Help with Spellslinger Mage Bullets ability: how does it work?


Rules Questions


Hi,
I'm currently playing Pathfinder as a Gun Mage type character (going Gunslinger 15 levels, Spellslinger 5) and we've come to an impasse with regards to how the Mage Bullets ability works, specifically how certain level spells generate the "bonuses" in the gun. Here's an example:

I sacrifice a level 2 spell into my gun. Does this:
1: Allow me to choose an ability or enhancement bonus from any of the listed available,
2: Allow me to choose any ability or enhancement bonus from the listed totaling a +2 bonus, e.g. a +1 bonus and Flaming, or a +2 bonus, or Flaming Burst,
3: Force me to choose a minimum of a +1 bonus, then allow me to choose to either Flaming on top, or total up to a +2 bonus?

I personally believe option 1 to be correct, due to the only mentioning of "spell levels" is for the duration of the ability bestowed on the gun, and with the specific use of the word "and" in the sentence in question after describing the enhancement bonuses (implying that even a level 1 spell would bestow an enhancement bonus AND an ability, to my interpretation). My friend who is in the group and has played a lot more roleplaying games than I have believes 3 to be correct, stating that magical weapons cannot be magical without first having an enhancement bonus to start with, and the use of the word "and" implies that I would be forced to take at least a +1 enhancement bonus before gaining an of the other abilities (e.g. a level 1 spell MUST generate a +1 bonus and NOTHING ELSE, a level 2 spell MUST generate at least a +1 before an ability is generated etc.)

Any help with this matter would be greatly appreciated.

Further to that, if my friend is indeed correct and I have to first generate a +1 bonus to gain an ability on my gun, what happens when I then make my gun into a +1 gun permanently in the way that normal magic weapons are built (i.e. spend gold and time to upgrade and cast the required magic), then what happens? Do I:
1: Still HAVE to generate a non-stacking +1 enhancement bonus with a sacrificed spell,
2: Now have the option to generate an ability of my choosing (up to the limits of what is decided by the previous question)?

Again, any help would be greatly appreciated.
Thanks.
Mash.

Grand Lodge

It works the same way that paladin divine weapon bond or a magus with an arcane pool. The spell you sacrifice donates it's levels for adding plusses to the gun.


Thanks


This is a bit old, but just to clarify 3 and 2 are correct.

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