| Archaeik |
1) it should work with vital strike
2) every attack
CR 11 has a good save at +14 and a bad save at +10 (these numbers should include the CON mods)
so that's a 30%/50% chance to fail on average.
and lots of things have fort as a good save.
can't answer #4
I do kinda wish these type of feats incorporated damage done into the DC somehow.