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Jiggy you have an Idea on what Sub-Tier you are running it at?
One of the harder encounters actually I found was not a fight at all, but a Fire!
I almost killed the entire group in the Warehouse fire.
Take a look at the rules in the scenario for them, once smoke starts filling the warehouse that encounter gets deadly.
This is mostly deadly at the higher tier, at the lower tier the fire spreads too slow to be a real problem.
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Heh, yeah, I had a moment of weakness after the TPK in the warehouse and offerend to handwave it and say the fire brigade arrived about six rounds early and pulled them out (they woke up in the Graycloak headquarters).
Then they walked into Parani's ambush and got mowed down in a few rounds. They did a grand total of 4 damage to her (the oracle managed a successful command to get her to approach, and she therefore hopped off her perch and took falling damage - but then she killed said oracle on her next turn).
Getting your first TPK feels weird. But the more I look back on it, the less I feel bad; the whole thing was a trainwreck from the beginning. Their first words to Jarid were "Where'd you get the Shard of Iomedae's Lance?" which of course upset him immediately. They started the fire in the warehouse, and instead of "we should leave" or "we should put the fire out", the decision was "we should search quickly". They all went down without ever finding the footlocker. Oh, and the oracle and wizard (one of my brothers and his wife, both built by said brother) were total one-trick ponies. They each had (as I understand it) their casting stat at 20, one physical stat at around 18 (CON for the oracle, DEX for the wizard), and everything else dumped into the toilet.
Honestly, had he been in a different group and/or against someone other than Parani, RainyDayNinja's human paladin might have actually done pretty well.
Oh well, three nicks on the hilt for me, I guess.
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Rolling only one successful Fort save against choking on smoke in the entire party certainly didn't help things. Or incapacitating both the tank and the healer before the healer even got a turn.
Unbeknownst to you, however, she hates religion with a passion and therefore always targets PCs with obvious religious trappings first. So your paladin followed by the pregen cleric were her priority targets.
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Except for the chase, I really enjoyed this mod. I played this one with a High AC cleric - though I don't remember what Sub-tier I played it at. there were several things I have questions/comments on - let me see if I can remember some of them.
1) I do remember fire being an issue - mainly because there is no solid rule for fighting fires with the create water spell. A 5th level cleric creates 10 gallons of water every 6 seconds - how much fire can he hose down? Every judge I have played for does this different - is there a established procedure (a rule) for fighting fires with spells? (I'm not sure why we didn't locate the fire traps - normally the team I was in has pretty strong Search SOP...)
2) how are the sorcerers going to use a scroll of silent shrink item - when they are invisible? I can picture the sorcerer getting up to the barrel, pulling out the scroll and... what? (as a Judge, I'd have them putting it down on the barrel so that it becomes visible - but that's me).
3) the ambush - It was fun being the target, and actually getting the BBE to shot at me more than once. I have a high AC cleric, and the Judge was rolling so-so, so my cleric stood in the street and taunted the shooter. "I call on the power of my god to protect me! (cast shield of faith - bumping my AC to 33) You godless heathen, try to stike me now!!" and she rolls low and gets even more upset. "Come to me child - we can share a takard of Caydens finest and bring you to the faith!" all this while the rest of the party try to figure out how to get to her.
4) I hated the chase! are there no rules for helping your fellow party members? both chases I have seen in PFSOP games have become individual players trying to roll high numbers, felt like I should just go play Yatzee. Then, to make it worse, the judge says at the end the chase is optional - but he was able to cut out some of the RP from the bar encounter and hurry things along so we could do the chase. (remove the Role Playing to get more Roll Playing - sigh...).
Except for the Chase - this was a great adventure!
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1) I do remember fire being an issue - mainly because there is no solid rule for fighting fires with the create water spell. A 5th level cleric creates 10 gallons of water every 6 seconds - how much fire can he hose down? Every judge I have played for does this different - is there a established procedure (a rule) for fighting fires with spells? (I'm not sure why we didn't locate the fire traps - normally the team I was in has pretty strong Search SOP...)
The scenario outlines how to deal with the fire. You can extinguish a square with a Survival check, for one thing. Create water, according to the scenario, has a 50% chance of extinguishing 1 square. Higher level spells with the "cold" or "water" descriptors can extinguish a number of squares based on the spell level (I think 1:1).
