
Harley Quinn X |

I've got a PFS character who's bought a Chirurgeon's Bag (Pathfinder Society Field Guide) and had a few questions about the bottle of brandy that comes in it. He may give a little bit of brandy to people he has to treat, to ease pain, etc. Or he may just sip some for himself after a hard day of healing his friends from near-certain doom.
First, the contents of the bag are: a leather pouch, a healer’s kit, a bottle of strong brandy, a potion of cure light wounds, a vial of smelling salts, and 2 doses each of alchemist’s kindness, antiplague, antitoxin, bloodblock, and soothe syrup.
Note: This is for a PFS character. As such, I'd prefer a more structured answer than "Whatever your GM allows..." etc. I know that in home games, GMs can hand-wave things as they wish, but if there's already an already structured answer that I overlooked, I'd appreciate being pointed in the right direction.
So, my questions are as follows:
1) Is there a prescribed number doses of brandy that can be given out of the bottle? (Say, enough for 4 patients?) Or is it something more nebulous, like a Spell Component Pouch, where there's always some if you need it? That doesn't seem right, because it would essentially be like... a Decanter of Endless Booze.
2) If you can use up all of the brandy, how much does it cost to buy another bottle? Or to buy a bottle to keep in the pouch so he can make it look like the bottle that came with the bag is still intact even if he's got one that he's sipping out of? There are prices for whiskey, but if the bag comes with brandy and he shows someone whiskey, they might know something's up.

Grick |

He may give a little bit of brandy to people he has to treat, to ease pain, etc. Or he may just sip some for himself after a hard day of healing his friends from near-certain doom.
Is there any mechanical benefit to doing so?
2) If you can use up all of the brandy, how much does it cost to buy another bottle?
An empty glass bottle is 2 gp. A flask is 3 cp, so it might be more efficient to transfer your booze into a flask and then leave the original empty bottle in the kit. (But why? To fool someone into buying the kit from you? I don't think that would even work in PFS if the brandy is a consumable.)

Harley Quinn X |

Harley Quinn X wrote:He may give a little bit of brandy to people he has to treat, to ease pain, etc. Or he may just sip some for himself after a hard day of healing his friends from near-certain doom.Is there any mechanical benefit to doing so?
No, not really. I was planning some ongoing plot where he starts taking small sips, and possibly getting a dependency on it. Fluff mainly.
Harley Quinn X wrote:2) If you can use up all of the brandy, how much does it cost to buy another bottle?An empty glass bottle is 2 gp. A flask is 3 cp, so it might be more efficient to transfer your booze into a flask and then leave the original empty bottle in the kit. (But why? To fool someone into buying the kit from you? I don't think that would even work in PFS if the brandy is a consumable.)
I meant a full bottle of brandy. As said above, he may get addicted and he'd show an intact bottle of brandy in his kit when asked about it. He'd be hiding the one he's drinking out of in his pack or elsewhere.

Grick |
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Grick wrote:Is there any mechanical benefit to doing so?No, not really. I was planning some ongoing plot where he starts taking small sips, and possibly getting a dependency on it. Fluff mainly.
Then I don't see any reason there needs to be rules about it. If a PFS player took a sip of his brandy at my table, I'm not going to make sure he marks down "-one sip of brandy" on his chronicle sheet. (Actually, that would be sort of hilarious. A guy with 15 chronicle sheets detailing his descent into alcoholism...)
For brandy pricing, we could try to deconstruct the bag. How much does it cost?
a leather pouch, (belt pouch?) 1 gp
a healer’s kit, 50 gp
a potion of cure light wounds, 50 gp
a vial of smelling salts, 25 gp
2 doses of alchemist’s kindness, 2 gp
2 doses antiplague, 100 gp
2 doses antitoxin, 100 gp
2 doses bloodblock, 50 gp
2 doses soothe syrup, 50 gp
That's 428 gold purchased separately. I'm not sure if the kit gives you a discount or not, so that might not be helpful at all.