| PsychoticWarrior |
Are there any feats or other abilities that increase a Monk's unarmed damage? One of my players really thinks she saw a feat (90% sure it was a feat) that would increase a Monk's unarmed damage die by one 'step' (i.e. 1d6 to 1d8). Anyone seen anything like this? A book or srd citation would be great - thanks!
| Umbranus |
There is a rule that states that a monk can't use natural attacks with flurry, I think.
So if you define his hands as natural weapons for the increased damage feat he can't flurry any more.
But again there is a feat to change that and let's a monk use natural attacks with flurry. But I can't remember the name.
The better way in my opinion would be to take feats that just add damage to his unarmed attack instead of increasing the damage die.
Examples would be dragon style , dragon ferocity, power attack/piranha strikes.
As the damage die increases with level I think it was deemed too much to increase it even further with feats.
Manufactured weapon damage dice do not increase at all.
| thoynan |
Boar is 2d6 bleed when you hit with two unarmed strikes. Belier's bite is 1d4 bleed per hit, and tiger is 1d4 bleed/2 rounds on a crit.
Feral combat training (WF: Natural attack) lets you apply the above to what ever you have selected for WF... and you can flurry with that Natural attack.
Adopted trait: orc, then the toothy trait gets you a bite. White haired witches get 10ft hair, lvl 2 witches can get hair or claws hexes, as can a lvl 4 hex magus; sythesists gets some stat replacement but also can get any natural attack. Also, only natural attacks can benifit from Improved Natural attack, monks are disqualified from it.
I was thinking, a titan mauler could use a huge brass knuckle (2 handed weapon) with a smaller penalty than most.