Rage prophet and revelations


Rules Questions


Rage prophet levels stack with oracle levels to determine the effect of revelations, but does not grant new revelations. My question is as follows:

Situation: Barb2/Oracle5/RP2 - (effective oracle level 7 for revelations). Could I then take the extra revelation feat and get a revelation that cannot be taken until level 7?


I would say yes, but only with limited certainty.


bump


i would say no, but i think its an ask your GM moment due to the wording of extra revelation. RAW says no but if your GM thinks its ok then i don't think it would be OP.

since you have an "effective" oracle level of 7 for the purpose of revelations you cannot take extra revelation for a revelation you have to BE oracle level 7 to get as you do not meet the prerequistites for the revelation.

thats the legalese reading of RAW, like i said though RAI and weather its OP is a different matter.


MyTThor wrote:
bump

No.

Faq answer

I never did like Rage prophet. Not a good melee dude and suck as a caster.
If you want to focus on damage with just some spells Paladin or ranger is better (pick the trait that gives bonus to caster level or magical lineage), if you want spells and some cool abilities and be a good melee damage dealer Inquisitor is better. Or Cleric or Druid or Oracle.

I would play Inquisitor and role play the rage.
Even a Bard with lingering performance and some levels barbarian or fighter might work.


They are really getting the job done about laming any even situational use from the prestige classes. I expect them to be renamed garbage classes very soon, as even NPC classes do their job better in some circumstances.


Dekalinder wrote:
They are really getting the job done about laming any even situational use from the prestige classes. I expect them to be renamed garbage classes very soon, as even NPC classes do their job better in some circumstances.

Edit:

Most - if not all - Prestige classes are far better than any NPC class, but I don't really like most of the prestige classes, but some do.
But The Rage Prophets does suck.... as pointed out in this thread
RAGE PROPHETS THAT DON'T SUCK?


Unless I am looking at an old copy of the rules, a Oracle 1, Barbarian 6 could take a relevation that required 7th level (if he used a feat for extra revelation).

The revelations all say You must be X level to take the feat, they do not say you need to be X level oracle or have a class level of X.

I assume they do not want Commune or other things being accessed before level 7, but I do not see anything that stops a level 3 oracle of life 8th level barbarian (of any other class) from taking Lifesense with his 11th level feat (just an example). Wording is you must be at least 11th level to select this revelation.

Compare this to Enhanced Cures which says "the maximum number of hit points healed" is based on your oracle level, not the level based on the spell."

Scarab Sages

Zark wrote:


But The Rage Prophets does suck....

This is a mentality that I do not like. The Rage Prophet does not suck inherently. It is either an option that appeals to you or one that does not. If people make their character choices by passing them through the optimization calculator, then you have ceased playing a role-playing game.


Joko PO wrote:
Zark wrote:


But The Rage Prophets does suck....

This is a mentality that I do not like. The Rage Prophet does not suck inherently. It is either an option that appeals to you or one that does not. If people make their character choices by passing them through the optimization calculator, then you have ceased playing a role-playing game.

Considering that a Rage prophet which combines a good BAB class and a Medium BAB class to get a Medium BAB class and 7/10 casting levels, yes it does suck.

Compare that to Eldritch KNight which combines a Bad BAB class and a Good BAB class and gives Good BaB and 9/10 casting levels. The additional bonus stuff MIGHT make up for one of the two differnces but not for both.

It is actually worth if you look at 20th level.

To get 4 attacks at 20th level a wizard 8 fighter 2 eldritch knight 10 has a BAB of 16 and 9th level spells.

To get 4 attacks at 20th Level a Rage Prophet needs to go Oracle 4, Barbarian 6, Rage Prophet 10. He will thus have 11th caster level (5th level spells). They sacrafice far too much with Rage prophet. They would be better off and have the same BaB if they went Oracle 16 Barb 4. They would still have 16 BaB and caster level of 16 (eight level spells).


Joko PO wrote:
Zark wrote:


But The Rage Prophets does suck....

This is a mentality that I do not like. The Rage Prophet does not suck inherently. It is either an option that appeals to you or one that does not. If people make their character choices by passing them through the optimization calculator, then you have ceased playing a role-playing game.

If the OP, you or anyone else like the class, great. I don't.

From a roleplaying perspective it might just be the thing for you, the OP or anyone that like the flavor of the class, but mechanically it does suck. (I hope mechanically is the right word. My English kind of suck).

Kazejin once said:
"Optimization does not equal maximized DPR. Optimization is the act of building to meet a goal, and using the correct tools to accomplish this. The statement should generally hold true if you aren't trying to pidgeonhole players into thinking in only one form."

What Kazejin said still holds true and what also holds true is that you can't roleplay stuff if the mechanics won't let you. You can't roleplay you cast spells if you are not a spell caster. Nor can you roleplay that the class mechanics inherently doesn't suck, if the mechanics won't let you of build a character to meet your goal.

