| Dingleberry |
I'm planning to run a buddy through a solo run of the Serpent's Skull AP. We normally play pretty straightforward (e.g., he's currently running a group, including me, through Rise of the Runelords and we're playing Core Rulebook/APG with no archetypes), but since this will be a solo campaign, I'm amping it up: epic point buy, Core/APG/UM/UC and archetypes ok. I'll start him at level 2.
He's going to play a gestalt Ranger/Magus using both the staff magus and spellblade archetypes (I'm tweaking the black blade into a staff). I'm going to play a DM PC (we've done this plenty in our 20+ years of playing together, so no issues expected) to complement his abilities and fill in the gaps without overshadowing - probably also a 2nd-level epic point buy gestalt.
By my read, key lacking areas are healing/restorative magic, anti-undead, ranged attacks, and anti-trap skills. (Social skills will be handled more through roleplaying than ranks and dice.) I definitely don't want to overshadow him in melee, arcane spellcasting, or survival skills since those are his focus. And I want to minimize things to keep track of, so no familiars/mounts/animal companions/eidolons.
My random thoughts:
- oracle/alchemist (gnome pyro Flame oracle?)
- gunslinger/alchemist (gnome pyro again, with a rocket-launching musket?)
- gunslinger/cleric (my current front-runner)
- alchemist/rogue (tinker nerd)
- cleric/zen archer monk
Advice from the creative character-building crowd, including race-class combos I surely haven't thought of?
| Oterisk |
Bard (Archeologist or straight up) /Paladin (Divine Hunter) would be good at most of the stuff you are dealing with.
Alchemist/anything would be cool, I play an alchemist in Serpent Skull and he has been useful for healing and ranged damage.
Bard/oracle
Ninja/oracle
There really are lots of good choices.
Deadmanwalking
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I'd suggest archery-based (for combat) Bard/Oracle of Life. Probably with the Lame Curse. Makes your protagonist look better, heals like nobody's business, and while it's not the best trap-spotter ever, a Trait can make Disable Device a class skill, which should be enough.
If you go Archivist on the Bard you can do a very sidekick-y info-dump as part of his performance, too.
Technically, this guy'll be about as good at Arcane Magic as the PC, but if it's mostly focused on buffing/support spells I doubt he'll notice, care, or complain.
| Dingleberry |
I'm not a huge fan of bards conceptually, though I've never seen one played in PF and I haven't delved into the archetypes. I was also thinking a bard was a lot like a magus, but again, maybe the archetypes help there. I'll definitely look into it.
Oterisk, alchemist seems like a very good fit for the SS AP, especially the first book. It's also pretty different from the other NPC castaways.
DMW, I'm actually playing a Life Oracle (Haunted) in our RotR campaign, so I'd been ignoring that option - but maybe the duplication wouldn't bother me in a gestalt character. And the Life Oracle does *rock* at healing, and would be good against undead.
A high Dex/Cha oracle/archer would be pretty sweet. Or maybe a mysterious stranger gunsligner/oracle to get away from duplicating the magus' arcane spellcasting?