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One race that I created for one campaign were essentially intelligent magical tigers. They were created and bred to be combat mounts, but they rebelled and left. They use magic to manipulate things. They should get some kind of trait rp for being unable to use held things(like swords).
(despite what some initially thought, not having hands does not preclude one being a good fighter type character,just when you get weapon focus or training select natural weapons)
They have a quadruped in there but it is for centaur type races which is not this case.
Also their type would be magical beast.
Suggestions are;
Magical beast type 1rp
eat, breath, sleep.
Low-light vision
Scent
Unusual Feet 1rp(should be -1rp or -2rp)
This is what "hoofed" should be named, also not require horseshoes but rather special made shoes.
Why does this cost rp? This is a penalty to a character not a benefit. It denies a character access to certain magical items without granting anything to compensate. the ability to go without shoes exists as a natural part of any creature including humans.
No hands -6rp (cost probably needs changed)
This race has no hands. cannot not use tools or craft using anything that requires opposable thumbs (unless by use of a spell(mage hand) or something) Can still learn about and direct others in crafting however.
can still carry things in mouth or handless appendage/horn etc. note that this does not equate to being unable to manipulate things, my sister's dog can open doors just fine without hands.
Multiped(non-centaur) varies rp
creature has many legs.
+2 vs trip attempts per leg at the cost of 1rp(round up) for each two additional legs.(just in case someone makes the Madusans from the Honor Harrington series, which have three legs)
what does everyone think? any suggestions or did I miss something?