Spirit guide for rage prophet


Rules Questions


Is it some sort of familiar, how does it work to alter the stats of the rage prophet and how do you get it if it is a creature.


The spirit guide is primarily a flavorful addition to the class. It has no impact on play beyond the mechanical bonuses it imparts. It will never manifest physically. Other than saying it is the source of your abilities it does nothing for you. It is just there.

So how you get it is up to you. Make up a back story.


HermitIX wrote:

The spirit guide is primarily a flavorful addition to the class. It has no impact on play beyond the mechanical bonuses it imparts. It will never manifest physically. Other than saying it is the source of your abilities it does nothing for you. It is just there.

So how you get it is up to you. Make up a back story.

My question was more on how do I make a spirit guide character if needed.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

You don't. There is no spirit creature in any game-mechanical sense. In writing the class, it was purely flavor text for a set of class abilities. For all intents and purposes, the spirit is entirely imaginary to the rest of the world and only perceptible to the rage prophet.

Now, if you like, you could create a set of rules for making it function like a familiar with the incorporeal subtype, but that would radically increase its utility, especially as a scout. If that's a direction you want to go in your home game, it would thematically fit just fine; just realize that it's a significant power-up.


Would it be over-powered, or too much at-odds with the PrC's intent/flavor,
to allow entering the PrC without having the Moment of Clarity Rage Power?
If you never get MoC, you just won't be able to use some (signifigant) Class Abilities of Rage Prophet (that only kick in when using Moment of Clarity), so the balance issue seems taken care of there... And it just feels more reasonable to me that a character could choose to pick it up if and when they want to. At low levels, with few spells, Casting spells during mid-Rage just isn't something that most/all characters would actually need to do... If a character is OK with dealing with the hassle of only being able to Cast outside of Rage (buffing before battle, non-combat utility spells, etc) and in fact is only planning to cast their spells in that way, I don't see the value in forcing them to pick up a Rage Power that they may not use in any way.

What's your opinion on hypothetically moving up (earlier) the level that you gain the Enduring Rage (spellslot to Rage Round conversion) ability? It just feels that, depending on your build (Barb/Oracle heavy) there is a band of levels that Rage Rounds can be very scarce, and since this is converting something you already have, not GIVING something, there isn't so much balance issues in allowing Enduring Rage to be gained earlier... at 3rd/4th/5th level?

Liberty's Edge

There will be rules for animal spirit guides in the new issue of Kobold Quarterly which comes out soon.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Spirit guide for rage prophet All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions