What is a "Temporary Condition"?


Rules Questions


1 person marked this as FAQ candidate.

Under Variant Channeling:
Self-Perfection: Heal—Creatures may ignore one temporary condition of their choice until the end of your next turn

But it never defines what a temporary condition is, even though there is a list of conditions, which of these are temporary? Any with a stated duration?

Scarab Sages

If you look at the last few pages of the CRB, you'll find a list of various temporary conditions and what they inflict upon those who have them. Things like fatigued, dazzled, stunned, sickened and dazed are all temporary conditions. There are plenty of others.


Obirandiath wrote:
If you look at the last few pages of the CRB, you'll find a list of various temporary conditions and what they inflict upon those who have them. Things like fatigued, dazzled, stunned, sickened and dazed are all temporary conditions. There are plenty of others.

And the list also includes things such as: dead, prone, helpless...

Where does it define "temporary"? Can a burst of positive energy make me stand up from prone for six seconds?


I'm also wondering about this. There is a lot of grey area! I've compiled a partial list of questionables to give an idea of what needs to be defined:

"Conditions" from the glossary which seem fair to be affected, but not stated as such:
Bleed*, Blinded, Broken, Confused, Cowering, Dazed, Dazzled, Deafened, Disabled, Dying*, Entangled, Exhausted, Fascinated, Fatigued, Flat Footed, Frightened, Helpless, Nauseated, Panicked, Paralyzed, Shaken, Sickened, Staggered, Stunned, Unconscious

* Note that it is possible for the channel to let the players ignore the dying or bleed effects if the channel occurred BEFORE the dying condition was inflicted. Otherwise the healing effect would normally remove those conditions.

"Conditions" from the glossary which seem unfair or nonsensical to be affected, but not stated as such:
Dead*, Energy Drained, Grappled, Incorporeal, Petrified*, Pinned, Prone.

* Note that Dead and Petrified can sometimes be temporary conditions, but in most cases are invalid barring magical intervention.

Ongoing non-magical effects with a temporary duration (list is only examples, not comprehensive):
Ability score damage, Ongoing acid or fire damage, Attitude changed by charisma abilities, Barbarian's Rage...

Ongoing magical effects with a temporary duration (list is only examples, not comprehensive):
Hexes, Effects of a mutagen, Slow, Polymorph, Glitterdust’s visual effect, Silence, Geas, Dimensional Anchor...

And what about obviously-affected conditions that are inflicted by an ongoing magical effect with a temporary duration? For example, "Cause Fear" or "Hold Person"

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