| pylfer |
So I'm a 19th level Ranger/1st Fighter founded solely in the art of archery. I've been going pretty good thus far, but it seems that the feats for archery (outside of being a fighter) seem to dissipate after 15th level or so.
As of now I have the following.
Point-Blank Shot
Point-Blank Master
Precise Shot
Improved Precise Shot
Clustered Shots
Snap Shot
Improved Snap Shot
Rapid Shot
Many Shot
Combat Reflexes
Deadly Aim
Weapon Focus (Long Bow [Comp.])
Endurance
Iron Will
>Open Slot<
I need one more feat in order to finish out with what I have and any suggestions would be great.
Jaryn Wildmane
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I'm assuming that this last level is fighter so you must need a combat feat. Are you fighting a lot of one particular favored enemy? If so favored defense may be worth looking at. Otherwise you can never go wrong with Improved Initiative, at high level play you can never tell what kind of modifier an enemy may have so even if you are an archer an extra +4 doesn't hurt.
| pylfer |
Fighter was for the ability to use heavy armor and for the extra feat yeah.
I thought of favored defense but the enemies are so random and it's really only going to help me out a lot if I spam instant enemy. My AC is 51 with haste up and my CMD is 47 so I don't know if the extra +4 is going to make a huge difference.
I get what you're saying with the improved initiative. To be fair I have a +17 in my favored terrain to initiative, but you're right; an extra +4 never hurts.
Paul Zagieboylo
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Even with a level of fighter, you can't use heavy armor, because you lose your ranger combat style feats if you do. Your combat style feats are probably Precise Shot, Improved Precise Shot, Manyshot, and a few others that you can't really do without, so heavy armor is a terrible, terrible idea. I suppose if you spring for mithral, you avoid this restriction, since it's considered medium for encumbrance. Still, your Dex is no doubt high enough that your mithral breastplate is as good as or better than anything you'd get from heavy armor; even mithral full plate is only 1 AC better.
Also, it may or may not be worth pointing out that bows can't be keen, only piercing or slashing melee weapons. So if you have a keen longbow, you're already into house-rules territory. If your GM notices, you may want Improved Critical after all.
I admit Master Hunter is not that great of a capstone ability because the save isn't very high, but I should think it's still probably better than any single feat? It's plain better than Stunning Fist, for example. And a 5th favored enemy is nothing to scoff at. I would honestly just go ahead and take ranger 20, rather than dipping fighter just for the extra feat and 1 extra AC (that slows you down to take).
| pylfer |
The fighter level lets me use +5 mithral chain (celestial) and a mithral armored kilt, which puts my AC up a bit more without gimping my DEX and allowing me to maintain medium armor while wearing what is considered to be heavy.
As well Keen is as such: "This ability can only be placed on a piercing or slashing weapon." Bows are piercing weapons, so it should allow for it to be applied. At least, my GM offered it as a viable option considering 7+ attacks at level 20.
As for master hunter, it is, for the most part, useless. My options are to full attack on every round that I can (to produce the 400-500+ damage per round this character generates) or to utilize my movement and standard more effectively. The extra favored enemy and the extra +2 into another doesn't appeal to me very much either. Instant enemy (with a wand of it if need be) makes it so that I hit everything for +8 now anyway.
Essentially the level of fighter made my AC better and gave me an additional feat to work with for a very low cost.
| StreamOfTheSky |
If you're an Elf or Half-Elf, consider Elven Accuracy to deal with 50% concealment.
It sucks, but if nothing else, there's Greater Snap Shot. Ditto (sucks, but an option) for Far Shot.
Dodge, Toughness, and Imp. Initiative are solid stand by options, albeit not sexy.
If you happen to have another archer in the party and its not too late to coordinate, the Target of Opportunity teamwork feat is basically a free extra attack every round for each of you, if you have the immediate action for it.
Hammer the Gap is pretty piddly damage, but could average out to like +6 damage per turn (if you hit someone 4 times) most likely. The "consecutive hit" restriction makes it weak AND unreliable, though.
Impact Critical Shot lets you try to bull rush or trip when you crit. But... a) your crit probably killed the guy anyway and b) you use the CONFIRM roll for your maneuver check...not the crit roll or a new roll, so I'm skeptical of the success rate.
Pinpoint Targeting with Deadly Aim is a decent option on rounds you can't full attack.