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I wanted to create a society legal, character that was a classic example of a pathfinder. One who very much follows the examples in the books, particularly as described in "prince of wolves" novel.
I think the lore warden archetype makes the most sense. Beyond that I am open to any suggestions. What are everyone's thoughts?

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Or if you want to get promoted to (in-game) Venture Captain status, class doesn't even matter: just wait until you're really freaking old, then start waking people up at 2am to send them on missions that you've known about for months but didn't tell anyone about and forbid them from going shopping before they embark.

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Ryan Bolduan wrote:Jiggy, if you're not careful I'm going to start calling you at 2:00 AM asking you to go out on a beet run for me. Might as well actually start to fill the role of a VC properly.But I get to keep ludicrous amounts of gold when I finish, right?
Only if you turn in about 6x as much treasure to start with. Then we'll give you a bit of gold and try to sell the items back to you at full cost. :D

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Jiggy wrote:Does he have a name yet? Preferred weapon?No Name, yet. I was thinking either a whip, or Rapier.
Meh, whips are overdone, IMO. Seems like everyone in light armor is using either a scimitar (Dervish Dance) or a whip.
Rapier is a classic, obviously, especially if you're going for a free-hand duelist-style look.
Another option would be to switch to Elf for the Elven Curve Blade (or just use your human bonus feat for proficiency). That's still somewhat classic but a little less "done to death".
Or you could go for a lighter weapon, like a kukri.
I dunno, just tossing out ideas. Where's he from?

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I also taught about a longbow. taking feats for precise shot. and Point-Blank Shot.
Seems to me that the "well-rounded Pathfinder" that's shaping up so far would be versatile, carrying both a bow and some kind of sword. Being a human fighter, you have 3 feats at 1st level, so you could indeed take PBS and Precise, and still have one left over for something like Toughness or Weapon Focus.
By the way, in the interest of understanding the feel you're going for, is there a picture you have in mind? Like maybe the Lore Warden's picture? Or the guy on the front of In Service to Lore? Something else?

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I would have to say he's from a large metropolitan center. so maybe the obvious answer is Absalom.
In that case, you might consider the Urban Ranger archetype. It would be on-theme, and you can pick up Precise Shot at 2nd level without PBS. You'd gain some class skills (and more skill points), medium armor proficiency, favored enemy, the ability to activate cure wands, etc.
Heck, you could even follow up with a multiclass into Lore Warden afterwards. Another option would be dips into rogue and/or Archaeologist (a completely non-musical bard archetype).
Here's a thought for a nice theme build:
01:Ranger[Urban], take a couple of feats you like (maybe Toughness and Weapon Focus?)
02:Ranger[Urban], get Precise Shot for free
03:Fighter[Lore Warden], get two feats of your choice
04:Fighter[Lore Warden], get Combat Expertise plus a combat feat of your choice
05:Bard[Archaeologist], get a feat plus some minor spellcasting and Archaeologist's Luck.
And so forth. You'll have skills out the wazoo, tons of versatility, be urban-themed but also a clear explorer...
Man, I never realized how many options there were for this concept!

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Well Both are great images. Really almost any of the images from the field guide make sense. like: This.

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You know, the way ideas are spilling out of me, I wonder if maybe I've had a latent desire to make this type of character myself. I may have to make your guy's cousin or something. ;)
Good to see i am not alone.
As far as Gear, I am thinking a wayfinder is a must! maybe a journal and a few pens wouldn't be a bad start.

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Jiggy wrote:Frankly, I think it's a travesty that you don't get one of those for free when you start! You're a brand-new Pathfinder, and you can't afford a wayfinder until you've already been on a mission? Lunacy, I say! ;)I agree! So what would a pathfinder carry?
Tools for every situation.
Start with having both a melee weapon and a ranged weapon. Make sure you have at least one melee weapon that is light or one-handed and can deal slashing damage (usually a dagger).
Have a light source.
Have rope.
I'm a big fan of air crystals from the PFS field guide (though they're 50gp a pop, so maybe not until after your first scenario).
Little bags of powder (for locating invisible creatures) are 1cp apiece, so those are a worthwhile investment.
Once you have a scenario or two under your belt, get a healing wand: either cure light wounds or infernal healing. CLW can be activated by more classes, so if you can't activate one yourself, that's your best bet.
There's more later on once you have some more resources, but that's what I'd start with.

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Also speaking of images we for got about this guy.
I totally have that mini. I picked him because I can't afford an assortment of minis, and he's generic enough he can be any of my characters (especially since he's unpainted).

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Jiggy wrote:You know, the way ideas are spilling out of me, I wonder if maybe I've had a latent desire to make this type of character myself. I may have to make your guy's cousin or something. ;)Good to see i am not alone.
Alright, I'm doing it. The general manager of Cledwyn's Confection Castle is going to graduate from being a mere Prestige Vanity to being a PC of his own (though still working at CCC).
I'm thinking Qadiran, Lawful Neutral, very skilled. Not sure on a race, though...

