Cele
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So I felt that it would be interesting if there were buildings that could be built that applied magical or moral bonuses to the civilization or the city grid they were built in. Feel free to add your own wonders.
The Medvyed Bell Tower
Aura: Moderate abjuration; CL ???
Slot: size 2 building; Price ??? bp; Weight 13.5 Tons
DESCRIPTION
From rural villages to bustling cities, many blame even the slightest misfortunes on the depredations of gremlins. Regardless of whether such creatures are truly to blame for a community’s problems, many shrines and hedge wizards sell tiny charms to their neighbors, talismans meant to ward off lesser evils: gremlin bells.
Knowing of the many fey inhabiting the forest to the west the city of Northgate decided to build a gremlin bell of massive proportions, infuse it with mighty spells and install it in a clock tower.
This massive Gremlin bell has two effects. First, it irritates gremlins. Any gremlin that comes within the same city grid of the Medvyed Bell cannot make use of any of its supernatural abilities and becomes uncomfortable, typically seeking to leave the area (though it is not compelled to do so). Secondly, once per hour the Medvyed bell rings and all gremlins within one city grid who can hear the chime must make a DC 16 Fort save or be awoken from sleep. If they fail save more than once in a night they are fatigued until they go a night of interrupted sleep. If they go three nights fatigued in this fashion they become exhausted until they are able to get a night of interrupted sleep.
This item has the same kingdom bonuses as a monument.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, detect thoughts, creator must have at least 5 ranks in Diplomacy and Intimidate;
| kadance |
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All of the following require Craft Wondrous Item, at the very least
War Tower (Hex Improvement)
Terrain: Any Land
Effect: Stability +2, Defense +3; Unrest decreases by 2 when completed. If this hex becomes a Settlement, this improvement counts as a Watchtower building. While fighting in this hex, your armies gain +2 OM and +2 DV.
Cost: 30 BP.
Requires: Acute Senses, Darkvision, Reloading Arms
It’s like a watchtower, but the guards manning this structure can see you coming from a long ways away… in the dark… with their machine guns.
The Pigeon Express (10BP, 1 Lot)
Kingdom Economy +1, Stability +1; Fame +1 (only applies to the first built in the kingdom)
Discount Menagerie
Special Defense +2
Settlement Corruption -1, Crime -1, Law +1, Lore +1, Productivity +1
Requires Animal Messenger
The Pigeon Express is the latest in faster than average overland and aerial communications! Let everyone in your kingdom know which politicians are crooked, send out an APB, share notes on the latest magical theories, or even put in an order for some mutton stew carryout!
Sivanah’s Home for Quiet Minds (10 BP, 4 Lots)
Kingdom Stability +1, Unrest -1; Infamy +1
Discount Hospital, Monastery
Limit 1 per settlement
Settlement Crime -1
Requires Calm Emotions
Building this sanitarium may announce to the world that you have a crazy problem, but admitting it is the first step. If your populace is hearing Sivanah’s whispers, why not get them together to talk about it?
Torag’s Forge (15BP, 2 Lots)
Kingdom Economy +1; Fame +1
Discount Smithy, Foundry, Exotic Artisan
Limit 1 per district
Special Base value +500 gp
Magic Items 1 minor armor, shield, weapon, or wondrous item
Settlement Productivity +1, Society +1
Requires Crafter’s Fortune, Masterwork Transformation
Having trouble keeping up with the neighbors? Well fret no more! With access to Torag’s Forge, every item in your kingdom will be top quality, gilded, foiled, inlaid, and encrusted. Your citizens will no longer be mere craftsmen, they will become craftGODS!
Emergency Magical Triage (BP 27, 1 Lot)
Kingdom Loyalty +2, Stability +2; Fame +1
Discount Hospital
Special Defense +1
Magic Items 1 minor potion or scroll
Settlement Lore +1, Productivity +1
Requires Stabilize, Diagnose Disease, Delay Poison, Delay Pain
The Emergency Magical Triage, or EMT for short, quickly and efficiently provides first line medical care to your ailing population¬¬ allowing them to heal up and get back to work.
Chamber of Ultimate Counseling (30 BP, 1 Lot)
Kingdom Fame +1
Limit 1 per kingdom, must be located in the capital city
Special Provides a +4 enhancement bonus to the mental ability scores of the kingdom’s leaders
Requires Eagle’s Splendor, Fox’s Cunning, Owl’s Wisdom
This dedicated counseling chamber is free of distractions and contains only a round wooden table and the appropriate number of chairs.
