Weekly game RAW questions


Rules Questions


Just got back from our weekly Saturday night Serpents skull game and the following came up.
all situations are vague to stop any spoilers

1. player charged a "Gargantuan" monster with a lance was 10' away from the monster next round he wanted to drop his lance pull out his scimitar and step up to the creature which has a 15'reach to attack.
would his 5' step provoke if he is stepping still in the 15' foot reach of the creature?

2. if an alchemist is hasted do they get a extra bomb throw? is it a "manufactured" weapon?

3. can't all gargantuan or huge monsters swallow the PC's or do they need a specific feat? even though the have a mouth the size of a honda?


1) 5' steps never provoke (unless you're taking a move action to move 5', which is not a 5' step)
2) Yes, but only if they have the fast bombs discovery. Otherwise it's still a standard action to throw one bomb, and haste doesn't give you a second standard action.
3) If they don't have the swallow whole ability, then they can't swallow a PC in combat. They might gnaw on a helpless PC left behind, and eventually chew him up and swallow, but that would take a while.


1. Five foot steps never provoke. (However, he should have provoked when he charged since he left the 15' threatened square to enter a 10' square).

2. Dunno. Haven't played an alchemist. Probably works.

3. "Swallow whole" is actually an ability that monsters have. However, GMs can rule that any sufficiently large monster can swallow whole.


1. 5 ft steps never provoke unless the enemy has a special ability(feat or class feature) that says otherwise

2. Bombs attacks are not dictated by BAB so you only get one a round. They are a class ability that uses a standard action.

3. They need an ability(Swallow Whole) or a feat. I don't know if such a feat exist.


1. No, a 5ft step doesn't provoke.

2:

Bomb(Su) wrote:
Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus.

You don't get to throw an extra bomb because it specifically requires a standard action. This also means you can't throw multiple bombs from having a high BAB.

3. No, they can't swallow a creature unless they have the swallow ability. Some giants are Huge, but they don't have the swallow ability because they are similar to humans, anatomically. You don't try and swallow Softballs, because you can't (even though softballs are in the right size category for a medium creature to swallow). Even if you could fit the ball in your mouth, you'd choke and die trying to swallow it.


Had a request form a DM

has a dm how do you protect against Range touch attacks? specifically the Gunsligner and alchemist bombs. is there a amulet of touch attack ac?

also do the horseshoes of speed and Haste Stack?


Ring of protection and for the two listed class wind wall can help with those attacks. Anything that buffs deflection or Dex would be the way to go.


Tels wrote:


2:
Bomb(Su) wrote:
Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus.
You don't get to throw an extra bomb because it specifically requires a standard action. This also means you can't throw multiple bombs from having a high BAB.

Fast bombs discovery (requires alchemist level 8) allows you to full attack with bombs, including using feats such as rapid shot for bonus attacks. I think haste would work, but only in that instance.


Talonhawke wrote:
Ring of protection and for the two listed class wind wall can help with those attacks. Anything that buffs deflection or Dex would be the way to go.

Be cautious about Wind Wall and Alchemist Bombs. Bombs are thrown, and Wind Wall is a vertical wall. There is nothing stopping me from arcing that Bomb over the Wind Wall, and if needed, I can underhand and just plop it on the other side of the wall.


Thats gonna be up to the GM though the rules don't cover trajectory on weapons. Heck with that arguement Arrows fall into the same reasoning since an archer could just as easily arc his shot to come down.


Talonhawke wrote:
Thats gonna be up to the GM though the rules don't cover trajectory on weapons. Heck with that arguement Arrows fall into the same reasoning since an archer could just as easily arc his shot to come down.

Spoken like a man who has never handled a bow.

Unless we are talking about some really significant distance there is no way I'm arcing a shot over a 10 foot obstacle. Not with any accuracy.


Like I said Just as easy I doubt you would be very accurate at lobbing a fluid filled container over that same 10 ft obstacle.


With a moderate amount of training, Talonhawke, you'd be wrong. I've some experience with grenades. It's pretty easy to lob one over a low wall, and accuracy doesn't matter much with an explosion. :)


Ah, but a grenade affects a slightly larger area than an alchemist's bomb does.

Still, lobbing a grenadelike thrown object over an obstacle while still retaining a modicum of accuracy is considerably easier than shooting a bow over the same obstacle at short ranges. You want to keep that kinetic energy the arrow has (which is rather meaningless for the grenade)


has a dm how do you protect against Range touch attacks? specifically the Gunsligner and alchemist bombs. is there a amulet of touch attack ac?

Be incorporeal, have a miss chance (blur, displacement), or don't be where they fire (invisibility,fog, mirror image) Other than that at higher levels touch attacks are almost impossible to make miss.

also do the horseshoes of speed and Haste Stack?

No, they're both enhancement bonuses. The horseshoes even use haste as a requirement.


The thing is, you're lobbing it over a low wall, that is totally transparent. It'd be extremely easy to hit that target, because you're not 'shooting blind' so to speak.

Short of you firing that arrow nearly straight up into the sky, there is no way you are arcing it over a 10 ft wall. When archers were firing over castle walls, they were shooting at roughly 70 degrees up into the air so the the arrows would come almost straight down. Even then, the arrows didn't come down for several hundred feet.

I remember, as a boy, playing with my (very weak pull) bow. I used to shoot the arrows straight up into the air (in an open field) and watch fro them to come down. Depending on the wind, they could easily take 10 or more seconds to come down. So your arrows wouldn't even be hitting in the round you fired them.

If one were to shoot the arrows into the air, they'd also be dealing with range modifiers as that arrow would be traveling a lot further than it's range increments. Hell, you might even say it travels it's maximum range (if you shoot straight up), 500 hundred feet straight up, 500 hundred feet straight down (assuming a longbow).

This also brings to mind the Mythbusters episode when they tested whether or not a bullet fired straight up into the air is lethal. They proved, that if you could fire a bullet perfectly straight up into the air, it would lose it's ballistic trajectory, and enter free fall. A free falling bullet doesn't fall fast enough to even break skin. It'll hurt like hell, and cause a bruise, but it won't kill you (barring an extremely lucky hit like in the eye or a weak spot on the head possibly). For those nay-sayers, they did say that if a bullet was fired up into the air, and kept it's ballistic trajectory (and it's spin), then it very well could fall back with lethal force. So an arrow, I would imagine, would fall into the same category. Straight up = non-lethal, if you keep it's arc = lethal.

Also, the bullets they fired into the air landed hundreds of feet away due to the wind carrying them. I imagine that an arrow would be just as easily blown away. And may just automatically miss period, regardless of range increments or skill.


thanks every body basically every week I will post a few questions we had form our game here. So feef free to ignore the previous questions because they most likely have been answered.


Spes Magna Mark wrote:
With a moderate amount of training, Talonhawke, you'd be wrong. I've some experience with grenades. It's pretty easy to lob one over a low wall, and accuracy doesn't matter much with an explosion. :)

With a grenade, though, you aren't aiming for a direct hit. An alchemist's bomb is mediocre at splash damage.

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