
Lehmo |
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Thread designed to aid GM with a quick reference guide for some store ideas. Can include; blacksmiths, pawn shops, food outlets/restaurants, good/resource traders, gun smiths, magical items etc.
Name: Welbies's Traders
Owner: Welbie Gumble (Gnome)
Description: A wooden weather board single story shanty with a tin roof. Welbie keeps a pen of geese, which are let out at night to protect the shanty from would be thieves. The geese honk when anybody gets to close. The shanty has a worked rough stone floor. Above the entrance is a large saloon like swinging sign with a lizard wearing a hat as the store emblem. The walls are covered with ropes and adventuring utensils. Various large barrels are scattered about the room. Each barrel contains a wooden stamped sign indicating what is in the barrel. A small wooden desk (bumb height) indicates where goods can be purchased in a corner near the entrance of the room. The entrance has two doors, a saloon like swing door and a lockable wooden blind (suspended over the door by a pulley) which is lowered and clamped into the ground at night.
Sold: Welbie's trade in all basic adventuring gear, but specializes in rope and mechanisms that use rope (pulleys, clamps, rings etc).
Slogan: "Welbies, where else"

Alzar Malvado |

I can't believe this post was ignored. Good topic
Name: Makers Mark
Owner: Edmund Maker
The shop consists of a mobile forge on wheels and smithy owned and operated by Edmund. Its trademark is to have black smoke leaving the shop at all times. The shops exterior has arrow slits to defend against looters. The sign is an image of a sword hovering above an anvil. The store is operated by a gang of dwarfs that only sell to dwarfs. If any other race wishes to enter the store they must do a service for Edmund benefiting dwarf kind or simply getting him some special materials.
Sells: sells special Dwarven made weapons along with medium-heavy armor.
Slogan: "If your a dwarf, you can pay it forth, if not!.... GET OUT"

Mark Hoover |

Name: Tinkers and Gnaws Wares
Owner: Darleby Dowripple (Gnome)
Description: Gnomes and goblins are universally hounded and shunned in the lands of Karnoss. However in the Free City of Dunspar a few of each race have found grudging acceptance. They do the city a service; they go about by day and by night raiding litter heaps and garbage piles for cast out items. The broken, the rusted, the wasted and useless are their stock and trade. Masterful work and magic are employed to turn this trash into treasure, albeit in an oddly beautiful state. A pair of spent wands fused together around a cleaver for an axe; old iron dinnerware converted to plate armor; a ruined book fitted with straps and filed teeth as a spiked buckler. These are the works of Tinkers and Gnaws.
Sells: Armor, weapons, and mundane adventuring gear as well as masterwork gear
Slogan: The more broke it is, the less we are

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Name: Red's
Owner: Red. No last name. Aged (70+) human male .
Description: This barber shop started out as a converted alley. Back in the day of Red's youth(60 years ago), he salvaged roofing and furnishings from a burnt-out house and laid claim to this space. While much has transpired within these walls, the décor of burnt timbers remain visible. Red has become a fixture and landmark in the city. Minds his business, yet always has an opinion. He has outlasted the shop owners on either side of him several times over. Flyers dated from years past still decorate his walls, updated only by permitted customers. And he does a bang up job of cutting hair for a decent price. Considered neutral territory among local turf wars.
Sells: Haircuts, shaves and the occasional dwarven beard braid (all races, all ages)
Slogan: Still here, cutting hair. I ain't dead yet.

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Name: Sooner's Couriers
Owner: Joh Kipstik (Third owner)
Description:
This is a legit business whose employees are rumored of being spies for/against the govt or/and a front for the thieves guild. These are all true. Rumors notwithstanding, Joh operates an efficient priority tier charging system, such that Joh always gets paid up front. The youngsters only get paid with successful delivery and Joh turns a blind eye to whatever methods are used but he protects them like they were his own. So encouraged, their skillsets develop accordingly and when they reach adulthood depart for bigger risks and payoffs.
Many of his hires (usually young kids/orphans) are recruited to keep them away from the seedier employers who would exploit them. Joh lives modestly above his shop.
Sells: Messenger service and small package delivery.
Slogan: Let us do the running.

