| pluvia33 |
| 1 person marked this as FAQ candidate. |
So I'm working on an Unarmed Fighter build with the Half-Orc Toothy trait for a bite attack and a 2 level dip in Natural Weapon Ranger to get two claw attacks. He'll be taking Boar Style and Feral Combat Training (Claws). At lower levels he'll be doing claw claw bite for his full round attacks and at higher levels (maybe not until level 11) he'll start using his unarmed strike with claw claw bite as secondary attacks, maybe taking the Multiattack feat eventually. I'm assuming he'll still be able to make all of his natural attacks since he could be using kicks for his unarmed strikes, right?
Anyway, that's not my main question. I was wondering about Feral Combat Training, will his claws receive the benefits of all feats which affect his unarmed strike? For instance, if he took Weapon Specialization (Unarmed Strike) and Improved Critical (Unarmed Strike), will his claw attacks also receive +2 to damage and 19-20 crit range?
"Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike."
By my reading, it seems like it would work. Or am I missing something? Looks like a nice deal if it does work this way. Just too bad it doesn't say you can take it multiple times for different natural weapons or I'd have him take it for his bite, too. Thoughts?
| Bardic Dave |
I would be inclined to say it works. What other meaning could you reasonably attribute to the bolded section above? I'm hard pressed to find too many effects that specifically augment an unarmed strike, other than weapon focus/specialization: unarmed strike. The monk's improved unarmed damage is the only other one that comes to mind.
| Take Boat |
I think your main thing would work, but I don't think you could use kicks as unarmed strikes, the language that specifically allows it is part of the monk class, not anything that describes unarmed strikes in general. The monk also says a monk's unarmed strikes are never considered off-handed, which makes me think a fighter's can be and also that they require hands.
| Bardic Dave |
I think your main thing would work, but I don't think you could use kicks as unarmed strikes, the language that specifically allows it is part of the monk class, not anything that describes unarmed strikes in general. The monk also says a monk's unarmed strikes are never considered off-handed, which makes me think a fighter's can be and also that they require hands.
Nowhere does it say that an unarmed strike is with the hands. He can take his unarmed strikes (kicks) as his iterative attacks, and then tack his natural weapons on as secondary attacks with a -5 penalty. I'm pretty sure this works.
| pluvia33 |
I think your main thing would work, but I don't think you could use kicks as unarmed strikes, the language that specifically allows it is part of the monk class, not anything that describes unarmed strikes in general. The monk also says a monk's unarmed strikes are never considered off-handed, which makes me think a fighter's can be and also that they require hands.
Actually....
Attacks of Opportunity: Attacking unarmed provokes an attack of opportunity from the character you attack, provided she is armed. The attack of opportunity comes before your attack. An unarmed attack does not provoke attacks of opportunity from other foes, nor does it provoke an attack of opportunity from an unarmed foe.
An unarmed character can't take attacks of opportunity (but see “Armed” Unarmed Attacks, below).
“Armed” Unarmed Attacks: Sometimes a character's or creature's unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed (see natural attacks).
Note that being armed counts for both offense and defense (the character can make attacks of opportunity).
Unarmed Strike Damage: An unarmed strike from a Medium character deals 1d3 points of bludgeoning damage (plus your Strength modifier, as normal). A Small character's unarmed strike deals 1d2 points of bludgeoning damage, while a Large character's unarmed strike deals 1d4 points of bludgeoning damage. All damage from unarmed strikes is nonlethal damage. Unarmed strikes count as light weapons (for purposes of two-weapon attack penalties and so on).
Dealing Lethal Damage: You can specify that your unarmed strike will deal lethal damage before you make your attack roll, but you take a –4 penalty on your attack roll. If you have the Improved Unarmed Strike feat, you can deal lethal damage with an unarmed strike without taking a penalty on the attack roll.