jiggy wrote:
Did I miss anything?

Equipment. The magical stuff, at least, seems like it would need to be listed.


Jiggy wrote:

I have several characters, and they're all PFS, so "by the book".

Here's Cledwyn the Steadfast, freshly leveled to 9th (Fighter, no archetype).

Male Human Fighter 9

STR 18
DEX 16
CON 14
INT 17
WIS 12
CHA 08

Speed 30ft, Init +3
AC 30 (+3 DEX, +11 armor, +3 shield, +1 deflection, +1 natural, +1 insight)
Touch 15, FF 26

+2 adamantine flail: +18/+13 (1d8+9/x2)
Mwk Comp.Longbow: +13/+8 (1d8+4/x3)

HP: 86 (9d10, +18 CON, +1 FCB, +9 Toughness)

CMB +14 (+22 to trip or disarm with flail)
CMD 28 (37 vs Grapple or Trip)

Traits: Armor Expert, Captain's Blade
Feats: Combat Expertise, Improved Disarm, Improved Trip, Iron Will, Weapon Focus (flail), Weapon Specialization (flail), Second Chance, Greater Trip, Combat Reflexes, Cosmopolitan, Toughness

Did I miss anything?

What kind of armor are you wearing? What are your skills?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Darkwing Duck wrote:
What kind of armor are you wearing? What are your skills?

+2 full plate, +2 buckler, Ring of Protection +1, Amulet of NA +1

+11 Acrobatics (and capable of tumbling in my armor)
+10 Climb
+10 Swim
+16 Profession (baker)
+15 Linguistics (something like 14 languages known)
+13 Perception
A few less significant skills scattered here and there.


I am really complicated because of gestalt and rolling dice for classes. Click on profile.


This is my second level cleric click on profile.


Ah, yes, I do have this one. As others say, click profile. No House Rules involved.

Silver Crusade

Darkwing Duck wrote:


2.) What skills/feats/classes/spells/weapons are most popular?

etc.

So, I'd like it if this tread were dedicated to you posting your characters

I don't think you want to answer 2) by creating a thread full of characters. You'd have to scroll through a lot of them to find out.

Apart from that, I think the answer to the question is largely known, as it has been discussed many times on this forum. (Selective Channeling, etc.)

Also, I expect that popular choices mostly correspond with what has been already written in guides by Treantmonk, Rogueeidolon and others.

If you really want to have a "cross-class" summary of 2.), i'd suggest a "guide to the most popular things in Pathfinder". (Number crunching included as needed.)

Also, I'd be happy to write that guide. Mind you, it might not have the color system that other guides have.


My highest level active one right now - it's in a pbp campaign:

Kriger Ragnarsson of Eldentre, Kriger the Runt, Kriger Witchculler, Scourge of Irrisen
male human magus (myrmidarch) 5
S-8, D-20, C-13, I-16, W-10, Ch-7 (20pt buy, +1 Dex)
HP: 38
AC: 21 (+6 armor, +5 Dex)
Init: +7
Fort/Ref/Will: +6/+7/+5
Spd: 30'
Melee atk: cestus +9 (1d4-1 [0+1d6 elemental if enchanted] plus spell, 19/x2)
Ranged atk: crossbow +9[12 arcane accuracy] (1d10[2d8 gravity bow]+1 plus spell, 17/x2), +1/+1 PBS

Skills: acrobatics +10, climb +3, craft (wpns) +9, know (arc) +9, know (dung) +7, know (planes) +9, perception +5, spellcraft +9, swim +3, UMD +8
Traits: magical lineage (shocking grasp), reactionary (+2 init)
Feats: extra arcana (spell blending-ghoul touch), point blank shot, precise shot, reach spell, weapon finesse
Abilities: arcane pool 7, magus arcana-arcane accuracy, spell combat, spellstrike (ranged and standard)
Racial: bonus feat, skilled

Equipment:
+1 mithral agile breastplate
cracked opalescent white pyramid ioun stone (wpn familiarity - hvy repeating crossbow)
cracked pink and green sphere ioun stone (+2 UMD)
muleback cords
cloak of resistance +1
wand of gravity bow
masterwork heavy repeating crossbow (usually enchanted to +1 keen w/ arcane pool)
masterwork cold iron cestus (enchanted to +1 shock or something if needed)
acid, 1 flask (acid splash alchemical power focus)
minor and mundane stuff

Spells usually prepared:
0-acid splash (1d3+1), detect magic, disrupt undead (1d6)
1-reach shocking grasp x3 (+3 atk metal, 5d6), vanish
2-flaming sphere, ghoul touch

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