16 more in the works...
| kadance |
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The Youth-enizer (35 BP, 2 Lots)
Kingdom Economy +2, Loyalty +1; Fame +3 (only applies to the first built in the kingdom)
Discount Everflowing Spring
Magic Items 2 minor potions or oils, 1 medium potion or oil
Settlement Productivity +1, Society +2
Requires Bear's Endurance, Lesser Age Resistance, Youthful Appearance
Gather up all your old and time-worn citizens to send them to the Youth-enizer then marvel at how they get the spring back in their step, the vigor in their hearts, and that smooth glow to their skin. Your city is guaranteed to become a touchstone to the aging wealthy of Avistan. You may not have the beaches, the operas, or the arcane mysteries that normally draw crowds, but who needs that when you have the Youth-enizer?
The Orb Playhouse (35 BP, 4 Lots)
Kingdom Loyalty +1; Fame +2
Discount Theater
Settlement Society +3
Requires Disguise Self, Eagle's Splendor, Hallucinatory Terrain
Even the most well written scene won't suspend their disbelief when the ropes holding up the archons are visible. Next time, really give them wings and save a fortune on stage makeup at the same time! At the Orb Playhouse, the only thing that will outshine your magic stage lights and illusory sets are the enhanced actors on the stage!
Binkerton's Arcane Investigators (40 BP, 1 Lot)
Kingdom Loyalty +2, Stability +2, Unrest -2; Fame +1
Settlement Corruption -2, Crime -2, Law +2
Requires Arcane Sight, Detect Thoughts, Speak With Dead
It seems there can't pass a dark and stormy night without someone being attacked on the street and stumbling into a nearby tavern to breathe their last breath and send some hapless band on a dangerous adventure to solve the murder mystery... no more! Thanks to the good detectives at Binkerton's Arcane Investigators, crimes like this will be a thing of the past in your kingdom.
Patriots-R-Us (40 BP, 2 Lot)
Kingdom Loyalty +4, Stability +1, Unrest -4; Infamy +2 (only applies to the first built in each city)
Special Defense +2
Settlement Corruption -1, Crime -2, Law +2, Lore -2, Productivity +1, Society -1
Requires Modify Memory, Seek Thoughts, Sow Thought
They are, all of them, talking about you behind your back. Feel like they should shut up and get back to work? Maybe you have a few dissidents everyone else insists on calling "rebels" or "freedom fighters." Well, at Patriots-R-Us, we can help.
The Oaken Way (45 BP, 1 Lot)
Kingdom Economy +4, Stability +2; Fame +1
Limit 1 per settlement
Special 1 forest hex in the kingdom must remain unimproved for each Oaken Way built
Settlement Productivity +2
Requires Shrink Item, Transport Via Plants
For the promise of a little unspoiled bit of forest, the members of the Oaken Way will return the favor with weekly instantaneous trips between your settlements and monthly trips between your embassies no matter how far spread. The Oaken Way is also available for private charters, corporate caravans, and birthday parties.
Calistria's Own "Dancehall" (50 BP, 2 Lots)
Kingdom Economy +4, Loyalty +4, Unrest +2; Infamy +3
Discount Dancehall, Tavern
Special Base value +1,500 gp
Settlement Corruption +2, Crime +2, Law -1, Productivity -1, Society -1
Requires Alter Self, Waves of Ecstasy, and, uh... Grease
You know what a dancehall really is, and at Calistria's Own, we really know how to dance!
The Daily Future (55 BP, 1 Lot)
Kingdom Economy +4, Loyalty +2, Stability +4; Fame +1
Special Defense +2; gain hints about next turn's kingdom event
Settlement Lore +2, Productivity +1, Society +1
Requires Augury, Divination, Commune
Tired of finding out about today's news tomorrow? Subscribe to the Daily Future and read tomorrow's news today!
Vertical Consolidation, Incorporated (55 BP, 1 Lot)
Kingdom Economy +1
Special Negates up to 10% of a cost increase for building districts above or below ground level in the same city
Settlement Productivity +2
Requires Reverse Gravity, Solid Fog
Vertical Consolidation Inc is a green company. We believe in balance between man and nature and hope to halt the rampant spread of cities across the face of this great land. Instead, we hope to spur the rampant growth of cities deep into the ground and high into the sky! And thanks to our secret lift-or-drop system, this is now possible.
