| Darkwing Duck |
I've been thinking about writing a big book of religion. It wouldn't be setting specific, rather it would be an attempt at a tool to help GMs include religion in more detail in their games. It'd cover the basics of course
forms of religion (animatism vs. animism vs. polytheim vs. pantheism vs. deism vs. monotheism vs. atheism etc. even cargo cults)
the difference between religion and superstition
invisible forms of religion (ie. religion so tied into how a people live their lives that they don't even see it as religion)
politics and religion (high religion vs. fringe religion vs. folk religion) and what happens when they clash
different alignment systems
cults and the benefits and responsibilities of belonging to them
do gods exist in your world and does it matter whether they exist?
faith magic - the sacred and the profane
priests vs clerics (ie. making your Bard an evangelist or your Ranger a church ordained undead hunter without taking a Prestige Class)
symbols and occult languages and religious mysteries (e.g. giving your Rogue follower of Mask some minor access to divine magic).
etc.
is there any interest in a book like this? Is there any particular topic you'd like to see covered?
Davor
|
Hm...
IF the book was kept objective in regards to opinions regarding specific belief systems, it could be very interesting. It's so easy to dismiss various beliefs that one does not agree with that I could see it being... preachy?
Interesting, yes, but you'd have to be very careful about the prospects.
| Darkwing Duck |
Hm...
IF the book was kept objective in regards to opinions regarding specific belief systems, it could be very interesting. It's so easy to dismiss various beliefs that one does not agree with that I could see it being... preachy?
Interesting, yes, but you'd have to be very careful about the prospects.
I have a degree in anthropology. I feel confident that I could write the book without dismissing any form of religion.