NPC build help request


Homebrew and House Rules

Grand Lodge

I had inadvertently posted this in Advice, so I deleted and reposted here.

Last night my group made characters for our upcoming campaign kickoff and when we finished we sat around joking and I asked them questions to help fill in blanks for my planned campaign.

Due to thoughts running through my fever induced head this morning, I wanted to step outside my comfort zone and ask for help on two NPCs.

First is Sliver Longreach. A dwarven sorceror who is fixated on all things crossbow. He isn't into magic as much as money. He never touches copper as it is "beneath" him.

He and the next person are the co-operators of the Brisket-Sliver Trade Consortium and Coster. They are adventurer merchants.

Second is Vold "Brisket" Toastshanks; Brisket is a Gnome with a tattooed face, head and body. He is known for his "exotic" weapons. He carries a beautiful Katana which always shines like mercury in sunlight, and an Arquebus longer than he is tall.

These are intended to be recurring fun NPCs based upon an statement one of my players made in which he was explaining his wife's and his idea of what "Pathfinder" is NOT (to them).

Anything goes as far as Core, APG, UC and UM (very much NOT the norm for our campaign)

20 pt buy.

The rest is for anyone else to fill in the blanks.

Edit- Level range 5-9ish


Are you thinking fighter for Brisket and take Exotic proficiency firearms? or take a dip into gunslinger for him?

as far as the sorcerer goes, other than making sure he has gravity bow i got nothing

Grand Lodge

That was the reason for my post. I do not know how best to proceed. I was looking for input in general, like "If you were asked to make this character, how would you do it?"


Well my initial thought is Fighter 9-12 to get plenty of exotic proficiencies and then two weapon trainings so you can go firearms, and then Heavy Blades (for your katana and there are several other nifty exotics in there.

Then Gunslinger (Gun Tank) 8-11 This lets you make use of the heavy armor you have as a fighter, though there is some over lap with armor training

Certainly not optimal but the way you described him is not necessarily optimal anyhow


Well my initial thought is Fighter 9-12 to get plenty of exotic proficiencies and then two weapon trainings so you can go firearms, and then Heavy Blades (for your katana and there are several other nifty exotics in there.

Then Gunslinger (Gun Tank) 8-11 This lets you make use of the heavy armor you have as a fighter, though there is some over lap with armor training

Certainly not optimal but the way you described him is not necessarily optimal anyhow


does that work for you? i am curious what you go with

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