
Soulkeeper |

Two things I think I read, but cannot find any more.
The first is simply how many players is LoF designed for? I am use to adventures designed for 5, and I have 5. They have moved into the ruined monastery. So far they have moved into the kitchen, killed the chefs, then took on the spider before the baboons came rushing in.
They are in no danger, a well placed critical nearly killed the spider in one s#$#, but had these encounters not mixed, this would be very easy.
The second, more important is, I swear I read a note saying NOT to let the PCs enter the monastery crypts till a higher level, now I can find no reference. Did I read this, or was it referencing something else?
They are about to find the stairs.
Thanks!

Lord Pel |

Generally the APs are written for 4 players. You can do it with 5 but you may want to increase the number of opponents in some encounters or by upping some HPs.
The note you read is in reference to the church in town, not the monastery.
Two things I think I read, but cannot find any more.
The first is simply how many players is LoF designed for? I am use to adventures designed for 5, and I have 5. They have moved into the ruined monastery. So far they have moved into the kitchen, killed the chefs, then took on the spider before the baboons came rushing in.
They are in no danger, a well placed critical nearly killed the spider in one s@%!, but had these encounters not mixed, this would be very easy.
The second, more important is, I swear I read a note saying NOT to let the PCs enter the monastery crypts till a higher level, now I can find no reference. Did I read this, or was it referencing something else?
They are about to find the stairs.
Thanks!

tocath |

Two things I think I read, but cannot find any more.
The first is simply how many players is LoF designed for? I am use to adventures designed for 5, and I have 5. They have moved into the ruined monastery. So far they have moved into the kitchen, killed the chefs, then took on the spider before the baboons came rushing in.
They are in no danger, a well placed critical nearly killed the spider in one s&%$, but had these encounters not mixed, this would be very easy.
The second, more important is, I swear I read a note saying NOT to let the PCs enter the monastery crypts till a higher level, now I can find no reference. Did I read this, or was it referencing something else?
They are about to find the stairs.
Thanks!
You could also slow down the progression and have them a level behind by the end of the first book. That should help out some as well.

Akumamajin |
Regarding the crypts, you might confuse the crypts under the monastery with the crypts under the ruined temple in Kelmerane, where the grand finale of th first book will take place.
In the crypts under the monastery the players will encounter the strange slime that will transforme one of the into the mold speaker.
http://paizo.com/forums/dmtz3oy1?Alternative-to-Moldspeaker
This treat here discusses another way of how to introduce the spirit of Vardishal without the strange mold, many people commented, that they liked the concept.
Happy gameing and keep us informed on how things turned out ;)