Feats That Shouldn’t Be Feats


3.5/d20/OGL


Some feats are so mundane, or so essential that everyone should get them just for sitting down at the table.

Heighten Spell: If we imagine each wizard spell as a very specific effect with a very specific forcefulness, I guess I can see why wizards might not be able to just boost their DCs by using higher spell slots. But I could argue it both ways. For wizards. For other casters? If I want to blow a high level slot on a lower level spell, why shouldn’t the DC be that much higher? Frankly, I don’t see the point in keeping this feat a feat just for the wizard.

Power Attack: [And sundry feats that effectively trade AB for damage.] This becomes a necessary feat at higher levels, due to HP inflation, and the way that AB outpaces AC. If you need an in-game reason to wrap your head around, well, anyone can take a reckless swing right? Right.

Trapfinding: Okay, not a feat, but still very much in the “shouldn’t be” category. Blowing two skill points per level to keep two skills maxed out isn’t enough to even attempt defeating any bizarre trap my DM might throw at me? I need a special class gimmick too? This is like if every monster of 5 HD or higher had “Damage Reduction: Must be a 1st level fighter to bypass.” It’s niche protection taken too far.

Weapon Finesse: I need special training just to aim with my...aim, rather than with brute force? With light weapons only? Get real. Get game! This isn’t a powerful feat; this is a necessary feat for many characters. At least PF doesn’t screw rogues out of WF for two levels, but it’s still a feat slot lost for no good reason.

Comments? Criticism? Disbelief? :)

Liberty's Edge

Finesse- agreed

Trapfinding- needs tweeking but makes a use for rogues sadly their only use.

Power attack- maybe have a base of 1/4 like PF for free and have a feat improve the ratio. 1/2 or 1/3 maybe.

Heighten spell- is really good for Sorc. and Wiz get bonus feats to spend. Should be a feat. Maybe have a heighten tree.


I agree that there are some feats that are must-have's and would be better integrated into core classes or just part of the rules that anyone can do.

What would really be nice is if feats were divided into more categories other than combat, metamagic, ect, and have the player make their feat picks within those categories - while having more feats overall. So, there would be social feats, magic feats.. kind of like how traits are organized. Someday, I'd like to play a halfling with the "Childlike" feat, but I feel like I'm forced to instead take Weapon Finesse or TWF to be effective in combat situations.


Flashohol wrote:


Trapfinding- needs tweeking but makes a use for rogues sadly their only use.

You mean trapfinding is the only thing that rogues do well in your group?

Flashohol wrote:


Heighten spell- is really good for Sorc. and Wiz get bonus feats to spend. Should be a feat. Maybe have a heighten tree.

How do you mean?


Assuming this is 3.5...

Dodge: A measly +1 to AC versus one opponent isn't worth a feat slot. Make it a +2 versus everyone and you're making sense. And there should be an Improved Dodge (additional +2) and Greater Dodge (additional +2), to try to make up for the lack of increasing defense as a character goes up in level.

All those piddly +2-to-two-skills feats: They aren't worth a feat slot, either. A +4 to skill points is worth a feat slot. Make that feat instead and you're good to go.

Leadership, Point-Blank Shot, Track and Weapons Finesse: These should be natural extensions of every character's combat abilities and skills, not feats.

Weapon Specialization, Greater Weapon Specialization and Greater Weapon Focus: I have no problem with them costing feat slots to acquire, but why are fighter-only abilities on the feats table?


Jerry Wright 307 wrote:
Weapon Specialization, Greater Weapon Specialization and Greater Weapon Focus: I have no problem with them costing feat slots to acquire, but why are fighter-only abilities on the feats table?

I know, right? I kinda think AD&D had the right idea here: the Focus tree should just be a fighter feature. Possibly with the warblade's retraining feature thrown in too.


Tequila Sunrise wrote:
Jerry Wright 307 wrote:
Weapon Specialization, Greater Weapon Specialization and Greater Weapon Focus: I have no problem with them costing feat slots to acquire, but why are fighter-only abilities on the feats table?
I know, right? I kinda think AD&D had the right idea here: the Focus tree should just be a fighter feature.

This is basically what I did in my games. I removed the fighter only requirement from the focus/specialization feats. I also gave the fighter another set of bonus feats that had to spent on weapon feats (EWP, (Greater) Weapon Focus, (Greater) Weapon Specialization, Improved Crit, etc.)


Sounds cool, although I'd be worried about raging barbarians with the entire Focus chain. But maybe that's just me.


Tequila Sunrise wrote:
Sounds cool, although I'd be worried about raging barbarians with the entire Focus chain. But maybe that's just me.

Well if those are the best they can find for their feat choices ...


pres man wrote:
Tequila Sunrise wrote:
Sounds cool, although I'd be worried about raging barbarians with the entire Focus chain. But maybe that's just me.
Well if those are the best they can find for their feat choices ...

You're probably right. I guess there's just something about one character with two long-term stackable features that rubs me the wrong way. (Well, a feature and a series of bonuses that should be a feature.)


I house rule Weapon Finesse as a "base" ability for the "martial" classes.


What I don't like about the heighten spell feat is when PCs want to use it with another metamagic feat. Then get upset when I only allow it if they use spell slot at least one level higher then the other metamagic feat requires.
Also I don't like that wizards can only select spell mastery, metamagic and item creation feats for their bonus feats. Why can't they get spell focus or skill focus (in spellcaster related skills like spellcraft or knowledge or craft alchemy).
As a house rule we allow dodge to be a +1 bonus to AC against all opponents. It's easier logistically and makes the feat more useful without being to overbalanced.
The +2 to two skills are all a waste of a feat. It's not enough of a bonus to be worth a feat and I don't know that there is a solution that will save these feats.
I also hate the feats designed specifically for prestige classes or special races. They are rarely worth taking except as a requirement for a prestige class. A lot of the time they are unbalanced or just a waste of a feat. An example of this is the Destructive Rage feat required to be a Frenzied Berserker. Is a +8 STR bonus to destroy objects really worth a feat?


karlbadmanners wrote:
I house rule Weapon Finesse as a "base" ability for the "martial" classes.

