Shield Slam Grappling Bullrush?


Rules Questions


Grapple...

Spoiler:
Damage

You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

Shield Slam

Spoiler:
Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.

Shield Bash Attacks

Spoiler:
You can bash an opponent with a heavy shield. See “shield, heavy” on Table: Weapons for the damage dealt by a shield bash. Used this way, a heavy shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next turn. An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

So does that mean while grappling someone, so long as I use a light/heavy shield as a light/one-handed weapon, I could Bull Rush someone while holding on to them?


The grappler also has the Grappled condition part of which is you cannot move, so no bull rushing power slides. So you would free the grapplee from your grapple by bull rushing them.


Stynkk wrote:
The grappler also has the Grappled condition part of which is you cannot move, so no bull rushing power slides. So you would free the grapplee from your grapple by bull rushing them.

Then how do you deal damage while grappling in the first place? I was always confused about that, since that damage section in grapple implies you can damage someone while grappling them.


If you want to damage someone you are grappling, you have to roll a grapple check (standard action) to see if you maintain the hold. If you do not maintain the hold then the grapple ends. If you succeed in maintaining the grapple, you can perform one of the actions listed in the grapple section. There are a number of choices available for dealing damage with the Damage option.

You may use a single natural attack, unarmed strike (including punch, kick or headbutt - same damage different name), armor spikes, a light or one handed weapon to deal the damage.

If you choose to use your shield (and slam attack) there is a chance you will knock your opponent out of your grasp due to the bull rush.

Note: in pathfinder a grapple is more like grabbling someone's arm to restrain them. And I don't think you always have to use the slam when you use your shield to deal damage, but that may be a discussion for you and the GM.


Ah, kk,

Since you can move with a Bullrush with a chance of prone if they hit a wall or something, this mean you could also move with the person you are grappling, which you are also legally allow to do, although only five feet. So technically, you could do this instead instead of allowing the enemy a chance to break free? Which may result in you tripping them? :)

Not that it didn't cost you a few good feats to pull this off in the first place, and your using a shield to hit someone... :p


Lockgo wrote:

So technically, you could do this instead instead of allowing the enemy a chance to break free? Which may result in you tripping them? :)

Not that it didn't cost you a few good feats to pull this off in the first place, and your using a shield to hit someone... :p

No, I'd say not. Choose to either damage them (no bull rush), damage them and bull rush them away (you don't move with them) or release the grapple and do a normal attack with the shield and bull rush and move with them.

The enemy tries to break free on their own turn as their standard action.


For a moment there I was thinking this might work with a few of the archetypes that focus on grapple.

However, they only reduce the penalties, I don't think they actually remove the grappled condition.

BUT, in the unlikely event that a creature with these feats AND the Grab special ability succeeded on the grapple check to hold (at -20), he now doesn't have the grappled condition, so this would work in theory (although I'd expect the attacking creature to have to spend movement to retain the hold).

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