Alzar Malvado |

Name: Loot's General Goods
Owner: Loot ??? (Dwarf Rogue) NE
Description- The foremost noticeable feature is the sign out front with messy paint spelling out, "we buy everything, no questions". Paired with barred windows and black curtains blocking the windows the outside looks sketchy enough to start.
Upon entering the shop is pitch black except for the front desk. Loot turns on a small burner that illuminates 2 ft, revealing half of his face behind a gas mask. He follows through on his promise but only buys things at 1/4 their price. Thieves can sell their stolen hot property there, one can sell the kings stolen crown or a famous painting loot buys them all for 1/4 the price. He sells "questionable" items up to dm discretion. When transactions are complete Loot turns off the burner returning the shop to pitch black. The PC (hopefully without dark vision) will have to stumble over displayed items, carpets and trinkets on their way as they try to feel their way toward the door. Loot yells at them when they knock over things. When loot turns out the light, if someone creates light they see he has mysteriously vanished. In reality he simply have a silent secret compartment in his front desk he hides in too watch his players and make sure they don't steal. If the authorities catch on that he buys hot property, he buys them off, or black mails just the right person.
Hes friendly as long as you mean to make both of you some money.

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Name: Delver Epicurious
Owner: "B.D."
Description: Cool air wafts out the doors even during the sultry summer days. The wooden clapboard front hides the thick granite walls. To either side of the oaken double door are hanging signs. The left is the domestic offering with weekly prices; to the right, the exotic fare (daily market price) in stock and/or predicted delivery. B.D. staff are highly experienced preparing the offerings, they are available for hire. B.D. doesn't judge his customers tastes, nor question his suppliers provided it is fresh.
Sells: Meats, domestic and exotic.
Slogan: Butchers for the discerning appetite.

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With all the Craft/knowledge/Profession/Performance skills, there has to be suppliers, buyers and the occasional middleman. Add flavor and nuance, we have a town.
So without further ado:
8) Jakob's Lyre
Owner: Penircoius "Jakob" Jakoby Witherspoon, Gnome
Description: The sign out front is a hanging lyre with windchimes for strings. The display window is crammed with most handheld instruments, which serves as a backdrop to small street-side raised platform for any musician(s) to play.
Sells: Intruments; a fine selection and if he doesn't have it, knows where to order it. He does repairs and tuning. He rents out space for tutors and students as needed. Willing to provide lessons only to committed students. Many of his regulars have been known to step behind the counter to run the business on the fly when he steps out. As long as the books balance, he trusts them implicitly.
Slogan:---

Liranys |

Name: Mad Catter's Hattery
Owner: Kit Catter
Description: The sign out front has a very peculiar top hat on it with the name of the store written below in calligraphy. The door of the place has a big toothy smile with a top hat above it. In the window one can see a variety of hats to boggle the mind.
Sells: Hats, what else? Some may even be magical, Kit doesn't really check for those types of things.
Slogan: Don't end up dead! Cover your head!

Liranys |

With all the Craft/knowledge/Profession/Performance skills, there has to be suppliers, buyers and the occasional middleman. Add flavor and nuance, we have a town.
So without further ado:
8) Jakob's Lyre
I'll see your pun and raise you another...
Jacob's Larder
Owner: Jacob Jingle Heimer Schmidt
Description: The sign that hangs above the door to this shop has a butcher's cleaver, a bundle of wheat and a bunch of grapes. The window display has food that fits every category from dainty pastries to an entire ham, bone in.
Sells: Every type of food imaginable.
Slogan: Heaven can be found at Jacob's Larder

