The Sweater Golem
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I would have them skim through the PFS Feild Guide and free Guide to Pathfinder Society Play. You might also consider starting their character with the three part First Steps Intro scenarios. These introduce the characters (and players) to all of the factions and the types of missions they assign and what being a Pathfinder is about. You pick your faction after the third adventure.
As to the overall understanding of Golarion, I wouldn't sweat it too much. If they grow interested in it, then they will seek out the information themselves on the Pathfinder Wiki or by reading the Inner Sea Guide. If it turns out they aren't too interested in the world as a whole, then they can still have tons of fun and there is no need to force it on them.
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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Sorry. I suppose I should clarify. I am or rather will be a player. I'm curious about learning more. I want to make sure I understand how my character's background, faction etc. fit in so I can be sure to role-play him appropriately.
I'd start with the descriptions of the factions in the free Guide to Organized Play. That'll let you know the most relevant stuff about what's actually in the game.
Next I'd peek at the Pathfinder Society Field Guide. This has some setting information, lots about the society itself, and some items that are both useful and flavorful.
If you want to keep digging, the next stop is the Inner Sea World Guide. This is general Golarion canon.
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A couple of tips right off the bat:
1. You don't need to be an expert in Golarion lore to get immersed, so don't sweat it. :) Of course, if you want to read more, that's great; I just don't want you thinking there's three documents of required reading just to have a worthwhile character!
2. A few character concepts don't quite work in PFS. See, you don't actually get to be a Pathfinder until you've graduated from about 3 years of training. As a result, you can't really play the "completely inept at adventuring but got caught up in it due to unfortunate circumstance" trope, because by default your PC chose this life and has been properly trained for it. Similarly, the "mysterious hooded stranger" ends up as the "annoying emo kid who's thought he was super mysterious ever since I met him in Spellcasting 101 and he hasn't really changed since graduating". ;)
The Sweater Golem
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Sorry. I suppose I should clarify. I am or rather will be a player. I'm curious about learning more. I want to make sure I understand how my character's background, faction etc. fit in so I can be sure to role-play him appropriately.
Ah, in that case I second what Jiggy said. Don't stress the faction that much. You'll find that it hardly comes up at many tables except when it is time to complete your faction mission. That being said, if you want it to come up more, feel free to make it more important to your character and role play it into the foreground.