Special Ammunition


Advice


Starting a new campaign Friday and I will be playing an archer. Im trying to get my gear together. Id love some suggestions on the most useful kinds of special ammunition to keep on hand. Looking over TMs Ranger guide, he suggests Cold Iron, Alchemical Silver, and Adamantine. Thoughts?

Liberty's Edge

Kill two birds with one stone, and make the Alchemical Silver ammo Blunrted. This removes the -1 damage, and lets you use arrows on skeletons and other things requiring Bludgeoning damage.

Never bother to buy normal arrows. Cold Iron ones are cheap enough to serve the same role, and may save your life.


Deadmanwalking wrote:


Never bother to buy normal arrows. Cold Iron ones are cheap enough to serve the same role, and may save your life.

I do the same, no normal arrow at all.

You may look into durable arrows from elves of golarion too: they are especially useful for adamantine arrow, you don't want to waste those.


What am I missing about Adamantine arrows? Looking over the description, I must be missing what theyre good for.


YrdBrd wrote:
What am I missing about Adamantine arrows? Looking over the description, I must be missing what theyre good for.

It's for two, maybe 3 purposes.

1. Over DR/Adamantine (if anything has it). Used especially for constructs and the like.
2. To sunder items, os you can bypass hardness. Ranged attacks do half damage, but that sometimes doesn't matter.
3. Make sure that whatever your pin cushioning, (like lets say pinning a dragon's wing to a wall or something, might not be a bad idea for role playing.


Quote:
What am I missing about Adamantine arrows? Looking over the description, I must be missing what theyre good for.

Adamantine arrows are also a cheap way to get an adamantine melee weapon. 60 gp for a 1d4 damage weapon that ignores hardness less then 20. (Though you do ahave a -4 penalty on attack rolls because its an improvised weapon). Easily destroy a lock, door hinges, metal bars, etc.

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