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Realsyntax wrote:Jiggy wrote:You know, the way ideas are spilling out of me, I wonder if maybe I've had a latent desire to make this type of character myself. I may have to make your guy's cousin or something. ;)Good to see i am not alone.Alright, I'm doing it. The general manager of Cledwyn's Confection Castle is going to graduate from being a mere Prestige Vanity to being a PC of his own (though still working at CCC).
I'm thinking Qadiran, Lawful Neutral, very skilled. Not sure on a race, though...
cool. Well wouldn't a half elf make it easier to multi class and maintain the skill monkey edge?

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What about?
1)Fighter(Lore Warden)
2)Fighter(Lore Warden)
3)Fighter(Lore Warden)
4)Bard(Archaeologist)
5)Bard(Archaeologist)
6)Fighter(Lore Warden)
7+)Fighter(Lore Warden)
I'm curious about a couple of things:
1) If you're already going for two levels of Archaeologist, why not two more? Level 4 gets you a rogue talent (and if you want you can then get more via the Extra Rogue Talent feat), doesn't disrupt your BAB, and gets you a little extra magic.
2) Why the third level of Lore Warden before the Archie dip? Are you planning on a maneuver-focused guy? If not, then I suggest starting your Archie dip after LW2, then resuming with LW3 afterwards (or doing something else, like Ranger or whatever).

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Realsyntax wrote:What about?
1)Fighter(Lore Warden)
2)Fighter(Lore Warden)
3)Fighter(Lore Warden)
4)Bard(Archaeologist)
5)Bard(Archaeologist)
6)Fighter(Lore Warden)
7+)Fighter(Lore Warden)I'm curious about a couple of things:
1) If you're already going for two levels of Archaeologist, why not two more? Level 4 gets you a rogue talent (and if you want you can then get more via the Extra Rogue Talent feat), doesn't disrupt your BAB, and gets you a little extra magic.
2) Why the third level of Lore Warden before the Archie dip? Are you planning on a maneuver-focused guy? If not, then I suggest starting your Archie dip after LW2, then resuming with LW3 afterwards (or doing something else, like Ranger or whatever).
Ya I think in the right situation maneuver mastery could be worthwhile.

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I had to add here my build as it was also inspired by Prince of Wolves - but with the Blood Fiends I decided a few changes. It will be a Lorewarden - but possibly quite different one as above.
I still need to add equipment - just got annoyed as I can't find the Sansetsukon anywhere.
I haven't planned her out too far yet. I only know that Dazzling Display and Improved Disarm will be taken soon.
And the name is inspired by the latin for garlic - Allium Sativum - she carries with her a distinctive smell (fluff only).
As a picture - I got inspired by the Rakshasa Spawn picture in the Blood Fiend book.
ALLIA SATIVA CR 1/2
Female Rakshasa-Spawn Tiefling Fighter (Lore Warden) 1
CG Medium Outsider (Native)
Init +3; Senses Darkvision (60 feet); Perception +0
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DEFENSE
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 12 (1d10+1)
Fort +3, Ref +3, Will +0
Resist cold 5, electricity 5, fire 5
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +3 (1d3+2/20/x2)
Spell-Like Abilities Detect Thoughts (1/day)
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STATISTICS
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Str 14, Dex 17, Con 12, Int 12, Wis 10, Cha 14
Base Atk +1; CMB +3; CMD 16
Feats Monstrous Mask, Weapon Focus: Sansetsukon (Three-Section Staff)
Traits Beast Bully, Honeyed Tongue
Skills Diplomacy +7, Disguise +4, Intimidate +6, Knowledge (Dungeoneering) +5, Knowledge (Nature) +5, Knowledge (Planes) +5, Sense Motive +2
Languages Common, Tien
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SPECIAL ABILITIES
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Beast Bully You have learned how to exploit the fear felt by creatures of the natural world when they sense the shadow in your soul. You can make an Intimidate check instead of a Handle Animal check when trying to handle or push an animal.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Thoughts (1/day) (Sp) detect thoughts once per day.
Monstrous Mask Your fiendish physical traits give you a twisted and fearsome appearance that strikes fear into the hearts of the unsuspecting.
Prerequisites: Tiefling, must be taken at 1st level.
Benefit: You get a +5 racial bonus on Intimidate (humanoids only - not included in stats)
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The Rakshasa blood runs deep in Allias veins. Her feral appearance and the smell of garlic whereever she walks has helped her in life to fend off unwanted approaches. But it also moved her to become an eternal outsider.
Well versed in the use of the Sansetsukon she rather defends herself or scares off other people instead of attacking them.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

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I had to add here my build as it was also inspired by Prince of Wolves - but with the Blood Fiends I decided a few changes. It will be a Lorewarden - but possibly quite different one as above.
I still need to add equipment - just got annoyed as I can't find the Sansetsukon anywhere....
Thats Neat.
Well I thought I would update everyone as to what I did. I took the level 1 Valeros pregen and inverted the strength and dex scores and plugged the law warden archetype on him.
Swapped Two-Weapon Fighting for Weapon Finesse. Took Weapon Focus: with Rapier instead of long sword.
Took A Sure thing instead of Indomitable Faith trait, because i plan to give him a shining Wayfinder.
And swapped Dirty Fighter with: Skeptic.
So Thats what i did.
His gear was replaced with the pathfinder kit from the field guide. and his log sword with a Rapier.

