Two more questions


Rules Questions


1) Do alchemical items show up at all with detect magic? I want to say they should, because most of them do go beyond what chemistry can really do. (Oddly though, some of them don't go nearly far enough.)
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2) Is there any way to tell if your target failed his saving throw vs. your mind affecting spells? For example, if I do something like cast arcane sight prior to using suggestion, can I tell if he is 'under the influence' or just playing along so he can whop me upside the head later?
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1) No, they don't. Only things listed in the Magic Items section detect as magical. That's why they have caster level entries (to tell you how strong the magical aura is). Granted, things like everburning torches really ought to show up, based on the fluff text, but since they don't list the requirements to make them (spell, feat, etc), they can only be alchemical solutions, not magical items.

2) Not sure, I'd have to go re-read the magic section. I think the only way to tell is Sense Motive checks.


2) The way that we determine that in our group is if you cast a spell we use a sense motive check vs. the target's bluff check to see if he is trying to fool us by pretending to be under the effect of our spell but we as players have to make this check and require the DM to make a bluff check to see if we can notice it but if he wants to try to bluff us and we assume he isn't lying to us he's allowed to deceive us w/o a check

Shadow Lodge

CRB wrote:

Succeeding on a Saving Throw: A creature that successfully

saves against a spell that has no obvious physical
effects feels a hostile force or a tingle, but cannot
deduce the exact nature of the attack. Likewise, if a creature’s
saving throw succeeds against a targeted
spell, you sense that the spell has failed. You do not
sense when creatures succeed on saves against effect
and area spells.


Sweet!

I did not rmember that.

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