The Scamp: A charismatic, universal Rogue archetype for self-made leaders


Homebrew and House Rules

Silver Crusade

The Dandy archetype allowed you to blend elegance, style and refinement with unparalleled roguish efficiency.

Now let's blend street fighting, iron personality and sheer hooligan badassery. Because mobsters bosses and your best mouthy comrades sometimes come from the worst parts of the city.

The Dandy is subtility and trickery ; the Scamp is brutal honesty - whether in friendship, love or enmity. Better have him on your side that having to deal with one.
As for the Dandy, the Scamp is an almost-universal archetype that will stack with already existing ones... except the Dandy, of course !

Hope you'll like it ! :)

Spoiler:

Scamp

Some rogues, despite their miserable origins, have an uncanny ability to move the crowds behind their ideals. Coming to life on the cold pavement of a stinky dark alley, introduced to violence by abusive parents or mercenary groups, scamps are often raised by the street and while their backstories of impetuosity and violence often share similarities, poverty is an universal trait that make them move forward - punching themselves a path to glory if necessary. Often, a scamp will be found as the charismatic leader of a mischevious gang or anti-gang milicia ; but such boundaries are fuzzy at best, and the best way to spot a scamp will be when she comes alone and harmless, armed only with her fists, a piece of wood, and a burning desire to repay with blood an affront made to one of her friends.

Weapon and Armor Proficiency

Scamps are proficient with all simple weapons. They are not proficient with any shield or armor.

Street-Wise Weapons (Ex)

A scamp knows how to use the cheapest weapons available when comes the time to defend the integrity of her fellowship - this includes most items that may be wielded legally for they are not deemed as weapons and their own fists sharpened by years of street fighting.
She gains the Improved Unarmed Strike and the Catch Off-Guard feats.
The scamp loses the benefits of these feats (and any other feat for which they are prerequisites) if she wears an armor or a shield.
Furthermore, when wielding a broken simple weapon, the scamp may ignore the penalty to attack and damage rollss induced by the broken condition.

Overwhelming Confidence (Ex)

At 2nd level, the overly confident looks of a scamp are able to greatly deceive her enemies into mistaking her at first glance for an easy, reckless target. Some scamps wear washed out "lucky" rags that proved robust enough to withstand bad hits ; others, luxurious dandy clothes as a snarky nod to their past condition of poverty. This is merely an aesthetic choice.
As long as she doesn't wear any armor or shield, the scamp gains the monk's AC Bonus class feature, using her Charisma instead of her Wisdom modifier, and treating her rogue level as her effective monk level for the purposes of this ability.
She is also treated as one size larger than her current size for the purposes of using the Intimidate skill.

This ability replaces evasion.

Rogue Talents: The following rogue talents complement the dandy archetype: strong impression, underhanded, black market connections, convincing lies, tricky combatant*, deadly tricks* and smarter and harder*.
Advanced Talents: The following advanced rogue talents complement the dandy archetype: crippling strike, hunter's surprise, rumormonger, unwitting ally, and redirect attack.

Suggested feat trees: Disposable Weapon, Shatter Defenses, Extra Rogue Talent.

--------------

DESIGNER NOTE: This archetype's flavor and mechanics work best in conjunction with Cheapy's Vicious Opportunist archetype refined in The Secrets of Tactical Archetypes II.
If using the "Smarter and Harder" opportunist trick, you may use your Charisma modifier instead of your Intelligence modifier.

--------------

New feat :

Dramatic Entrance

Whether your enemy awaited you or didn't believe you would be foolish enough to enter it's lair, now you are here, and all the time of the world could not have prepared it to your shattering determination.

Prerequisites: Cha 15, Dazzling Display, Weapon Focus
Benefit: During a surprise round in which you can act, you may do an Intimidate check to demoralize every creature within 30 feet that can see you. This check is a move action, or part of a succesful attack made against a flat-footed creature.


Really liking this one Maxximilius! The Overwhelming Confidence is well flavorful and Dramatic Entrance rocks! Nice work!

Silver Crusade

Thanks Oceanshieldwolf, glad you liked these options ! :)

The Scamp is meant to allow you to play a charismatic, brutal rogue without being gimped ; a common depiction is the "likeable scum" trope, like Machete-level badasses or GTO-style juvenile delinquents. Entering the room in a dramatic fashion, baseball bat scraping the ground, fists covered in blood and ready to correct some wrong.

As an example of possible build, with the swashbuckler + vicious opportunist archetypes and the smarter and harder rogue talent, you may now play a character using his high Charisma to AC -and- as a bonus to damage when some conditions are met (requiring you to do bad things to your opponent in a boastful way).
No need to rely on magic weapons to stay relevant, and your roleplay attribute actually has some mechanical benefits.

Note that Dramatic Entrance isn't meant to replace roleplay : it is likely that you may already do it just by suggesting it when it would be awesome in the game, but spending the feat makes it easier to do it in a regular fashion, even when you seem like an easy target that would in no way be intimidating in the current situation.

(By the way, I'm seeing only now the editing mistake remaining from the "dandy" base framework. But hey, I've spent several hours on it after a short night, a long day, and while following a 3 hours long presidential debate. Any mistake will be corrected when pasted onto my archetype document.)

Silver Crusade

1 person marked this as a favorite.

No love for the street fighting rogue ? :(

Well, errata made, and posted on the Archetypes Document :

- Street-wise weapons do not grant Catch Off-Guard anymore ; but more flavorful options that include the Catch Off-Guard build as a viable, synergizing option.
- Suggested feat tree adapted.
- Dramatic Entrance has different prerequisites for different builds and some precisions on it's activation.

Hope you'll like it !

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / The Scamp: A charismatic, universal Rogue archetype for self-made leaders All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules