Avalon9902
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Intensified Spell (Metamagic)
Your spells can go beyond several normal limitations.
Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat.
Level Increase: +1 (an intensified spell uses up a spell slot one level higher than the spell’s actual level.)
Okay here is my issue. Lets say I have a level 7 Sorceror with Spell Specialization (Fireball) Metamagicked with Intensify spell and the Magical Lineage (Fireball) trait.
I am casting the spell as though it was level 3 slot, and its doing 7D6 BASE + 2 (Spell Spec) + 5 Intensify Spell for a total = 14D6? Where does "You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat." come into it? can someone tighten my comprehension up for me?
Or does it mean I only get the extra +5 Dice when im 15th level?
| Are |
Fireball deals 1d6 per caster level, with a maximum limit of 10d6 at caster level 10+. Intensify Spell increases this maximum limit to 15d6 (11d6 at CL 11, 12d6 at CL 12, etc).
The "you must actually have a sufficient caster levels" text is simply a clarification. You'd need to have a caster level of at least 11 to gain a higher damage value than the normal maximum of 10d6, meaning there would be no benefit to using Intensify Spell on Fireball unless you could cast it at caster level 11 or higher.
| evilash |
Intensified Spell just raises the dice cap with 5, it doesn't add any dice to the intensified spell.
A fireball has a dice cap of 10, and Intensified Spell raises that to 15. This means that your level 7 sorcerer don't benefit from the feat in the example above, since his fireball don't exceed 10 dice. If your sorcerer above was level 9, his intensified fireball would be cast with 11 dice instead of 10.
Avalon9902
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Hi Avallon,
Yes you'll have to wait until lvl 15th before you can get a 15d6 Fireball. That's what states the second sentence of the description. Fireball is 1d6 dmg/lvl max 10d6 so an Intensified Fireball from a 11th lvl wiz/sorc does 11d6.
Bran.
Okay thats made clearer, now question? Why would I take Intensify Spell at a lower level, I see alot of people throwing it into their builds at around level 5? While I think its great for a Magus and Shocking Grasp at level 5, what other spells would you use it with if you were level 7?
| tortiekat |
Shocking Grasp + Magical Lineage (Shocking Grasp) + Reach + Spontaneous Metafocus (Shocking Grasp) + Spell Focus (Evocation) + Intensify + Spell Specialization (Shocking Grasp)=9d6 ranged touch damage for close range as a level 2 spell at 7th level (bump it up to 3rd level and you get it out to medium). And no increase of casting time. Nice work for a sorcerer, if you can get it.
Oh, and +3 to hit if they're wearing metal or carrying metal weapons :D