May an 11 level PC with 1 or 2 xp already play a 3 xp module and sacrifice the extra xp?


Pathfinder Society

Dark Archive

I have a PC at level 11 with 1 xp past marking level 11 or level 11&1/3 if you prefer.

May this sort of pc play a mod worth 3xp to get to retirement and just sac that last xp? Or would I be prohibited from playing it at all? Or should that third xp carry over into retirement? I already chose to play level 11 at full xp and got such for that first and thus far only xp after making level 11, so I cannot just take half xp now.

I figure someone would complain I got a little extra treasure by sort of playing 1 round extra. I'm sure others would complain that I could be ahead of others in the retirement arc.

Thanks.


Actually, I thought that with the changes to module play, in your situation you would be required to ignore any XP beyond what levels your character to 12 anyway.

Edit: Yep, from page 21 of the current Guide:

Quote:
If a character reaches level 12 by playing a sanctioned module, any XP beyond 33 points are lost prior to starting the Tier 12 scenarios/events.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Enevhar Aldarion wrote:
Actually, I thought that with the changes to module play, in your situation you would be required to ignore any XP beyond what levels your character to 12 anyway.

I have clarified this with Mike, you are not required to ignore the extra XP. But to play the Retirement Arc you do have to lose the last EXP, or you won't be able to. There are rules for it in the Guide.

PFS Guide pg 21 wrote:
If a character reaches level 12 by playing a sanctioned module, any XP beyond 33 points are lost prior to starting the Tier 12 scenarios/events.

I am unclear about if you lose Gold as well.


Yeah, gold and fame should get clarified and put in the Guide, even if all it says is that you get to keep the full reward beyond the reduced XP, since you did play through the entire module and survived it.

Dark Archive

This works for me. Just as long as I can finally get to level 12 so I will be eligible to enter the retirement arc. I will return here later to see if we find out anything about weather or not I should take less than full gold. Thanks again!

Grand Lodge 4/5

1 person marked this as FAQ candidate.
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber

Gold and fame remain as earned with no reduction. Can someone add that to my sticky post of changes needed for Guide 4.2 please?

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Michael Brock wrote:
Gold and fame remain as earned with no reduction. Can someone add that to my sticky post of changes needed for Guide 4.2 please?

No, you did not say pretty please... ;)

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Dragnmoon wrote:
Michael Brock wrote:
Gold and fame remain as earned with no reduction. Can someone add that to my sticky post of changes needed for Guide 4.2 please?

No, you did not say pretty please... ;)

Sucker!

Grand Lodge 4/5

Michael Brock wrote:
Gold and fame remain as earned with no reduction. Can someone add that to my sticky post of changes needed for Guide 4.2 please?

Ok what about the following?

Lets say I had a character that I played up to 11.2 and then I GMed parts 1 (2 xp) and 2 (1 xp) of the 12th level story arc to that character.

I then play The Ruby Pheonix Tournament with that character. I should get 1 xp bringing me to 12th level and full gold and prestige, correct?

Would that character be "commited" to the 12th level arc until I GM parts 3 and 4 of the 12th level arc? Or could I play some of the sactioned modules as a 13th level character, but then never be able to go back to the 12th level arc?

Nathan Meyers
NYC Player/GM

*Edited after reading the guide, sorry for any confusion.

Dark Archive 2/5

First, you earn 3 XP for Ruby Phoenix Tournament, as with all modules.

So you'll be should be at 12.2 when you start Ruby Phoenix Tournament, and when it is done you are at 13.2.

You cannot finish GMing Eyes of the Ten (the level 12 only 4 part scenario), as you are no longer level 12. Future GMing credit has to go a different level 12 character.

This character at 13.2 can playGM the higher modules as you want.

That's my conclusion.

Grand Lodge 4/5 5/5

The character would be committed until he finished the retirement arc from my understanding, regardless if he is a PC or GM.

Grand Lodge 4/5

Bruce Chung wrote:

First, you earn 3 XP for Ruby Phoenix Tournament, as with all modules.

So you'll be should be at 12.2 when you start Ruby Phoenix Tournament, and when it is done you are at 13.2.

You cannot finish GMing Eyes of the Ten (the level 12 only 4 part scenario), as you are no longer level 12. Future GMing credit has to go a different level 12 character.

This character at 13.2 can playGM the higher modules as you want.

That's my conclusion.

Thanks for your imput Bruce.

The thing is the GM credit for the two parts of the 12th level arc were applied to the 11.2 character before Ruby Phoenix was played. So only 1 of the 3 xp for Ruby Phoenix can be applied to the character according to page 21 if the Guide to Pathfinder Society Organized Play.

At least that is how I see it.

Clint I think you are unfortunately correct about the character being commited to the other two parts of the 12th level arc until he is "freed up".

Thanks.

Nathan
NYC

The Exchange 5/5

Natertot wrote:

Thanks for your imput Bruce.

The thing is the GM credit for the two parts of the 12th level arc were applied to the 11.2 character before Ruby Phoenix was played. So only 1 of the 3 xp for Ruby Phoenix can be applied to the character according to page 21 if the Guide to Pathfinder Society Organized Play.

At least that is how I see it.

Clint I think you are unfortunately correct about the character being commited to the other two parts of the 12th level arc until he is "freed up".

Thanks.

Nathan
NYC

You couldn’t begin to apply retirement arc GM credit to your character until they were level 12.0. You would need to apply the credit from Ruby Phoenix to the 11.2 character to get them to 12 before beginning to apply the chronicles from the Eyes of Ten series.

However I’m not sure if GM credit has the same restriction on applying modules as it does for players. The rule that says that when you play a module at 11.1 or 11.2, you can only gain enough xp to hit 12.0 before beginning the retirement arc.

5/5

Vinyc Kettlebek wrote:
Natertot wrote:

Thanks for your imput Bruce.

The thing is the GM credit for the two parts of the 12th level arc were applied to the 11.2 character before Ruby Phoenix was played. So only 1 of the 3 xp for Ruby Phoenix can be applied to the character according to page 21 if the Guide to Pathfinder Society Organized Play.

At least that is how I see it.

Clint I think you are unfortunately correct about the character being commited to the other two parts of the 12th level arc until he is "freed up".

Thanks.

Nathan
NYC

You couldn’t begin to apply retirement arc GM credit to your character until they were level 12.0. You would need to apply the credit from Ruby Phoenix to the 11.2 character to get them to 12 before beginning to apply the chronicles from the Eyes of Ten series.

However I’m not sure if GM credit has the same restriction on applying modules as it does for players. The rule that says that when you play a module at 11.1 or 11.2, you can only gain enough xp to hit 12.0 before beginning the retirement arc.

+1- This. You can't apply credits for a Tier 12 scenario to a character until that character is actually level 12.

The situation for applying Ruby Phoenix to a level 11.1 or .2 character is spelled out, as only giving you exactly enough xp to get to level 12 to allow you to go through all of Eyes of Ten. Mike has stated you still get full gold/PA for Ruby, even though you're getting partial XP


You can assign higher tier chronicles to a character, but you do not apply those chronicles til the character is at the minimum level of that chronicle. So your character will not have access to anything from the two level 12 chronicles until you reach level 12 with that character an they become legal. As to your other part of the question, unless something has been changed with the current Guide and I missed it, as soon as those two chronicles become legal on your character, you have to play parts three and four with that character before you can do anything else with it.

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