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Arse Torr
Owners: Gumstabber & Crackztuff
Description: The entrance to the city dump is littered with the fragments of a signpost whose message is no longer legible. Inside you can see an atrocious hovel composed of rotted wood, rusted metal, an overturned wagon, a pillar of jars and bottles filled with foul liquids, and a sizable pile of broken crossbows that look like they were brand new. A goblin loiters outside this shelter, throwing rocks at a bronze helmet nearby. As you enter the junkyard, a crossbow in the stack suddenly fires a bolt, striking the helmet. At this the goblin scampers inside the hovel before wheeling out a wheelbarrow and bringing it in your direction as fast as his scrawny legs can go.
Sells: Rubbish, bric-a-brak, garbage, trash, broken crossbows of various qualities, and on rare occasions they'll have a single-use item of significant value. Arse Torr is operated by a goblin sorceror-rogue acting as a shopkeep, Gumstabber, and Crackztuff, a Jinken gremlin rogue who serves as loss prevention and security. Having reached an arrangement with the chamber of commerce, Arse Torr is permitted to operate within the city's limits and is protected by the town guard. In return, they do not steal, kill, or damage others' property within city limits. Additionally, they keep the waste heaps from smelling too badly via excessive usage of prestidigitation. They have been given an exemption from paying taxes as it is largely a futile effort.
Slogan: "Welcome to our store! Look! We found all these things! Buy them now!"

Larkos |

Flesh of Your Flesh
Owner: Francis Whale
Description: A sturdy, stone building built near the crest of the cities' second largest hill. It would be on the largest but the Lord of the city took it. It has a distinctive lightning rod that pierces the city's skyline, ensuring no one can ignore it. The store is also known for it's care for the disabled as it allows them jobs they couldn't find elsewhere and at a good salary.
Sells: Golems and Constructs. It specializes in Flesh Golems hence the name.
Sales pitch: Are you tired of waiting for the corpse wagon to come around? Sick of the rotting smell and numerous insects. Then drag it down to Flesh of Your Flesh and we'll turn it into a hygienic, hardworking servant made from 100% organic post-consumer human. Try our new gluten-free bone golem version now!

Freehold DM |

Skiprocks
Owner- Horvath Honeyhumble, male halfling.
Description- This simple shop sells skip rocks for use in slings or for just tossing across a lake. These stones are hand-ground and sold for a copper or two. It sells a few famous and unique aggies and bullseyes, made to tumble specifically through the air and make unique buzzing noises or skip across the lake a specific way. The store is quite popular with halflings and human children.
Sells- what most don't know is that the hefty, friendly proprietor is actually an assassin, and that one of his unnamed rocks is ground for a sling and dissolves after striking the target/doing damage. Most non-halfling adults who attend the shop are also assassins.
Sales pitch- Three rocks for a copper!("three rocks" is unusual street slang for a corpse, as there large stones will weigh a body down so that it sinks to the bottom of a lake)

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The Mortar and Pestle
Owner: Amelia Kaleka, female human alchemist. (The Amy the Alchemist who wanders around the message boards, actually.)
Description: The simple wooden sign hanging above the building's door bears a stylized carving of a mortar and pestle. The shop's front wall is thicker than normal, perhaps in an effort to prevent the odors within from drifting down Tower Street. As for the inside, potions and flasks of all kinds line the shelves, while a well-stocked marble workbench bears the tools of the alchemist's trade: a mortar and pestle, a charcoal brazier, a set of crucibles, small bowls, spoons, and mixing rods.
Sells: Amy primarily sells everything in the Alchemical Remedies section of Ultimate Equipment. She can make the following alchemical tools/weapons on request: alchemical glue, alchemical glue accelerant, alchemical solvent, blackfire clay, bloodblock, casting plaster, nushadir, smokesticks, sunrods, tindertwigs, acid, alchemist's fire, alkali flasks, bottled lightning, fuse grenades, liquid ice, pellet grenades, tanglefoot bags, and thunderstones. (Try to steal from her, and she'll show you what bomb-related alchemist discoveries she knows!)
Sales Pitch: Your wizard's going to run out of spells someday!