| Soulkeeper |
So were playing Legacy of Fire, our rogue hastily put on En-Nebi.
He is now cursed with lycanthrope. No one in the party has a way to cure him. He is aware of the potential implications of changing.
I know I can add some extra adventure by having them look for a cure, or a task from a priest who can cure him, in payment.
I know in good time, he will have enough cash, and can make it to a city where someone could cure him.
But until then, I need to creatively deal with this. I am not sure where to find any rules on this for pathfinder, so maybe there is already a system in place?
So I had some creative thoughts:
His CON is 12 (+2 Fort)
His WIS is 12 (+2 Will)
I set a DC at 20 (high for a reason)
If he gets hit by a critical and fails his Fort Save, (+2 Fort plus 1/2 level) his body cannot resist the change and it happens...he turns uncontrollably.
He then becomes an enemy of everything on the battle field. For sake of ease, he attacks the nearest "creature" to him.
If that creature is a former ally, he gets a Will Save (+2 Will, plus 1/2 level). If he beats the DC he "pulls" his attack, knowing he shouldn't be doing this, but unable to stop. He deals half damage to his "ally". If he beats the save by 5 or more (impossible at this early stage) he resists the urge to attack, seeing something in himself that identifies the enemy as an ally. if he fails, he attacks outright.
So anyway, why am I considering this?
I don't want the character to be hindered too much while we play.
I want him to fear the change, but not kill the party the first time. I don't want to suddenly over balance the fight because he does change.
I think he will want to remove this, but I have no guarantees.
Finally, in the idea that the longer you have this affliction the more control you "may" have over it, I feel that as he "grows", his increasing CON/WILL (plus level bonus) will give him the ability to better control it.
So, open to opinions?