Nonstop Nolifers vs. Weekend Warriors vs. Hour-A-Day Crunchers


Pathfinder Online

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Goblinworks Executive Founder

There might not be a publicly editable wiki, but The Library of the cæruxi will be available.

Content will be updated as solid information is revealed.

Goblin Squad Member

Curious if you guys plan on making that openly available, or if some parts will be private (eg. resource locations, discovered construction nodes or buildings, faction settlements, known hideouts, etc.)

Goblinworks Executive Founder

Our current working policy is that knowledge is freely available, but information might not be; how to find hideouts and resources is in, and the locations of specific hideouts and nodes is up for discussion.

Goblin Squad Member

Could be interesting either way you guys choose to go.


@Onishi Thank you for the Vic Wertz quote. That is actually quite helpful, and actually is a much better representation of what I'm looking for in a game than what I was misunderstanding the intent to be from the blogs.

Vic Wertz wrote:

Level advancement is more about gaining new options than about increasing the power level. Somebody who's trained ten levels is going to be only slightly less powerful than the person who has trained thirty, but the person who has thirty levels will have a much wider variety of potential actions to take.

In Pathfinder RPG terms, imagine two wizards that can cast spells of exactly the same levels, but one of them has a lot more spells in his spellbook.

Goblin Squad Member

MicMan wrote:

You can't really prevent that people who put more effort into the game will get more out of it except if you wish to install a playtime cap which would hurt your sales more than not.

What needs to be done in PFO is that even casual players can contribute IF they are willing to invest some of their time into the social aspect of the game. I don't expect a csual "lone wolf" type of player to fare well in PFO or really anywhere.

But if I get into a good guild and I log on and ask what I can do and the answer is "gather me some x" or "help defend y" then I will contribute and feel good alongside players that play 24/7.

This ^^^^^^

Goblin Squad Member

I am not a nolifer. I work full time and have other activities (like playing Pathfinder at a table and other boardgames) this type of game sounds very exciting, except...

My online playing is usually 25+ hours a week. During this time I want to be able to get together with others similarly minded and play the game. I do not mind being behind others that play more than myself.

What I do mind is games that become controlled by the groups of people that play non-stop. I saw this in a European FFA PVP MMO where the players that played the most controlled the world.

I did not play EVE that long because of the 3 - 6 months to get into the game (this was told to me by a 50+ hour player) and the fact that if you did not put in enough time or did not know the right people you were pretty much just a target.

Goblinworks Founder

I find myself not playing as much as I use to; but I can't see limiting people who do put the time in. They are basically the life of the game, as some of us wont' play for days or even weeks and there needs someone to continue the good fight.

Which brings up problems with the economy, people will be taking spots as their own to stake claims on good resources. Eve became through time, sure it took awhile but it's possible with big guilds, but even then they can be taken down by the right people. I hope this won't become something like that, if you're not with us then you're against us.

Things like buildings and other structures should take time to build, something like ArcheAge where you had a stamina bar towards crafting but with the right amount of people you might be able to finish it with-in a couple days.

Unless there's invasions that guilds have to fight against every now and then to keep their property busy.

But look at a guild population/control on EVE map and just picture this might happen in Pathfinder.


Part of the current EVE map's strategic problem is that there is one very key resource that is 95%+ harvested from one teeny tiny slice of that map. Whomever retains control of that real estate makes vast VAST sums very quickly. For years this resource bottleneck has yet to be adequately addressed. Frankly, that's what killed my interest in null-sec and w-space.

I don't mind certain resources being rare, I very much mind there only being a single few hexes all clumped together that are the only large-scale extractable source of the rare resources.


I like the idea of 24 hours notice (like in Eve) before one player created group can openly attack after declaring war on another player created group. While I feel anyone should be able to attack anyone (I'm not a PvP fan, but this is how I see PFO working), those who initiate an unsanctioned attack should be flagged as criminals in that territory and treated as such (no fast travel, ability for bounties to be placed on them, ect…).

The cost for declaring and maintaining a war should be high to prevent non-stop harassment of neighboring player settlements.

I like "Writs of Passage" as a form of PLEX that could be bought or sold by player characters and used for in-game time. I think this will help keep the gold sellers out of PFO and reward dedicated players with essentially a free subscription (which they could use to invite their non-nolifer friends to play and see what all the fuss is about).

I don't believe you being logged out in a certain building or area should grant any bonus or benefit to that area or to your character. There are a number of instances where we must use "suspension of disbelief" in PFO but I do not believe this is one of them. Your character is not being played by you, so it should not contribute to the gaming world nor should you gain anything for not playing it (beyond real time skill acquisition set by your training queue WHILE you are in game). Just my feelings on the matter.

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