2) how are the sorcerers going to use a scroll of silent shrink item - when they are invisible? I can picture the sorcerer getting up to the barrel, pulling out the scroll and... what? (as a Judge, I'd have them putting it down on the barrel so that it becomes visible - but that's me).
It says they cast shrink item ahead of time and hold the charge. My plan as a GM was to walk up to the keg, wait until next round, then touch, grab, and 5ft step. The lead PC smushed her, though.
3) the ambush - It was fun being the target, and actually getting the BBE to shot at me more than once. I have a high AC cleric, and the Judge was rolling so-so, so my cleric stood in the street and taunted the shooter. "I call on the power of my god to protect me! (cast shield of faith - bumping my AC to 33) You godless heathen, try to stike me now!!" and she rolls low and gets even more upset. "Come to me child - we can share a takard of Caydens finest and bring you to the faith!" all this while the rest of the party try to figure out how to get to her.
That's pretty funny. I had a fresh human paladin go down in the first round, followed by the pregen Kyra in round 2, then the human wizard (the only remaining human; no religious folks left) in round 3. The 2nd level gnome oracle survived the first hit and managed to hit her with command, forcing her to approach and take falling damage. She then stood up, took a 5ft step back, and shot him in the face. Game over.
4) I hated the chase! are there no rules for helping your fellow party members? both chases I have seen in PFSOP games have become individual players trying to roll high numbers, felt like I should just go play Yatzee. Then, to make it worse, the judge says at the end the chase is optional - but he was able to cut out some of the RP from the bar encounter and hurry things along so we could do the chase. (remove the Role Playing to get more Roll Playing - sigh...)....
Chase rules are a bit wonky to begin with, plus I think people aren't always very careful in crafting the obstacles. Having one skill use a really high DC and the other be trained-only is kind of silly. Having someone open the lock but then everyone after them still has to make a check is silly too. What do the rules mean when they say that it's a move action to move through a square but then a standard to attempt a challenge to leave? Makes it sound like you're going no more than 1 square per round, yet the way the rest of it talks it makes it sound like you can move two per round if you succeed at your challenges.
I skipped it due to time anyway. :P
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1) I do remember fire being an issue - mainly because there is no solid rule for fighting fires with the create water spell. A 5th level cleric creates 10 gallons of water every 6 seconds - how much fire can he hose down? Every judge I have played for does this different - is there a established procedure (a rule) for fighting fires with spells? (I'm not sure why we didn't locate the fire traps - normally the team I was in has pretty strong Search SOP...)
The scenario has specific rules on using create water to fight the fire written into the warehouse scene. This should be run consistently from table to table. As for locating the traps, there are triggers - I assume your party rolled poorly?
(Note - 10 gallons of water every 6 seconds isn't a ton of water to fight a fire with).
2) how are the sorcerers going to use a scroll of silent shrink item - when they are invisible? I can picture the sorcerer getting up to the barrel, pulling out the scroll and... what? (as a Judge, I'd have them putting it down on the barrel so that it becomes visible - but that's me).
Casting shrink item on an unattended item isn't going to break invisibility. You also don't have to set a scroll down on the barrel to cast it, so the scroll will never become visible either. Casting shrink item on the cask that the party member that refuses to let go of it in the back of the cart (which is then an attended item and allows for a save) would cause the invisibility to break.
4) I hated the chase! are there no rules for helping your fellow party members? both chases I have seen in PFSOP games have become individual players trying to roll high numbers, felt like I should just go play Yatzee. Then, to make it worse, the judge says at the end the chase is optional - but he was able to cut out some of the RP from the bar encounter and hurry things along so we could do the chase. (remove the Role Playing to get more Roll Playing - sigh...)....
Chase scenes are a love or hate thing. I personally think they're a fun mechanic, and a GM who can bring the chase to life with roleplay makes them a lot of fun. But again, just me.
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nosig wrote:1) I do remember fire being an issue - mainly because there is no solid rule for fighting fires with the create water spell. A 5th level cleric creates 10 gallons of water every 6 seconds - how much fire can he hose down? Every judge I have played for does this different - is there a established procedure (a rule) for fighting fires with spells? (I'm not sure why we didn't locate the fire traps - normally the team I was in has pretty strong Search SOP...)The scenario has specific rules on using create water to fight the fire written into the warehouse scene. This should be run consistently from table to table. As for locating the traps, there are triggers - I assume your party rolled poorly?
