| RuyanVe |
By RAW:
For a humanoid creature, the new incarnation is determined using the table below. For nonhumanoid creatures, a similar table of creatures of the same type should be created.
Looks like you need a new list. I don't know of a source for such a list - looks like something a 3PP could do or be provided by the community.
Ruyan.
| Selgard |
hmm the thought of getting an elf familiar would be interesting.
I can't imagine my silvanshee being impressed with the change. or a troglodyge, for that matter.
On a slightly more serious note though- what about reincarnating an imp or silvanshee? Assuming the Dm allowed it- what would a "similar creature" be?
for the silvanshee would you have a chance of going from super outside to regular feline? (indeed, one who potentially just forgot how to fly or talk or any of that other fun stuff)
Or would you have a shot at getting any agathion? or just maybe a silvanshee with a different hairdo?
(of course, pseudo-dragon reincarnations could be more fun.. reincarnate one and end up with what- a wyrmling dragon? a drake maybe? a wyvern? the possibilities are frighteningly interesting)
-S
| Josh Hodges |
Reincarnating non-native outsiders is right out.
Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
As for the rest,
Only a normal, unmodified animal may become a familiar.
combined with
If a familiar is dismissed, lost, or dies, it can be replaced 1 week later through a specialized ritual
may give you trouble depending on if the DM sees the replacement as mandatory or not.
| Quatar |
There the Raise Animal Companion spell, which specifically also works on familiars.
You could argue now that it only works on normal familiars and not the improved ones, but especially with outsiders you can flavor the replacement ritual as some sort of ressurection, or "the outsider went back to its homeplane, and now I'm calling it again".
Yes that's not how it works by RAW, thats why i said flavor it like that.
| Josh Hodges |
There the Raise Animal Companion spell, which specifically also works on familiars.
Still doesn't work on any outsider familiars, due to it working like raise dead, but otherwise this would probably work. It's just still up to your DM if the replacement is mandatory or not.
but especially with outsiders you can flavor the replacement ritual as some sort of ressurection, or "the outsider went back to its homeplane, and now I'm calling it again".
Actually I can't find any references in pathfinder to this being the norm for outsiders. They seem to just die, relatively permanently, when killed. Specific means of summoning these creatures to the material plane grant exceptions, but it is by no means the standard rule. I have no idea when this change occurred. Was this a 3rd edition thing or is it new to Pathfinder?
Diego Rossi
|
Actually the difference between being summoned and called, even if not so well defined, was already there in 1st edition.
A summoned outside wasn't killed even then. One whose body was on the first material plane (what now is a called outsider) could be killed. Usually the strongest outsider were immune to being killed on the prime material plane and was necessary to kill them on their home plane to eliminate them permanently. Even then some of them could reform after a time.
blackbloodtroll
|
There is nothing stopping one from casting this spell on a dead familiar. I am just curious as to the results. I know constructs, elementals, outsiders, and undead creatures can't be reincarnated. There are others that do not fall into these lists, and a different list is needed. How do you go about creating this list?
| HaraldKlak |
There is nothing stopping one from casting this spell on a dead familiar. I am just curious as to the results. I know constructs, elementals, outsiders, and undead creatures can't be reincarnated. There are others that do not fall into these lists, and a different list is needed. How do you go about creating this list?
My suggestion would be to use the list of Improved Familiar choices. This disregards the whole 'same type' part of reincarnation, but it will ensure that there are a number of different possibilities while all being appropriate balance-wise.
Personally I would add in a few choices that are a bit more or less powerful and flavourwise cool or disgusting, just to get the gambling bit of reincarnation.
| Lune |
I was going to say the same thing. There are few improved familiars that are even compatible with any given alignment in the first place. Although I suppose that while it's species changes that it's alignment may not.
I don't really have a solution. If it happened in one of my games I would likely sit down with the player and come up with some acceptable possibilities.
If I'm not mistaken though didn't you have another means of obtaining a hardier body for your familiar?
| EvilMinion |
Quatar wrote:Still doesn't work on any outsider familiars, due to it working like raise dead, but otherwise this would probably work. It's just still up to your DM if the replacement is mandatory or not.There the Raise Animal Companion spell, which specifically also works on familiars.
It would be easy to infer that a familiar outsider is a 'native' outsider... especially if its been around for a bit. At which point it can be raised just fine.
(I seem to recall in the old Shackled City campaign setting, there was a big Glabrezu demon that had gotten itself stuck on the prime material, and had been there for 80 years or so, and had become a native outsider as a result... So some precedence for this kind of ruling).
mileage may vary.