In-Game Gift for Assisting the GM


Advice


I'm getting ready to start an online Kingmaker campaign, and I want to reward one of my players for having greatly assisted in the preparations for the game by creating the character sheets for several of the other players. What would be a nice item to bestow upon a level 1 cavalier in Kingmaker that would be nice enough to be significant, but not OP?

RPG Superstar 2011 Top 16

Three potions of CLW. CMW if you are feeling very generous.

Consumables are far safer "playing favorites" gifts than a permanent bonus that will be around for the whole campaign giving him the leg up over the other PCs. Healing items are even better, since it then just benefits the party.


I agree with Erik that you should avoid an in-game reward that makes it seem like you favor that player (while you might, for a good reason).

However I think it should be possible to find something that benefit the entire group, and/or is more flavor than power.


I would also agree with Erik about consumables. Although there could be cause for an item that is just cool for him to have but has no tactical advantage(e.g. a token of some kind, a pet with no tactical significance, a servant minion that can't be used in combat, etc etc.)


Although a little bit different, when I GM I commonly award XP to players doing things like getting me a pop while they're up or helping clean up afterwards. Mind you it's 5xp but they're addament that one day it'll add up and prove useful. =)

Point being though is that it's up for grabs for anybody, so if you're gonna give him a reward for the help he's given you, make sure you keep the door open for your other players to garner the same type of favor in the future.

Just spitballing, but maybe one might help create/manage a website for the campaign, draw pictures of PCs and/or NPCs, or some other thing to help make your campaign or job as the DM better/easier. Maybe even drop hints or flat out say that it's an option, that way they can't complain over-much about favortism.

Ack, one more thing, the consumable or fluff type reward certainly would be the best bet, and personally I would lean towards the fluff over any "tangible" reward mostly cause if I was the player I'd want a nearly useless Raven following me around all pestery ala Commander Mormont from Game of Thrones. =)


Handy Haversack or an intelligent item weapon that can "consume" bonuses from similar weapons if given 1 day of constant contact so a talking sword that gets as good as any identical weapon type you drop not really a game changer just a fun roleplaying gimmick. The haversack is just downright useful all the time but won't break game balance.


I just give out hero points. Somebody bring snacks, hero points, somebody run the initiative board, hero points. I also give them out for pre game trivia question, but hero points are fun and non transferable.


Get him an out-of game reward. A cool mini, a new set of dice, a Pathfinder 3-ring binder, something like that.

I made Council of Thieves binders for my players, and they loved them.


An RP bonus would be good, the party stays free at his home town inn because he saved the owners kid, he has earned some reward from his church and all spells cast by church clerics are 10% off any spell with out costly components, something that makes the character special and the party like him that much more but helps the whole group in a small way.

Just my 2 cents.


Give his character 5-10 bottles of expensive wine (around 100 gp if a gp-value is needed). While he might sell them (not possible at character-creation), the money will only matter in the very short run.
Otherwise they can be used as a treat to the party, or in entertaining important guest. You can always make up some circumstantial bonus in either case.


OK, thank you for the advice everyone.


A small bag of magic oats for the mount. Good for 1 day of feed. Gives the mount +5 move speed. It is useful, but not overly and doesn't last long

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