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Tirq wrote:Humans can get the feat Eclectic, so that would be nice in your build.Though in most circumstances Toughness would be better. ;)
Unless you want the skill points. ;-)
And yes, I do have a character that has only taken favored class skill points.

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Jiggy wrote:Tirq wrote:Humans can get the feat Eclectic, so that would be nice in your build.Though in most circumstances Toughness would be better. ;)Unless you want the skill points. ;-)
And yes, I do have a character that has only taken favored class skill points.
Naturally. Or if you want the alternate FCB's. But a lot of people want the HP, and in that case, Toughness would be better than Eclectic.

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Alright, I'm doing it. The general manager of Cledwyn's Confection Castle is going to graduate from being a mere Prestige Vanity to being a PC of his own (though still working at CCC).
I'm thinking Qadiran, Lawful Neutral, very skilled. Not sure on a race, though...
Looking for advice on this character, if anyone's interested...

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Jiggy wrote:Tirq wrote:Humans can get the feat Eclectic, so that would be nice in your build.Though in most circumstances Toughness would be better. ;)Unless you want the skill points. ;-)
And yes, I do have a character that has only taken favored class skill points.
That was odd, reposting..
Oddly only one of my PCs has Toughness, and all of them have used their Favorite class bonus for Skills not HPs.

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Thats because at the end of the day, between 1 and 12 hit points during your career are helpful, having between 1 and 12 extra skill ranks *which includes being used to give access to new skills* can be game changers... particulary in a game format that rewards skill monkeys as much as butchers or grand muckamucks of arcane might.

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I normally take the FC points in skill points... and I never take Toughness... different styles of play I guess...
for example, a cleric or fighter might dump INT, leaving him with 1 skill point, and then use the character build points (-4pts. for a 7 INT) on other stats (maybe CON?). then use the FC points to raise the number of skills back to what it would be for a 10 INT.
but, to each his own...

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I will say my only character with toughness is the character I will be playing in Kyle's game at PaizoCon, if the game happens.
WHEN that game happens. After it's over, there will only be a smoldering crater where Dragnmoon was once sitting.
Here's a neat trick. 7 INT Human cleric using FC points for skills gets 3 skill points per level. However, I always recommend clerics get as many hit points as they can (says the guy with a level 13 30 Con cleric)

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Dragnmoon wrote:I will say my only character with toughness is the character I will be playing in Kyle's game at PaizoCon, if the game happens.WHEN that game happens. After it's over, there will only be a smoldering crater where Dragnmoon was once sitting.
Here's a neat trick. 7 INT Human cleric using FC points for skills gets 3 skill points per level. However, I always recommend clerics get as many hit points as they can (says the guy with a level 13 30 Con cleric)
and with the 4 build points from the INT can get a 12 Con (+2 points) and a 12 Dex (+2 points), raising the HP by 1 per level, the AC by 1, the reflex and Fort saves by 1 and the INIT by 1.... like you didn't already know that... ;)

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DEKKER CR 1/2
Male Human Fighter (Lore Warden) 1
LG Medium Humanoid (Human)
Init +3; Senses Perception +0
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DEFENSE
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 16 (1d10+5)
Fort +4, Ref +3, Will +0
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OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +4 (1d4+2/19-20/x2) and
Rapier +5 (1d6+2/18-20/x2)
--------------------
STATISTICS
--------------------
Str 15, Dex 16, Con 14, Int 12, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 16
Feats Toughness +3, Weapon Finesse, Weapon Focus: Rapier
Traits A Sure Thing (1/day), Fencer
Skills Acrobatics +4, Diplomacy +1, Intimidate +4, Knowledge (Local) +5, Knowledge (Religion) +5,
Survival +4
Languages Common, Varisian
Combat Gear Dagger, Leather, Rapier; Other Gear Backpack (10 @ 23 lbs), Bedroll, Chalk, 1 piece (2),
Flint and steel, Mirror, small steel, Pouch, belt (4 @ 0.5 lbs), Rations, trail (per day) (7), Rope, hempen
(50 ft.), Tindertwig (6), Waterskin, Whetstone
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SPECIAL ABILITIES
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A Sure Thing (1/day) 1/day, +2 to hit an evil creature.
Fencer +1 to hit with dagger or sword AoOs.