StarMartyr365
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Are there any guidelines to use for developing Style feats like the ones in Ultimate Combat? I think they are an elegant way to simulate fantasy martial arts and I would like to start developing my own. I need a starting point to work from so i don't end up with a bunch uber-powerful and broken junk. I like the idea of building around a theme but I'm having trouble with what the prerequisites should be for each feat in the path and how powerful each feat should be. Also, could the UC Styles be expanded beyond three feats for each style or is it a better idea to leave them be?
SM
| BlueAria |
The best practices are unfortunately play-test, play-test, and play-test in that order. As far as where to start take your concept and see if there is anyway to emulate what you want with existing feats, if not pick a drawback for the feat, it will already cost the character a feat to gain it having a fair drawback will help avoid the pratfall of ending up with anything to uber.