As for Roleplay vs. Rollplayer:

The Stormwind Fallacy by Tempest Stormwind:

The Stormwind Fallacy, aka the Roleplayer vs Rollplayer Fallacy
Just because one optimizes his characters mechanically does not mean that they cannot also roleplay, and vice versa.
Corollary: Doing one in a game does not preclude, nor infringe upon, the ability to do the other in the same game.
Generalization 1: One is not automatically a worse roleplayer if he optimizes, and vice versa.
Generalization 2: A non-optimized character is not automatically roleplayed better than an optimized one, and vice versa.
(I admit that there are some diehards on both sides -- the RP fanatics who refuse to optimize as if strong characters were the mark of the Devil and the min/max munchkins who couldn't RP their way out of a paper bag without setting it on fire -- though I see these as extreme examples. The vast majority of people are in between, and thus the generalizations hold. The key word is 'automatically')
Proof: These two elements rely on different aspects of a player's gameplay. Optimization factors in to how well one understands the rules and handles synergies to produce a very effective end result. Roleplaying deals with how well a player can act in character and behave as if he was someone else.
A person can act while understanding the rules, and can build something powerful while still handling an effective character. There is nothing in the game -- mechanical or otherwise -- restricting one if you participate in the other.
Claiming that an optimizer cannot roleplay (or is participating in a playstyle that isn't supportive of roleplaying) because he is an optimizer, or vice versa, is committing the Stormwind Fallacy.
How does this impact "builds"? Simple.
In one extreme (say, Pun-Pun), they are thought experiments. Optimization tests that are not intended to see actual gameplay. Because they do not see gameplay, they do not commit the fallacy.
In the other extreme, you get the drama queens. They could care less about the rules, and are, essentially, playing free-form RP. Because the game is not necessary to this particular character, it doesn't fall into the fallacy.
By playing D&D, you opt in to an agreement of sorts -- the rules describe the world you live in, including yourself. To get the most out of those rules, in the same way you would get the most out of yourself, you must optimize in some respect (and don't look at me funny; you do it already, you just don't like to admit it. You don't need multiclassing or splatbooks to optimize). However, because it is a role-playing game, you also agree to play a role. This is dependent completely on you, and is independent of the rules.
And no, this isn't dependent on edition, or even what roleplaying game you're doing. If you are playing a roleplaying game with any form of rules or regulation, this fallacy can apply. The only difference is the nature of the optimization (based on the rules of that game; Tri-Stat optimizes differently than d20) or the flavor of the roleplay (based on the setting; Exalted feels different from Cthulu).
Conclusion: D&D, like it or not, has elements of both optimization AND roleplay in it. Any game that involves rules has optimization, and any role-playing game has roleplay. These are inherent to the game.
They go hand-in-hand in this sort of game. Deal with it. And in the name of all that is good and holy, stop committing the Stormwind Fallacy in the meantime.


Ughbash wrote:

Unless I am looking at an old copy of the rules, a Oracle 1, Barbarian 6 could take a relevation that required 7th level (if he used a feat for extra revelation).

The revelations all say You must be X level to take the feat, they do not say you need to be X level oracle or have a class level of X.

Again, No:

Rage Prophet: Does a rage prophet's savage seer ability allow him to stack his barbarian or oracle levels with his rage prophet levels to qualify for rage powers and mysteries?
No.

—Sean K Reynolds, 11/23/10

And link:
http://paizo.com/products/btpy8fo1/faq?Pathfinder-Roleplaying-Game-Advanced -Players-Guide#v5748eaic9ni6

Also unless otherwise noted when a class ability refers to level, the word 'level' means class level.

Multiclassing:

Multiclassing
Instead of gaining the abilities granted by the next level in
your character’s current class, he can instead gain the 1stlevel
abilities of a new class, adding all of those abilities
to his existing ones. This is known as “multiclassing.”
For example, let’s say a 5th-level fighter decides to
dabble in the arcane arts, and adds one level of wizard
when he advances to 6th level. Such a character would
have the powers and abilities of both a 5th-level fighter
and a 1st-level wizard, but would still be considered a 6thlevel
character. (His class levels would be 5th and 1st, but
his total character level is 6th.) He keeps all of his bonus
feats gained from 5 levels of fighter, but can now also cast
1st-level spells and picks an arcane school. He adds all
of the hit points, base attack bonuses, and saving throw
bonuses from a 1st-level wizard on top of those gained
from being a 5th-level fighter.
Note that there are a number of effects and prerequisites
that rely on a character’s level or Hit Dice. Such effects
are always based on the total number of levels or Hit
Dice a character possesses, not just those from one class.
The exception to this is class abilities, most of which are
based on the total number of class levels that a character
possesses of that particular class.

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