(Note - 10 gallons of water every 6 seconds isn't a ton of water to fight a fire with).
Quote:2) how are the sorcerers going to use a scroll of silent shrink item - when they are invisible? I can picture the sorcerer getting up to the barrel, pulling out the scroll and... what? (as a Judge, I'd have them putting it down on the barrel so that it becomes visible - but that's me).Casting shrink item on an unattended item isn't going to break invisibility. You also don't have to set a scroll down on the barrel to cast it, so the scroll will never become visible either. Casting shrink item on the cask that the party member that refuses to let go of it in the back of the cart (which is then an attended item and allows for a save) would cause the invisibility to break.
Quote:4) I hated the chase! are there no rules for helping your fellow party members? both chases I have seen in PFSOP games have become individual players trying to roll high numbers, felt like I should just go play Yatzee. Then, to make it worse, the judge says at the end the chase is optional - but he was able to cut out some of the RP from the bar encounter and hurry things along so we could do the chase. (remove the Role Playing to get more Roll Playing - sigh...)....Chase scenes are a...
I... disagree.
point 1 - Fire Fighting - "As written" in the adventure should apply, so I bow to the Author - but I would like to point out to the authorFire Sprinkler Systems in the US for "a manufacturing facility classified as ordinary hazard group 2 where a typical design area would be 1,500 square feet (140 m2) and the design density would be 0.2 US gallons per minute (1.3×10−5 m3/s) per 1 square foot (0.093 m2) or a minimum of 300 US gallons per minute (0.019 m3/s) applied over the 1,500-square-foot (140 m2) design area." That would be the output of a 30 gallons a round, over 60 sq. of tactical map (and area 50'x30'). (European standards require less.) or 1/2 gallon of water per sq. per round. SO, your note of "(Note - 10 gallons of water every 6 seconds isn't a ton of water to fight a fire with)." is not correct. It actually is A LOT of water when applied to a single square or even a small group of squares, in fact it is about 20 times as much as a Fire Sprinkler in an industral complex, and about 40 times that in you typical office complex.
2) your statement "Casting shrink item on an unattended item isn't going to break invisibility. You also don't have to set a scroll down on the barrel to cast it, so the scroll will never become visible either." missed my point. How do you read an invisible scroll - you can see it to read it...
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nosig wrote:..Real Life..You should know better...
Kyle beat me to it. I was about to go on regarding a sprinkler system design vs. a bucket of water and what everything does in relation to an oil fire, but Kyle's solution was so much more elegant.
As for point #2...I'll defer to Jiggy's explanation.
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Kyle Baird wrote:nosig wrote:..Real Life..You should know better...Kyle beat me to it. I was about to go on regarding a sprinkler system design vs. a bucket of water and what everything does in relation to an oil fire, but Kyle's solution was so much more elegant.
As for point #2...I'll defer to Jiggy's explanation.
I realize that the Author trumps real life - which is why I directed my spoilered comment to the Author - so that he could have an example of what fire fighting would do NEXT time. If the Author says that a you can put the fire out using a burning hands spell I would be scratching my head while setting the back fires - it's just we all are much happyier when our game models well to "real world examples". It makes it easier for us to understand.
Jiggy's explanation works well, as long as the person casting the shrink item did not also cast the invisibility (or touch anything such as a potion of invisibility while holding the charge). Jiggy often has a great grasp on rules and their interactions.
edit: and the reason I used a 5th level Cleric in my example above is that the standard flow rate for a fire hose (interior structure fire fighting) is 95-100 gpm - which translates to about 10 gallons per round... or the out put of a 5th level cleric. He puts out as much water as a fire hose... most people don't realize that.
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Jiggy's explanation works well, as long as the person casting the shrink item did not also cast the invisibility (or touch anything such as a potion of invisibility while holding the charge). Jiggy often has a great grasp on rules and their interactions.
Actually, I didn't even think about not being able to see the scroll to cast from it...
Good thing the sorcerers knew the PCs were coming! She can unroll the scroll and set it down on the ground, then drink her potion of invisibility, then read the unattended scroll!
