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Goblin Squad Member. 3 posts. No reviews. No lists. No wishlists.


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Goblin Squad Member

It is stated when a character dies they leave behind the body and anyone can loot the body. They will get something random but everything else is gone.

I have seen in other games the harvest or craft grief gangs. Basically kill a harvester or crafter. The killer is insta-killed, but someone nearby loots the body instantly (not allowing the original person time to recover.)

Will there be penalties for this? Even if the loot is random, making someone lose a bunch of crafted or harvested stuff is fun for griefers.

Goblin Squad Member

In the blog post about buildings and structures it noted how they could be damaged.

How are offline protection going to work? Say a small group of people get a tower or other structure? How will it be protected when all someone has to do is wait off-hours to attack the structure?

Seems this is going to limit structures to uber-guilds only.

Goblin Squad Member

I am not a nolifer. I work full time and have other activities (like playing Pathfinder at a table and other boardgames) this type of game sounds very exciting, except...

My online playing is usually 25+ hours a week. During this time I want to be able to get together with others similarly minded and play the game. I do not mind being behind others that play more than myself.

What I do mind is games that become controlled by the groups of people that play non-stop. I saw this in a European FFA PVP MMO where the players that played the most controlled the world.

I did not play EVE that long because of the 3 - 6 months to get into the game (this was told to me by a 50+ hour player) and the fact that if you did not put in enough time or did not know the right people you were pretty much just a target.