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Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 16 Organized Play characters.


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IMO, I think Shield's Up! should work with Dueling Parry, not just parry weapons.


Is dual-wielding shields allowed? Can I attack with a shield and then use two raise shield actions? Would the AC bonus stack? Would the speed penalty stack? If I use Shield Block, do I get to choose which shield takes damage?


Donovan Lynch wrote:


I'm sorry, but a well-built fighter is going to outdamage a well-built monk. And it's a LOT easier to build a fighter well.

So, you give the fighter 3 feats, and the monk doesn't have any? Why doesn't the monk have weapon focus and power attack? 4th level is also a great level for the fighter as he gets weapon specialization then. Oh, and the monk doesn't lose BAB when flurrying. He is effectively a full BAB class when full-attacking.


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I don't know why everyone is assuming that the monk doesn't do as much damage as the fighter. He can potentially do more damage than the fighter, and he has speed and bunch of other cool abilities.

At 4th level, the monk is flurrying and using ki to do THREE attacks with d8 damage and full strength mod. All with no feat investment. If they all hit, that's 3d8+3xSTR. The greatsword wielding fighter on the other hand is doing 2d6 + 1.5xSTR, plus 2 for weapon specialization. Even if you ignore his extra attack from ki(a limited resource), the monk is still doing more damage. And he scales really well. He can do 8 attacks at 16th level! And they all do more base damage than a manufactured weapon does. Yes, he's not going to hit with them all, but he does have full BAB - 2 when flurrying, so he's not really behind the fighter that much.

Monks are great out of the box, but it only gets better for them once you bring in style feats. Dragon Ferocity is silly, and Elemental Fist is a great way to pump up even more damage. There are of course many other options for monks in the supplements, if you want to do things other than dish out damage. Paizo has given them a lot of love there.

Conclusion - Monks are at the very least on par with fighters.


I agree that there are some feats that are must-have's and would be better integrated into core classes or just part of the rules that anyone can do.

What would really be nice is if feats were divided into more categories other than combat, metamagic, ect, and have the player make their feat picks within those categories - while having more feats overall. So, there would be social feats, magic feats.. kind of like how traits are organized. Someday, I'd like to play a halfling with the "Childlike" feat, but I feel like I'm forced to instead take Weapon Finesse or TWF to be effective in combat situations.

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Guide to Pathfinder Society wrote:
As a paladin, your divine bond mount must be at least one size category larger than you starting at 1st level.

Does the above mean that as a small sized halfling Paladin, I cannot take a boar or dog as a divine bond when I hit level 5 because the mount advances to medium at 4th level rather than being medium at level 1? They both start out small but turn medium at level 4(Before I'd get them as a divine bond), and they are specifically listed as choices in the Core Rulebook. The "starting at first level" part doesn't make sense to me because Paladin's don't get a mount at first level. If this is true than it seems that small characters pretty much have to go with the pony.

Just thought I'd ask for clarification