Epic spellcasters bonus spells


Rules Questions


I'm making a build for a high level campaign. Here is the thing; for a 25th level wizard with 42 int score, how many spells per level does he have?


Lots.


You have the spells per day of a 20th level wizard, plus the bonus spells granted by a high intelligence (found on this page, or page 17 of the core rulebook.)

You also gain a few extra spell slots, if your GM allows it. (Beyond 20th level)Those are more guidelines then rules.

21st level: 1 10th level slot
22nd level: +10 spell slots total
23rd level: 1 11th level slot
24th level: +11 spell slots total
25th level: 1 12th level slot

The additional spell slots are distributed among your spell levels as you see fit. (So, when you gain +10 spell slots at 22nd level, those can be 10 1st level spell slots, or 5 2nd level spell slots. or 3 3rd level spell slots and 1 1st level spell slot, etc.)


Jeraa wrote:

You have the spells per day of a 20th level wizard, plus the bonus spells granted by a high intelligence (found on this page, or page 17 of the core rulebook.)

You also gain a few extra spell slots, if your GM allows it. (Beyond 20th level)Those are more guidelines then rules.

21st level: 1 10th level slot
22nd level: +10 spell slots total
23rd level: 1 11th level slot
24th level: +11 spell slots total
25th level: 1 12th level slot

The additional spell slots are distributed among your spell levels as you see fit. (So, when you gain +10 spell slots at 22nd level, those can be 10 1st level spell slots, or 5 2nd level spell slots. or 3 3rd level spell slots and 1 1st level spell slot, etc.)

Hmm... would you continue the table to the right, effectively letting the bonus spells granted by Int spill over into the levels beyond 9 (the example of Int 42 granting 2 bonus spells for levels 10 through 12, and 1 theoretical bonus spell for levels 13 through 16)? It would appear logical to me...

(Wasn't it even mentioned somewhere that the tables can be continued... might have been in 3.5, though)


Here you can have your table extention for bonus slots derived from high casting stat in case you are not that inclined to extrapolate by yourself. In case you are wondering is pretty simple, for a given spell level you get a bonus slot when your modifier reach that same number, +1 every 4 above. EX, you get a bonus 6 level slot when you reach 6 modifier (22-23 casting stat), a second one at 10 (30-31), a third one at 14 and so on. Same thing for above 9th level spells slots.

Grand Lodge

borominion wrote:
I'm making a build for a high level campaign. Here is the thing; for a 25th level wizard with 42 int score, how many spells per level does he have?

Somehow I don't think the words "high level" are an adequate description.

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