| blahpers |
On the chart, it says it does 1d4 damage, but it is specifically non-lethal. And it is a thrown weapon so you add your strength to the damage. So it'll do 1d4+Strength damage, but since it is a naturally nonlethal, you shouldn't incur the -4 penalty to attack rolls.
That would work for an attack, but not for a trip.
| Daw |
Wouldn't bolas both trip and entangle?
Also, as the cords wrap around the target, the radius of spin shortens so the weights' velocity increases sharply until they strike, causing damage as well as a trip.
Also, if the bolas wrap around the neck there is a real chance of strangulation.
Fortunately, there is no physics in this wargame.
Ascalaphus
|
*fails save vs. necromancy*
It wouldn't both trip and damage. Normally you can't even attempt trip maneuvers with ranged weapons; with the bolas you can. And since it's at a distance, you're not at risk of AoO if you lack Improved Trip.
Also, the base damage of a weapon is only a small factor in the effective damage you're doing. Again, doing nonlethal damage at range without penalties is pretty nice. The whole weapon is good for say, a bounty hunter.