Lord_Arioch
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Lord_Arioch Yesterday, 11:51 PM FLAG | LIST | FAQ | REPLY
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Greetings,
I was wondering, after being unable to locate any information on the forums, if anyone knows if you play a Soul Forger and you choose a Ranged Weapon like guns (assuming you took level 1 in Gunslinger mind you) for your bonded weapon does that allow you to use your Guns with Spell Combat, or does it have to specifically say "Ranged Weapons" in the power of Spell Combat?
The wording is slightly misleading between the two since Archetypes are suppose to replace the primary abilities of the class. Any help will be greatly appreciated.
Soul Forger Abilities:
Arcane Bond (Su)
At 1st level, a soul forger gains a weapon as an arcane bond item. This is identical to the wizard class ability, but the soul forger must select a weapon.
Spell Combat (Su)
A soul forger may use this ability only when wielding his bonded weapon.
Spellstrike (Su)
A soul forger may use this ability only when wielding his bonded weapon.
Magus Normal Abilities:
Spell Combat (Ex)
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
Spellstrike (Su)
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
| RÄGNôS1435 |
Cheapy wrote:Your weapon would still need to abide by the rules of spell combat, which a firearm does not. Only light or one-handed melee weapons work.Thank you!
Looks like I'll have to go with the other Archetype instead.
Or you could take a level of the wizard archetype spellslinger, but then you have the question of school specialization and other spell casting classes. but it would allow ranged touch, ray, line and cone to be cast through is and increase the DC's using your arcane pool.
| Avoron |
Looks like this thread has been necrod, but I might as well mention an idea I had.
Standard kensai magus build, spellstrike and shocking grasp with a keen rapier. A dip in crossblooded sorcerer, orc/draconic. But also a dip in spellslinger, for the x3 crit on spells cast with the gun.
With the Close Range arcana and the Reach Metamagic, you could cast shocking grasp with your gun, then deliver it with your rapier. At level 10 with magical knack, you'd have the same 10d6+20 damage, except with an 15-20/x3 crit range, rather than a 15-20/x2.
Does this seem worth it, or is the loss of BAB and spell progression too much?