Yeah, this sounds like a bit of an "author overlooked something" moment. Oh well, it's still able to be worked around. :)
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nosig wrote:Jiggy's explanation works well, as long as the person casting the shrink item did not also cast the invisibility (or touch anything such as a potion of invisibility while holding the charge). Jiggy often has a great grasp on rules and their interactions.Actually, I didn't even think about not being able to see the scroll to cast from it...
Good thing the sorcerers knew the PCs were coming! She can unroll the scroll and set it down on the ground, then drink her potion of invisibility, then read the unattended scroll!
Yeah, this sounds like a bit of an "author overlooked something" moment. Oh well, it's still able to be worked around. :)
OH! easily! it is a very minor thing. and u might not even need the work around. I can see the funny face when one of the PCs sees an un-rolled scroll appear on the keg - and they think it's a "gift from Cayden"! then the keg turns into a soda can and disappears.
I can recall in a home game an invisible scout was going to signal the party to come up using a small mirror - and getting into position and realizing "how the heck to I use an invisible mirror to reflect the sun?". (set it on the ground and wiggle it back and forth... or set it down, pick it up and then signal, then pocket it and it's invisible again).
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Unfortunately, as has been pointed out to me, the Godclaw is not a legitimate object of worship for PFS clerics. All clerics must choose a god to worship. No "Empyreal lords, as an ensemble". No "Four horsemen" and no Godclaw.
Ryan said "Also note that none were clerics...A group of Hellknights that worship lawful gods ..."
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Unfortunately, as has been pointed out to me, the Godclaw is not a legitimate object of worship for PFS clerics. All clerics must choose a god to worship. No "Empyreal lords, as an ensemble". No "Four horsemen" and no Godclaw.
Minor Quibble. I can make a separatist cleric of Abadar with the travel and fire domains. He is from Cheliax and dresses in spiky black armor and introduces himself as a "servant of the sacred Godclaw who's order nourishes the glory of Cheliax". Voila, a cleric of the Godclaw. Who cares that it says Abadar on his character sheet to satisfy the campaign rule? I wouldn't.
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Chris Mortika wrote:Unfortunately, as has been pointed out to me, the Godclaw is not a legitimate object of worship for PFS clerics. All clerics must choose a god to worship. No "Empyreal lords, as an ensemble". No "Four horsemen" and no Godclaw.Minor Quibble. I can make a separatist cleric of Abadar with the travel and fire domains. He is from Cheliax and dresses in spiky black armor and introduces himself as a "servant of the sacred Godclaw who's order nourishes the glory of Cheliax". Voila, a cleric of the Godclaw. Who cares that it says Abadar on his character sheet to satisfy the campaign rule? I wouldn't.
and I don't - though some other Judges would. YMMV.
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On the invisible scroll point, it doesn't say anywhere that an invisible creature can't see itself (or its gear) perfectly well. Then again, it doesn't say that they can see their own hand/their gear, either.
Still, since it doesn't ascribe a penalty to an invisible creature attacking (seriously, you ever tried hitting somebody when you can't see your own sword, or the hand that's holding it?) or blocking (I'm going to wave my invisible shield vaguely in the direction of your club!) it would seem to make sense that the invisible creature can see their own kit just fine.
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On the invisible scroll point, it doesn't say anywhere that an invisible creature can't see itself (or its gear) perfectly well. Then again, it doesn't say that they can see their own hand/their gear, either.
Still, since it doesn't ascribe a penalty to an invisible creature attacking (seriously, you ever tried hitting somebody when you can't see your own sword, or the hand that's holding it?) or blocking (I'm going to wave my invisible shield vaguely in the direction of your club!) it would seem to make sense that the invisible creature can see their own kit just fine.
Invisibility sphere does mention that you can see yourself (and others) while under it's effects, which would lead me to beleave that you can not see yourself under normal invisibility. the exact words are "Those affected by this spell can see each other and themselves as if unaffected by the spell." So... if you can normally see yourself if invisible, why does this spell say you can (impling that normally you would not be able to).
being awair of your body (and by extention your sword) is something we learn while small. so I often know where my hand/arm/feet etc. are when I can't see them. and place them without aid of vision. kicking someone under a table would be a good example of this. Can't see my feet, but I can still kick them.
while blocking a blow with a shield (in SCA for example, or ask another re-in-actor) I would often close my eyes before impact - stuff (dust and dirt) often fly off the inside of the shield and I don't want it in my eyes.
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Because in the case of the sphere, you need to know if you can see your allies. Being able to see yourself and your affected gear while under invisibility is a no-brainer.
Really Mr. Baird? I disagree.
then I.S. would say "Those affected by this spell can see each other as if unaffected by the spell." But it says, "Those affected by this spell can see each other and themselves as if unaffected by the spell."(side note: Thou if you can see yourself under the effects of an invisibility spell, it makes it possible to Bluff someone into beleaveing they are invisible. This should be a different thread in the rules section thou...)
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You don't get a minus for climb or balance based checks, which if you did not see your feet or hands, you should
I climb ladders without looking at my feet. I climb stairs without looking at my feet. We look at the stairs - not our feet (some of us larger people may go days without seeing out feet).
have started a thread in the rules section to address this.
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At my table, invisible characters cannot see themselves, and can't read scrolls or anything else they're carrying.
If you rule differently at your table, that's fine.
While I would rule that way also, this is another point that we should have a consistant PFSOP rule on. This does effect character creation and equipment, and table variation (in most cases) is not a good thing. We should try for consistant rules across tables.
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nosig wrote:I climb stairs without looking at my feet.I don't...
realy? I mean, check yourself sometime. watch other people do it. People DO NOT look where they put their feet most of the time they are moving. In fact, now that you notice it, and are checking, you will walk into things watching your feet when you walk. If someone is having problems walking, they might carefully place their feet - but then they have to move slower and more carefully and LOOK. During normal movement, you don't look. LOL! do you look at your fingers when you type? I mean - how do you know you're hitting the correct key? and I did not say - do you look at the keys - that's a different thing. I said do you look at your fingers? In fact if you look at your keyboard - you have to move your fingers!
People do all kinds of things without looking. We learn it young and do it without thinking. In PF it is represented by the draw a weapon while moving rule - if you have a +1 BAB, you are considered familiar enough with where your weapons are that you can draw them without looking. That's why you don't suffer AOOs when drawing weapons - because you don't look at the weapon and thus look away from the threat.
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Jiggy wrote:When I don't, I often trip and fall.nosig wrote:I climb stairs without looking at my feet.I don't...
really? I am not saying not to look at where the stairs are. I'm saying look at where your feet are. do you watch your feet when you climb the stairs? watch other people. they glance at the stairs, never their feet. they KNOW where their feet are. In fact they look away after they have started moving their feet, and before they step on the stair.
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Jiggy wrote:realy? I mean, check yourself sometime.nosig wrote:I climb stairs without looking at my feet.I don't...
I already have. This is something I've known about myself for a long time, not something I'm just assuming. I really do check each step when I go down stairs. (And yes, this does mean I'm a tad slower on them than most people.)
do you look at your fingers when you type?
Sometimes, sometimes not.
People do all kinds of things without looking. We learn it young and do it without thinking.
Some of us have lower DEX. ;)
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People DO NOT look where they put their feet most of the time they are moving.
Sorry, but this is a pet peeve of mine. Please don't mistake your* anecdotal evidence for proven facts. Whether or not it's true in this example, I really don't care. I just hate people using their limited experience and extrapolating it as fact. While something may be true in your area of the world or throughout your experiences in your lifetime, it doesn't mean it's true for everyone everywhere.
*gets off his soap box*
*not personally directed to nosig or anyone in particular.
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Quote formatting errors aside, I share Kyle's pet peeve. Personal experience is actually a pretty bad thing upon which to base one's idea of what's "normal" or "typical". One of the primary jobs of a counselor (reaching back to my psychology degree) is to help the client know what's normal in spite of their experience. I.e., "I know you and all your family and friends do X, but it's actually neither normal nor healthy - you just all share the same dysfunction because you're always around each other", or "I know you think Y that you're going through is unique and no one understands, but it's actually a very common problem and it just happens that the people in your life either got lucky or aren't admitting having the same issue".
Again, though, not meant to be directed against nosig. Just a general point.
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I may not keep constant vigil on my feet. But I do consistently glance back at my feet while just walking down the street, let alone climbing stairs.
I can’t imagine the invisibility spell was meant to mean you couldn’t see yourself or the items you carry.
Normally when it is the first time going up or down a certain set of stairs you will look at your feet, ensuring that there are no stairs wider or skinnier than normal. You are also more likely to be watching where you are walking when carrying a load - as most adventurers are.