Witch Havoc - Sleep Spell / Hex


Advice


I've got a player who is an experienced player that everyone looks to for game info including the GM. We are basically a learning group running Carrion Crown adventure. Everything was running fine up until all of a sudden the experienced player (playing a witch) kills the NPC and pretty much derails the entire module all together, as a GM this player was advised his actions is causing campaign problems but for whatever reason continued on path of destruction and literally argued his Witch doesn't know any better. At this point I've scrapped the module and trying my hand at home-brewing on the fly since everything is now FUBAR. Any advice on how to handle this type of situation is greatly appreciated. At this point I'm working on a Witch Hunter who will eventually hunt down the entire party now that they have gone bad. Their reputation has taken a turn for the worst and bounty's have been placed on their head's. I really do plan on killing the Witch and or bringing him in so justice can be served. Looking for a rock solid Witch Hunter build of some sort and anything else..

Thanks in advance.


Fist off what do the sleep spell/hex have to do with this and second just get rid of the trouble player not punish the whole group.

The Exchange

He likely sleep hexed a major NPC (Kendra?), and coup de graced.


If thats the case he better have a damn good reason or i would figure the other players would have taken care of him.


Talonhawke wrote:
Fist off what do the sleep spell/hex have to do with this and second just get rid of the trouble player not punish the whole group.

That would be too easy... Besides, the entire group is not exactly innocent.. they went along with it so they are just as guilty.. I plan on RP'ing this out.


Edgar Lamoureux wrote:
He likely sleep hexed a major NPC (Kendra?), and coup de graced.

Close... but it wasn't Kendra.. we are in the 3rd book.


An Inevitable would seem perfect for this. They're tasked with bringing wrongdoers to justice, create one specifically build to arrest the witch. It works so well not only because inevitables are literally made for this stuff, but also as a construct, it will be immune to 90%+ of the witch's offensive abilities (mind affecting).

The Exchange

ZS66 wrote:
Edgar Lamoureux wrote:
He likely sleep hexed a major NPC (Kendra?), and coup de graced.
Close... but it wasn't Kendra.. we are in the 3rd book.

Ah. I've never DMed it, and I've never made it past the first week. The first time I was in CC was PBP which died, and now I'm in one IRL. If you don't like the inevitables as an idea, you may consider sending Pychopomps after the witch. Gaining the ire of Pharasma is never a good thing.


Thanks everyone.. looking at the possibility of a Inevitable Witch Hunter.


ZS66 wrote:
At this point I've scrapped the module and trying my hand at home-brewing on the fly since everything is now FUBAR. Any advice on how to handle this type of situation is greatly appreciated.

Your job as the GM is to scrap everything and do it on the fly. Don't think of it as an inconvenience, think of it as FUN!

Quote:
At this point I'm working on a Witch Hunter who will eventually hunt down the entire party now that they have gone bad. Their reputation has taken a turn for the worst and bounty's have been placed on their head's. I really do plan on killing the Witch and or bringing him in so justice can be served.

DON'T FORCE IT.

Be fair about it. If the party and the witch get away, let them get away. By all means, chase them. They did what they did because they think it would be a fun gaming experience to be chased by a witch hunter! Give them the experience they're looking for. Don't railroad them.

Dark Archive

Or remember that Slumber works exactly like the sleep spell meaning it doesn't work on anything that is immune to mind affecting (undead, constructs, elves, oozes, etc).

Can be broken by anything that will wake up a creature (anything taking a standard to shake em awake).

And most importantly requires them to be in VERY close range (no more than 30 ft away, ie Charge distance). A character who gets a reputation for doing this will quickly find themselves as target number 1 for every melee character and mr pincushion for every archer they meet.

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