Wizard again


Rules Questions


Not sure I understand the universal wizard vs the specialized...

If I'm universal I can choose from any school without having an opposed school, is this the only benefit?? I ask this because It looks like if I specialize in a school I get bonus stuff for that school and negative stuff for the opposition school. Err I think anyway can someone explain for me or do I have it right..

Thanks

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

mcoyfrog wrote:

Not sure I understand the universal wizard vs the specialized...

If I'm universal I can choose from any school without having an opposed school, is this the only benefit?? I ask this because It looks like if I specialize in a school I get bonus stuff for that school and negative stuff for the opposition school. Err I think anyway can someone explain for me or do I have it right..

Thanks

If you're a universalist (i.e., you don't specialize in a school), you get the spells per day as noted on the main wizard chart and you get the special powers from the Universalist School (hand of the apprentice and metamagic mastery).

If you're a specialist, you pick a specialty school and two opposition schools. You get the spells per day from the chart, plus an additional spell per day at each level you can cast, and that extra spell must be from your specialty school. Spells from oppositions schools cost two slots to prepare (or you can just not prepare any of them). You get the granted powers from your specialty school.


So it seems as a specialist you get a bit better wizard since you get the extra spells

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

mcoyfrog wrote:
So it seems as a specialist you get a bit better wizard since you get the extra spells

I find it a good trade-off. I think a lot of the specialist powers are better than hand of the apprentice, too.


Most people will pick a specialist as a better combat caster.

Some people will recommend the universalist for a noob or if you are going to primarily be a magic item crafter. Some poeple (not many, but some) really like the hand of the apprentice and metamagic mastery.

However, it is true that you won't get quite as many spells and most people think the abilities are not quite as good.


Good to know since I am the complete noob LOL I think I'm going to do this first one up as a uni

thanks again


I don't think the power level is that huge a difference and it can still be huge amounts of fun.

It helps you try lots of different spells to see which ones you really like.


there is a "feat" for 9th level, opposition research (in ultimate magic book), which makes that you only have to use one spell slot for spells from your opposition school.
Taking it twice leads to nearly no downside to opposition schools and thus I would recommend specialized casters for noobs and optimizers alike.

An additional thought is that newbies tend not to min/max their stats too much (which is good!) and thus have an int of 16-17 perhaps and not as many bonusspells. Also they might waste a few spells because they don't know better, or just haven't found the right balance between combat and utility spells.
So what I'm saying is that newbies might profit the most from extra spell slots, and a narrower focus when picking spells makes life easier (altough picking your opposition schools is a very important choice).

By the way, wizard (as most casters) isn't the easiest beginner class. In my opinion witches are easier, but play whatever you think is fun for you.


Richard Leonhart wrote:
... By the way, wizard (as most casters) isn't the easiest beginner class. In my opinion witches are easier, but play whatever you think is fun for you.

True. IF you have an experienced player to help guide your spell selection or are willing to spend alot of time on these boards, I think sorcerer is probably an easier learning class because you only have to know a small number of spells very well.

Cleric is also pretty easy because you aren't as squishy and you can always fall back on smacking someone with a mace if you don't have a good spell to use.


Well I'm defiantly noob to PFS but I used to play DND many many many years ago "first edition" so I kinda get it, (well as much as a long hair hippie type can get it LOL)

I also have a great PFS network where I play, this is actually my forth PC since I started at the beginning of the year. But I don't get to play as much as I would like, so my other PC's are all lvl 2 and under.

Sooooo I guess what I'm getting at is I'm creating this PC for a game on the 29th and just gathering as much info between here and my local folks so when game day comes I can be the most effective.

Anyway thanks again for the help this boards are so awesome, everyone is so helpfull

Have a great weekend


In that case I would recommend you consider sorcerer of the arcane bloodline is great for learning. But some people hate the limited spell selection and can't stand to run spontaneous casters.

Have fun. 8-)

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