Multiple creatures grappling the same opponent


Rules Questions


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I guess it has happened to each of us. At some point or another there would be a horde of weak (relatively to the PC) enemies who, really, have no option other than to try and pile upon the PC in hopes of dragging him down. Right?

How does it work though? The rules state that only the first creature to initiate the grapple makes a grapple check, all others roll an Aid Another check (which would be their CMB vs CMD 10, right?) to grant a +2 bonus to the grapple check. Does this imply that all creatures play at the same initiative? What if they did not originally have the same initiative? Do they have to delay?

Suppose that the grapple is succesful. In the next round the original grappler rolls to maintain the grapple. All his helpers roll again to aid him, right?

Suppose that they maintain the grapple. How many of them are allowed to perform actions afterwards? Only the initial grappler or all of them? I'd say the former, but...

What happens when the grappled creature tries to break the grapple? Does the original grappler get some bonus from his friends?

Thanks a lot for your insight!


Everyone stays at their 'normal' initiative. When its your turn, you perform the aid another action, the person you aid gets +2 on their next roll if you succeed. They add the bonus on the grapple check which occurs on their next turn.

If you don't want to have a player meta game whether his friends succeed in helping him or not, you can have the helpers use the action on their turn, but wait to roll when the grappler goes, but the helpers turn has already come and gone when the grappler goes.


Ok, initial grapple check, solved! Thanks!

What about maintaining the grapple? I guess the helpers may use the Aid Another action to help here as well, right?

The helpers don't seem able to assist against breaking the grapple though... it seems that when you try to break the grapple it doesn't matter if you're being assailed by one or half a dozen adversaries, you still have the same chance to make it!


Marios wrote:

Ok, initial grapple check, solved! Thanks!

What about maintaining the grapple? I guess the helpers may use the Aid Another action to help here as well, right?

The helpers don't seem able to assist against breaking the grapple though... it seems that when you try to break the grapple it doesn't matter if you're being assailed by one or half a dozen adversaries, you still have the same chance to make it!

Read the section on Multiple Creatures under the Grapple Action.

"Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature’s combat maneuver check. (PFRPG 201)"

Also, don't forget that a grappled creature can attempt to free itself using the escape artist skill, which can also benefit from aid another.


Yeah, I saw that, but I meant what's the situation in case the one being grappled tries to break a grapple that was initiated by multiple creatures. The rules as you've mentioned them seem to ignore the fact that the initial grapple was supported by multiple creatures since in order to break the grapple you'd only need a succesful CMB check versus the original grappler's CMD...


I now I see what you're asking about. You're right the rules don't specifically mention that if you have multiple attackers grappling you, that when you attempt to break free you only need to beat the primary attacker's CMD.

Based on a reading of the Aid Another action, I would say that is by design. With Aid Another you can give a +2 bonus to attack OR a +2 bonus to AC (remember that bonuses to AC also help your CMD), you don't get a bonus to both. I would rule that when an ally aids a grapple that the bonus is either +2 to CMB OR +2 to CMD. Essentially you either help them grapple the opponent or you help them to prevent the opponent escaping.


Ths gives me a neat idea for an encounter with swarming morlocks or ratlings.


Indeed. Sufficient CR 1/2 monsters can legitimately threaten even a moderately leveled party due to things like this. For higher levels, you'll have to get more tactical, but the threat of a 7-goblin grapple, pin, tie-up, and coup-de-grace is still slight but real, especially if several more goblins swarm forward to prevent other party members from aiding.


So could I, a level 8 oracle summon 16 zombies or skeletons via animate dead, and use them to grapple the target by means of

All move and surround the target, one is going to initiate a grapple the rest ready an action to assist depending on whether or not the grapple looks like it's going well.

So the grapple is initiated say the first zombie is 3 short of beating the targets CMD so two more that readied their action jump in and increase the score by 4 and beat it. Now there are 5 more zombies that can assist with keeping the target grappled, essentially aid another to AC so a +10 to the grapplers CMD.

Is that a legal organization of actions?

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