
Jabborwacky |

I've been tinkering around with the play test and I wanted to make a comment that the elemental affinity racial is a bit wonky for lack of a better term. The problem is that elemental affinity is a racial that only applies to a particular race/class combination (in this case, sorcerers). The best use of this I've seen in currently existing races is the tiefling's fiendish blood, where it is used to allow a racial archetype to be a viable option. The ifrit race, on the other hand, is designed like a power gamers dream come true for sorcerers with its elemental affinity for fire and +2 charisma. Yet the ifrit race is markedly less attractive for any other class. The ifrit race would probably be better off with something similar to the pyromaniac racial that gives them a bonus on a wide range of things dealing with fire, as it would make more class/race options feel viable. Its my opinion that elemental affinity (and racials that are the same in everything but name) should only be used when a race is being made to do worse at a particular role/archetype than it should be, given the background and description of the race.