Builders League United (55 BP, 2 Lots)
Kingdom Economy +1, Stability +1
Limit 1 per settlement
Special Buildings in the same settlement cost 10% fewer BP
Settlement Productivity +2
Requires Wall of Iron, Wall of Stone
The League is the premiere provider of building materiel in all modern cities. So long as you believe in solid, mineral based construction, and not some crazy tree-city, BLU is team for you.
The Balance (57, 2 Lots)
Kingdom Loyalty +3, Stability +2; Fame +1
Discount Jail
Limit 1 per settlement
Magic Items 3 minor items, 2 medium items, and 1 greater magic item
Settlement Corruption -2, Crime -3, Law +2
Requires Brand, Discern Lies, Mark of Justice, Zone of Truth
The only things that hang in the Balance are the guilty. Truth, Justice, Law. These are the tenants of the Balance, and these are what the Balance brings to your kingdom.
Advanced Security Solutions (60 BP, 1 Lot)
Kingdom Economy +1, Loyalty +2, Stability +2
Special Base value +2,000 gp
Settlement Crime -2, Productivity +1
Requires Alarm, Arcane Lock, Dimensional Lock, Hold Portal
Give the local thieves' guild something to think about with Advanced Security Solutions. We'll work with your citizens to lock up every chest, door, and window so tight you'll never fear those elven-cloaked, lock-picking thugs again. Be sure to ask about our extra-dimensional security special! Advanced Security Solutions, a Kingdom Infiltration Secret Society subsidiary.
The Imaginarium (65 BP, 4 Lots)
Kingdom Loyalty +3; Fame +3
Limit 1 per settlement
Settlement Society +5
Requires Persistent Image, Permanent Image, Ventriloquism, Vocal Adaptation
Thrill your senses at the Imaginarium! This incredible construction contains images of astoundingly realistic detail complete with sounds and smells. Lounge on far off coasts, experience the bustle of Absalom, or enjoy the latest Chelaxian opera all from the comfort of your own city!
Reliable Excavation and Demolition (60 BP, 1 Lot)
Kingdom Economy +2, Stability +2
Limit 1 per settlement
Special Defense +2; Increases the limit on the number of buildings allowed to be built per turn by +1
Settlement Productivity +2
Requires Move Earth, Obsidian Flow, Soften Earth and Stone, Stoneshape
It takes a hundred workers weeks to prepare the foundation for even a small castle... wrong. It takes RED, and it takes one day. Reliable Excavation and Demolition is the go to source for fast land clearing, quick site preparation, and the latest in seamless construction.
Union of Earth (95 BP, 1 Lot)
Kingdom Economy +4, Loyalty +2, Stability +4; Fame +1
Limit 1 per kingdom
Special Increases the total effect of all farms and fisheries by 25%. When fighting within your claimed
hexes, your armies may choose to have +2 OM or +2 DV each turn.
Magic Items 4 minor items, 2 medium items, 1 major item
Settlement Lore +2, Productivity +4, Society +2
Requires Control Plants, Control Water, Control Weather
Sunny days on demand, rain to ease that pesky drought, even a gentle breeze to keep the nearby tannery from ruining your gala with its awful stench. This and more is at your fingertips once you join the Union of Earth.
Hidden City (150 BP, 1 Lot per district)
Kingdom Loyalty +3; Fame +5
Limit 1 per settlement
Special Defense +10
Settlement Society +1
Requires Invisibility Sphere
How many times have you caught your neighbors peering over the border to get a look at your sexy little city? Did you decide to hold off on paving your streets with gold because others might see it as a little ostentatious? Well what you need is the Hidden City system; we'll hide your entire city from prying eyes. Guaranteed to keep your private affairs private, at least from anyone outside your city.
Please, proof-read, critique, and make suggestions! This is all first-draft material. What can be done to make these more unique? (I like the hex reservations of the Oaken Way, it makes it something more than just another building)
| AlgaeNymph |
Please, proof-read, critique, and make suggestions! This is all first-draft material.
This biggest thing I can think of immediately is that kingdom-wide improvements should cost way more than 95 BP, and should probably only be obtainable through quests rather than spending (if at all). The supplement Ultimate Rulership gives some suggested magical improvements on p.26-27 that I'd use as pricing guides.
While the titles and flavor text is descriptive, and therefore objectively serving their functions, I'd personally prefer them less jokey. I've heard that humor is the easiest thing to write and the hardest to write well, and fantasy seems to attract a lot of drollness.
So I can better determine how to price your improvements, I'd like to know how you came up with the BP costs for each improvement. Is it based on the gp cost for magic items translated into BP?
All that said, I think your ideas are an interesting start. :)