| Captain Moonscar |
JJ well he's JJ, his opinion matters but it's not always right.
Would your DM let an Inquisitor with the Rage Domain have a +5 Furious weapon?, with a swift action to activate bane thats a +9 Enhancemnt bonus.
Heck Inquisitors get GMW so he could have a +1 Furious, Speed, Brilliant Energy weapon, after GMW Rage and Swift Bane, Thats a +9 Speed Brilliant Energy Weapon. Or a +17 total cast Flames of the Faithful to add Flaming Burst thats a +19 Weapon!.
With some work I can make this even higher but I'd rather not bother becauses it's absured IMHO.
-Flash
| Captain Moonscar |
It even helps with damage reduction. :)
Not according to JJ.
The enhancement bonus from greater magic weapon overlaps. If your 20th level spellcaster casts greater magic weapon on a +1 dancing vorpal sword, it'd act like a +5 dancing vorpal sword as long as the spell persisted. (although it wouldn't gain the DR bypassing quality that a "real" +5 weapon gains, in this case)
add the bold
Link to the OP
| Sylvanite |
JJ well he's JJ, his opinion matters but it's not always right.
Would your DM let an Inquisitor with the Rage Domain have a +5 Furious weapon?, with a swift action to activate bane thats a +9 Enhancemnt bonus.
Heck Inquisitors get GMW so he could have a +1 Furious, Speed, Brilliant Energy weapon, after GMW Rage and Swift Bane, Thats a +9 Speed Brilliant Energy Weapon. Or a +17 total cast Flames of the Faithful to add Flaming Burst thats a +19 Weapon!.
With some work I can make this even higher but I'd rather not bother becauses it's absured IMHO.
-Flash
Doesn't work like that. You can only ever have +10 total worth of enhancement bonuses, though the additional bonuses from Bane and Furious exist outside that. So you could have a +5 bane furious corrosive shocking flaming Axe. If you were raging and fighting the bane enemy, it'd be +9 with all the extra dice of damage...but you can't get it up to a +19 or equivalent. GMW doesn't bypass this rule, and neither do other specific abilities/spells that grant your weapon a specific quality.
| Quantum Steve |
GMW doesn't actually make a weapon a +5 weapon, it just gives a +5 enhancement bonus to attack and damage, which is why it can break the +10 cap, or rather why it doesn't break the +10 cap.
A +1 Fey Bane sword (total bonus +2) with GMW cast on it by a 20th level caster, is still a +1 Fey Bane sword (total bonus +2), it just gets a +5 enhancement bonus to attack and damage.
Against Fey, the sword functions as a +3 sword (even though it's total bonus is still +2) and gets an extra 2d6 damage, with GMW still giving the same +5. So, the extra enhancement bonus from bane stacks with the bonus on the sword, but not with the bonus granted by GMW, if that makes sense.
Not what the OP asked, but I find t interesting, none the less.
| Sylvanite |
GMW makes gives the weapon an enhancement bonus, that bonus overlaps what the item already has. Why wouldn't it count toward the +10 limit?
This should hold with abilities/spells that also give properties that have enhancement bonuses attached to them.
"Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10."
Seems pretty clear that even with Bane from an inquisitor or GMW or Flames of the Faithful or whatever, you're not getting past that +10 barrier.
And JJ is sometimes wrong when he posts on here. I've run into that a few times. I think he just forgot the +10 cap rule in that post linked to above. (Why I take some dev posts with a grain of salt until errata and official FAQs come out).
I will freely admit if I'm wrong on this, but where is anything coming from that bypasses the rule I just quoted?