CR vs Gestalt Party


Advice

Dark Archive

So I'm going to run a gestalt game soon, question is what is an appropriate CR for monsters/enemies facing a group of Gestalt players?

(For those that don't know Gestalt is when players pick two classes and pick the best of both, so Fighter & Cleric would get the proficiencies, attack bonus, HD, Fort save and bonus feats of the fighter AND be a full cleric for all intents, I believe the rules were in the 3e Unearthed Arcana book)


I normally do APL+1 when I allowed it if the party was made of 4 people.


yeah, it was in unearthed arcana, I've always been interested in the idea of a gestalt party but could never come up with a good enough backbone for the campaign to support such dynamic characters, I'd be interested in hearing what your plans for the storyline of the session are going to be...

Dark Archive

Well hopefully none of the players read these forums but my idea stems from me replaying an old favorite RPG called Tales of Symphonia.

Spoiler:

Within that game there are items called "Exspheres" which grant incredible strength and ability to their users. The problem being that exspheres are created from human beings soylent green style.

I took the idea of exspheres a step further. The party are essentially living exspheres. An experimental combination of two people that results in a new and unique personality/person.

They will be recognized by people they don't know. Hated and feared by others for their unique talents. All while being hunted by the group that created them. And thats the basic idea.

Note: my campaign doesn't take place in the same world as Tales of Symphonia, I simply borrowed the exsphere idea.


Sounds interesting, please keep me posted on how things turn out. The one time I tried a gestalt party the players loved getting to play 2 of their favorite builds at the same time. Turned out to be a very fun-filled and rewarding adventure.


APL+1 seems too low for most gestalt parties.
An optimized gestalt party may be extremely hard to challenge: do you know what they will be playing? some combos are far better than others.

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