| Tyrantherus |
Well, according to how timeless functions, all things that are respected to are not phased as long as you remain in the plane. However, once you leave, everything essentially speeds back up to catch up with what you've been doing.
Example, Your in a plane with Timeless in respect to hunger, you won't grow hungry as long as your in the plane, but once you leave the plane, if you haven't eaten for three weeks, you'll in all likelihood die from instantaneous starvation.
In respect to magic, timeless makes it to where all noninstantaneous spells linger eternally unless dispelled essentially. However, if you attempt to leave the timeless plane, the effects of any buffs, as well as Time Stop, will likely end, unless you just cast it and leave before the normal timespan wears off. Now, if you could instantly switch back between the timeless and the normal plane, you could almost get an infinite time flow under your command going, however the time to go from another plane of existence without a portal is extremely long to prepare.
However, staying on the timeless plane with respect to magic with time stop... Am I right in assuming its essentially a wizards pause button on the entire plane of existence and can do whatever he pleases?
Mikaze
|
In respect to magic, timeless makes it to where all noninstantaneous spells linger eternally unless dispelled essentially.
And suddenly forays into timeless planes seem like they could turn into the tabletop version of a Garry's Mod session. Oh the shenanigans this would enable...
I'd figure time stop simply doesn't work as well rather than giving it a catastrophic demiplane wrecking effect. Or if it did "crash the server", I'd have the effect be something other than straightforward destruction. But that's heading into homebrew territory at that point.
| Highglander |
Time seems to be a relative notion when it comes to planes and time stop, As said in the flowing time and timeless entries. So in a timeless plane, in regards to planes with a normal time flow, your acting speed is infinite, but from your point of view you act as normal. If you cast time stop, your acting speed becomes infinite*infinite (so nothing changes) in regards to other planes, and infinite in regards to people in the timeless plane (time still passes in such a planes, only its effect are diminished).
I guess you will be able to act an infinite number of rounds until you get bored and cast dispell on time stop, then act as normal relatively to the timeless plane, get bored and leave the plane to suffer the drawbacks of messing with time.
So i would agree with this :
Am I right in assuming its essentially a wizards pause button on the entire plane of existence and can do whatever he pleases?
However I hope you have a timeless body and something like a ring of sustenance.
Being able to cast timestop you sure can become a lich :)ps : say hello to the doctor
| Bobson |
I don't see the problem, really. If you cast timestop, then you're in time stop until one of two things happens:
1) You leave the plane, in which case the duration immediately expires (provided it's 1d4+1 rounds after you cast it).
2) You successfully dispel your timestop via a casting of dispel magic (it's not a dismissable spell).
Until one of those two happens, you're subject to all the restrictions of time stop, but can otherwise act as much as you want. If you have no way to end the time stop, you may have just paradoxed yourself out of the campaign (or at least into a solo session where you try to find an exit to the plane which you can access and use with your remaining resources), but to everyone else, you just disappear...
feytharn
|
A plane has "Timeless with respect to magic", I cast Time Stop. What exactly has happened? o_O;
Be careful, I've heard that is exactly what Aroden did just to have a little more time to dress up for his glorious return.
Seriously, I would rule that the spell wouldn't work. Even if it is not covered by raw, a plane that is timeless shouldn't react in any way to spells manipulating time,
Vendle
|
One of the ways to deal with the issue of Time Stop exploits in general is to make it an instantaneous-duration spell with the effect of granting you actions equivalent to 1d4+1 rounds' worth of activity(restrictions baked in, of course).
Then it is not Extendable or 3.5 "Persistent". Not RAW, either, but I hope it will be one day.