Does any non-caster qualify as martial, or do you need full BAB? What about martial casters, like the duskblade?

Jarleth wrote:
What I don't like about the heighten spell feat is when PCs want to use it with another metamagic feat. Then get upset when I only allow it if they use spell slot at least one level higher then the other metamagic feat requires.

You mean you've had players try to 'piggyback' Heighten to get a two-for-one cost? Lame. Also, explicitly not allowed.

Jarleth wrote:


Also I don't like that wizards can only select spell mastery, metamagic and item creation feats for their bonus feats. Why can't they get spell focus or skill focus (in spellcaster related skills like spellcraft or knowledge or craft alchemy).

Yeah it is pretty silly. I treat all feat lists as suggestions; a player wants something not on the list, he can take it! Even if it's a wizard picking up something totally inappropriate like dodge...well, what of it? I don't know why a wizard would want to, but it's his feat.

Jarleth wrote:
As a house rule we allow dodge to be a +1 bonus to AC against all opponents. It's easier logistically and makes the feat more useful without being to overbalanced.

Agreed.

Jarleth wrote:
The +2 to two skills are all a waste of a feat. It's not enough of a bonus to be worth a feat and I don't know that there is a solution that will save these feats.

If anyone ever wanted to take skill focus or one of those two-for feats, I'd probably scale the bonus with level.

Jarleth wrote:
I also hate the feats designed specifically for prestige classes or special races. They are rarely worth taking except as a requirement for a prestige class. A lot of the time they are unbalanced or just a waste of a feat. An example of this is the Destructive Rage feat required to be a Frenzied Berserker. Is a +8 STR bonus to destroy objects really worth a feat?

Agreed. Personally I don't see much use for PrCs in the first place. Players usually take them just for some ability or other, which I'd rather convert to feats or ACFs.

Liberty's Edge

Tequila Sunrise wrote:
Flashohol wrote:


Trapfinding- needs tweeking but makes a use for rogues sadly their only use.

You mean trapfinding is the only thing that rogues do well in your group?

Flashohol wrote:


Heighten spell- is really good for Sorc. and Wiz get bonus feats to spend. Should be a feat. Maybe have a heighten tree.
How do you mean?

1- yes

2- spontanious casters are amazing with heighten and wizards get extra feats so its not really a tax. A tree like power attack or dodge a feat that requires heighten spell as a prereq. Spell perfection i think is one.


Jerry Wright 307 wrote:

All those piddly +2-to-two-skills feats: They aren't worth a feat slot, either. A +4 to skill points is worth a feat slot. Make that feat instead and you're good to go.

That feat does exist in one of the "complete" books, I just forget which one, and don't want to look it up.

Also, since a lot of you are talking about scaling feats (improved dodge, etc.), you guys might want to take a look at Iron Heroes. The feat mastery system is a very interesting way of doing things

RPG Superstar 2012 Top 16

Allowing a fighter to take Weapon Finesse and lose additional damage when attacking with a Two Handed Weapon is an even trade. Otherwise, blow the feat. Fighting finesse style is a very learned thing for most beings.

The skill focus feats in PF DO increase to +4 at 10th. I just wish the save feats did too.

+4 to a skill exist as some level 1 only feats in some non-core books, or as very specialized uses of a skill (Combat Casting and Improved Init come to mind).

IN PF, The Weapon Focus tree should be Weapon Focus: You gain +1 to Hit with a specific weapon, or double your Weapon training Bonuses from class levels. Bing. Fighter only feat, one feat, scales with level.

Dodge does grant a +1 bonus to AC against everyone. There's a similar feat that grants +1 to nat Ac, too. And +1 to Shield AC, and to Armor AC. +1 to AC from a feat seems to be the standard for PF as a basic low level feat.

There is a feat which grants 5 skill points per taking it, but that's not the same as +4 to a skill, in 3.5.

==Aelryinth


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I like Finesse the way the Conan game does it: it's a style of fighting that can only be done with certain weapons, but anybody can do it.


Flashohol wrote:
Tequila Sunrise wrote:
Flashohol wrote:
Trapfinding- needs tweeking but makes a use for rogues sadly their only use.
You mean trapfinding is the only thing that rogues do well in your group?
1- yes

To be fair, Flash, that is because Josh is the only person who wants to play a rogue on a semi-regular basis and he is equally bad at everything.

On Weapon Finesse; in my houserules the feat no longer exists. All light weapons and all weapons that say they can be used with Weapon Finesse instead gain the finesse keyword, allowing their wielder to use their Dexterity modifier instead of their Strength modifier when determining their bonus to hit.

I advocate having Power Attack built into the system with a feat that improves its efficiency. Much like how you can fight defensively, but if you take Combat Expertise you get a better trade-off of penalty to hit and bonus to AC (though you can use those in conjunction).


Ringtail wrote:
Flashohol wrote:
Tequila Sunrise wrote:
Flashohol wrote:
Trapfinding- needs tweeking but makes a use for rogues sadly their only use.
You mean trapfinding is the only thing that rogues do well in your group?
1- yes
To be fair, Flash, that is because Josh is the only person who wants to play a rogue on a semi-regular basis and he is equally bad at everything.

Lol. I was going to say "If traps are the only thing your rogue is good at..."

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