Intelligent Flying Broom Question


Rules Questions


I'm going to be playing a Witch in an upcoming Pathfinder game. I'll have an intelligent flying broom and was wondering if I could roll a separate initiative for him (since he's intelligent) and he would move on his own (carrying me) or if I'd have to use my own move action, like with a normal flying broom.


I think you treat it as any mount.

in most cases the rider mount team either act on the players init OR the one with the higher init delays down to the one with the lower init and then the player can just use them together.

So either you roll one init for the PC and they both go on that, or you roll an init for the PC and the broom and take actions and movements on the lower init.

you CAN let them move on different inits... but I think that would just be chaotic.


blue_the_wolf wrote:

I think you treat it as any mount.

in most cases the rider mount team either act on the players init OR the one with the higher init delays down to the one with the lower init and then the player can just use them together.

So either you roll one init for the PC and they both go on that, or you roll an init for the PC and the broom and take actions and movements on the lower init.

you CAN let them move on different inits... but I think that would just be chaotic.

But if I could communicate with him (telepathically) and tell him where to move, could I then use my own move action for something else, like the Cackle hex?


Feynmania wrote:
But if I could communicate with him (telepathically) and tell him where to move, could I then use my own move action for something else, like the Cackle hex?

Ooohhh, neat.

This is GM dependent obviously. I can only tell you how I would do it. I would allow this as a GM, but would make you spend a little extra into the broom to do so. I'd want you to take this:

"Item can sprout limbs and move with a speed of 10 feet, +5,000 gp, +1 ego"

..and then I'd let the broom use its arms and legs to "steer itself." I would still make it take its turn on your initiative phase, although I would let you cackle or take other move actions yourself. I would force you to give me quick instructions about where to fly, and I (the GM) would determine exactly where it went, which could get you into trouble if the broom didn't have enough Intelligence to completely comprehend the command, which is further incentive for you to spend more into the INT stat of the broom, and also increase its ego.


beej67 wrote:
"Item can sprout limbs and move with a speed of 10 feet, +5,000 gp, +1 ego"

You have totally just described the brooms from The Sorcerer's Apprentice.

A normal Broom of Flying is smart enough to fly itself and come when called, why does it need to be intelligent?


Feynmania wrote:


But if I could communicate with him (telepathically) and tell him where to move, could I then use my own move action for something else, like the Cackle hex?

Thats exactly how people us it.

I mean. my half-ling witch road on a medium sized Fox. the fox moved and the half-ling just road on his back pointing and cackling. (pointing = using hexes or spells)

there is no rule I know of that says you cant do it that way. you just have to coordinate the initiatives.

Liberty's Edge

Lurk3r wrote:
beej67 wrote:
"Item can sprout limbs and move with a speed of 10 feet, +5,000 gp, +1 ego"

You have totally just described the brooms from The Sorcerer's Apprentice.

A normal Broom of Flying is smart enough to fly itself and come when called, why does it need to be intelligent?

Nowhere it say it is capable to avoid a flying dragon AoO by itself. I would rule that the broom go in a straight line from his point of departure to its destination when flying on autopilot.

A non intelligent broom will not steer to avoid a tempest and will pass over an active volcano with the maximum disregard for itself and its passenger (if any).

A broom with even a rudimentary intelligence will try to avoid obvious hazards fr itself (if they are recognizable) but not for its passenger until it has a passable intelligence. As its intelligence and senses increase it will begin to recognize and avoid more and more complicate dangers.
Remember, even the most advanced intelligent magic item at most see and hear things within a 120' range.

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