What are the criteria for being on higher ground?


Rules Questions


2 people marked this as FAQ candidate.

I have tried to search the messageboards but i havent found anything that solves the matter. The only references in the pathfinder books i have found are all in the Crb:

a)Table 8-5 with attack roll modifiers in page 195 saying that being on higher ground gives +1 bonus to melee attack rolls.

b)Combat while mounted in page 202 saying: When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground.

c)Trenches on page 431 saying: Creatures outside a trench who make a melee attack against a creature inside the trench gain a +1 bonus on melee attacks because they have higher ground.

Also there is the feat Death from Above in Ultimate Combat which hints that if you are able to fly and you hover above ur target attacking him you gain the bonus of higher ground.

Now what actually consitutes being on higher ground? Does jumping and attacking my target mid air makes me having the higher ground? Does climbing on a table and attacking my target gives me the higher ground? If so what is the minimum height that i must acquire in order to gain the bonus of higher ground?

Thanks in advance!


Greetings, fellow traveller.

No links, no official source, just common sence:

I apply the example with being on horse-back as benchmark in my games.
To get the bonus you must be at least 3ft. above your opponent and on stable ground - so no jumping, flipping or somersaulting. Table is fine, a bench, chair or stool is not.
Flying/hovering in that height would count as stable "ground" in my games (be it via magic/spell or wings).

Ruyan.


How about this one:

Are you on higher ground when attacking a creature smaller than yourself?


Chef's Slaad wrote:

How about this one:

Are you on higher ground when attacking a creature smaller than yourself?

No because your feet are on the same level -> you are not on a higher ground.


In 3.5 it was feet above waist. I think this was a "how its played" or something like that, but it was surely feet above waist.


Komoda wrote:
In 3.5 it was feet above waist. I think this was a "how its played" or something like that, but it was surely feet above waist.

Above your opponent's waist?


Yes, so if it is two gargantuan things fighting each other, it would be different than two tiny things fighting each other. That is why a strict measurement doesn't work.


So basically it's DM's fiat?

Liberty's Edge

1 person marked this as a favorite.

also death from above doesn't work the way you think it does.

Quote:

Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being on higher ground.


RuyanVe wrote:

Greetings, fellow traveller.

No links, no official source, just common sence:

I apply the example with being on horse-back as benchmark in my games.
To get the bonus you must be at least 3ft. above your opponent and on stable ground - so no jumping, flipping or somersaulting. Table is fine, a bench, chair or stool is not.
Flying/hovering in that height would count as stable "ground" in my games (be it via magic/spell or wings).

Ruyan.

Nice interpretation, we use it almost the same in our games but including chair bench etc. I guess you are right they are not that higher a ground and are somewhat unstable to qualify as solid higher ground but i guess a table can also be that way sometimes:D It all comes down to the situation and decision on the spot i guess.


bhh39 wrote:

also death from above doesn't work the way you think it does.

Quote:

Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being on higher ground.

bhh39 wrote:

also death from above doesn't work the way you think it does.

Quote:

Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being on higher ground.

The way i think it works is that when i have the higher ground vs an opponent (say im on the ground and he is inside a trench) and i charge towards him (provided im eligible to charge), i get a +2 AR from the charge and +1 AR from having the higher ground.

If i am flying and i charge from the sky towards an opponent i get +2 AR from the charge and +1 AR from having the higher ground because i am flying above him.
So normally in both situations i get +3 bonus on attack rolls but this feat gives me instead +5 bonus on attack rolls. Want to enlighten me on what am i missing?

Anyway this thread isnt about the feat, its about what constitutes the criteria for having the higher ground versus an opponent. I kindly thank you all for your input and by all means more opinions are wanted and welcome but please hit the faq button while ur at it so maybe we can get an official response.


if you have a (3d) battlegrid, isn't to be 5feet higher?
without battlegrid, I would go with every hill and as an example put the final fight between Kenobi and Skywalker in Star Wars Episode 3 where Kenobi even says that he has the high ground.

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